Updated ReST docs.
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@ -7,7 +7,9 @@ system. Stock evennia implements a 'MUX-like' system of channels, but
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there is nothing stopping you from changing things to better suit your
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taste.
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Comms rely on two main database objects - ``Msg`` and ``Channel``.
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Comms rely on two main database objects - ``Msg`` and ``Channel``. There
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is also the ``TempMsg`` which mimics the API of a ``Msg`` but has no
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connection to the database.
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Msg
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---
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@ -67,10 +69,15 @@ next section).
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Channels
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--------
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Channels are `Typeclassed <Typeclass.html>`_ entities, which mean they
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can be easily extended and their functionality modified. To change which
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channel typeclass Evennia uses, change
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settings.BASE\_CHANNEL\_TYPECLASS.
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Channels act as generic distributors of messages. Think of them as
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"switch boards" redistributing ``Msg`` objects. Internally they hold a
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list of "listening" objects and any ``Msg`` sent to the channel will be
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distributed out to all channel listeners. Channels have
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list of "listening" objects and any ``Msg`` (or ``TempMsg`` sent to the
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channel will be distributed out to all channel listeners. Channels have
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`Locks <Locks.html>`_ to limit who may listen and/or send messages
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through them.
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@ -92,11 +99,12 @@ methods of channels:
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channel.msg(msgobj, header=None, senders=None, persistent=True)
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The argument ``msgobj`` can be a previously constructed ``Msg`` or
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``TempMsg`` - in that case all the following keywords are ignored. If
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``msgobj`` is a string, the other keywords are used for creating a new
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``Msg`` or ``TempMsg`` on the fly, depending on if ``persistent`` is set
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or not.
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The argument ``msgobj`` can be either a string, a previously constructed
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``Msg`` or a ``TempMsg`` - in the latter cases all the following
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keywords are ignored. If ``msgobj`` is a string, the other keywords are
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used for creating a new ``Msg`` or ``TempMsg`` on the fly, depending on
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if ``persistent`` is set or not. Default is to use ``TempMsg`` for
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channel communication (i.e. not save everything to the database).
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::
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@ -108,18 +116,13 @@ or not.
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# use the Msg object directly, no other keywords are needed
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mychan.msg(mymsg)
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# create a Msg automatically behind the scenes
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# Send a non-persistent message to a channel
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mychan.msg("Hello!", senders=[sender])
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# send a non-persistent TempMsg (note that the senders
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# keyword can also be used without a list if there is
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# only one sender)
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mychan.msg("Hello!", senders=sender, persistent=False)
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# this is a shortcut that always sends a non-persistent TempMsg
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# also if a full Msg was supplied to it (it also creates TempMsgs
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# on the fly if given a string).
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mychan.tempmsg(mymsg)
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# send a message to list, save it to the database
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# (note how the senders keyword can also be used
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# without a list if there is only one sender)
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mychan.msg("Hello!", senders=sender, persistent=True)
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On a more advanced note, when a player enters something like
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``ooc Hello!`` (where ``ooc`` is the name/alias of a channel), this is
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