Updated ReST docs.

This commit is contained in:
Griatch 2013-12-02 16:43:44 +01:00
parent 3aeec1298a
commit 64a30c655d
29 changed files with 1391 additions and 1186 deletions

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@ -55,10 +55,15 @@ For testing, we choose the *Freenode* network, ``irc.freenode.net``. We
will connect to a test channel, let's call it *#myevennia-test* (an IRC
channel always begins with ``#``). It's best if you pick an obscure
channel name that didn't exist previously - if it didn't exist it will
be created for you. *Don't* connect to ``#evennia``, that is Evennia's
official chat channel!
be created for you. *Don't* connect to ``#evennia`` for testing and
debugging, that is Evennia's official chat channel!
A *port* needed depends on the network. For Freenode this is ``6667``.
(By the way, you *are* welcome to connect your game to ``#evennia`` once
you have everything working - it can be a good way to get help and
ideas. But if you do, please do so with an in-game channel open only to
your game admins and developers).
The *port* needed depends on the network. For Freenode this is ``6667``.
What will happen is that your Evennia server will connect to this IRC
channel as a normal user. This "user" (or "bot") needs a name, which you