Refactor 1.0 docs with new toctree structure and inheritance
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# Evennia Starting Tutorial (Part 3)
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```{eval-rst}
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sidebar:: Tutorial Parts
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Part 1: `What we have <../Part1/Starting-Part1.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <../Part2/Starting-Part2.html>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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**Part 3: How we get there**
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <../Part4/Starting-Part4.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
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Taking our new game online and let players try it out
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```
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In part three of the Evennia Starting tutorial we will go through the creation of several key parts
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of our tutorial game _EvAdventure_. As we go, we will test each part and create a simple "tech demo" to
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show off all the moving parts.
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1. Introduction & Overview (you are here)
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1. [Changing settings](../../../Unimplemented.md)
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1. [Applying contribs](../../../Unimplemented.md)
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1. [Creating a rule module](../../../Unimplemented.md)
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1. [Tweaking the base Typeclasses](../../../Unimplemented.md)
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1. [Character creation menu](../../../Unimplemented.md)
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1. [Wearing armor and wielding weapons](../../../Unimplemented.md)
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1. [Two types of combat](../../../Unimplemented.md)
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1. [Monsters and AI](../../../Unimplemented.md)
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1. [Questing and rewards](../../../Unimplemented.md)
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1. [Overview of Tech demo](../../../Unimplemented.md)
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If you followed the previous parts of this tutorial you will have some notions about Python and where to find
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and make use of things in Evennia. We also have a good idea of the type of game we want.
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Even if this is not the game-style you are interested in, following along will give you a lot of experience
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with using Evennia. This be of much use when doing your own thing later.
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_TODO_
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```{toctree}
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:hidden:
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../../../Unimplemented
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```
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