Refactor 1.0 docs with new toctree structure and inheritance
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@ -26,7 +26,7 @@ Evennia is *fully persistent*, that means things you drop on the ground somewher
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there a dozen server reboots later. Through Django we support a large variety of different database
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systems (a database is created for you automatically if you use the defaults).
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We also include a growing list of *optional* [contribs](Contribs/Contrib-Overview.md) you can use for your game
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We also include a growing list of *optional* [contribs](Contribs/Contribs-Overview.md) you can use for your game
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would you want something to build from.
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Using the full power of Python throughout the server offers some distinct advantages. All your
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@ -49,7 +49,7 @@ connect to the demo via your telnet client you can do so at `demo.evennia.com`,
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Once you installed Evennia yourself it comes with its own tutorial - this shows off some of the
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possibilities _and_ gives you a small single-player quest to play. The tutorial takes only one
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single in-game command to install as explained [here](Howto/Starting/Part1/Tutorial-World.md).
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single in-game command to install as explained [here](Howtos/Beginner-Tutorial/Part1/Tutorial-World.md).
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## What you need to know to work with Evennia
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@ -71,8 +71,8 @@ Evennia's source code is extensively documented and is [viewable
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online](https://github.com/evennia/evennia). We also have a comprehensive [online
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manual](https://evennia.com/docs) with lots of examples. But while Python is
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considered a very easy programming language to get into, you do have a learning curve to climb if
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you are new to programming. Evennia's [Starting-tutorial](Howto/Starting/Part1/Starting-Part1.md) has a [basic introduction
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to Python](Howto/Starting/Part1/Python-basic-introduction.md) but you should probably also sit down
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you are new to programming. Evennia's [Starting-tutorial](Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Part1-Intro.md) has a [basic introduction
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to Python](Howtos/Beginner-Tutorial/Part1/Python-basic-introduction.md) but you should probably also sit down
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with a full Python beginner's tutorial at some point (there are plenty of them on
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the web if you look around). See also our [link
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page](./Links.md) for some reading suggestions. To efficiently code your dream game in
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@ -111,7 +111,7 @@ presence (a website and a mud web client) to play around with ...
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### Where to from here?
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From here you can continue browsing the [online documentation](./index.md) to
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find more info about Evennia. Or you can jump into the [Tutorials](Howto/Howto-Overview.md) and get your hands
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find more info about Evennia. Or you can jump into the [Tutorials](Howtos/Howtos-Overview.md) and get your hands
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dirty with code right away. You can also read the lead developer's [dev blog](https://evennia.blogspot.com/) for many tidbits and snippets about Evennia's development and
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structure.
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@ -124,9 +124,9 @@ chat](https://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE
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on IRC. This allows you to chat directly with other developers new and old as well as with the devs
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of Evennia itself. This chat is logged (you can find links on https://www.evennia.com) and can also
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be searched from the same place for discussion topics you are interested in.
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2. Read the [Game Planning](Howto/Starting/Part2/Game-Planning.md) wiki page. It gives some ideas for your work flow and the
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2. Read the [Game Planning](Howtos/Beginner-Tutorial/Part2/Game-Planning.md) wiki page. It gives some ideas for your work flow and the
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state of mind you should aim for - including cutting down the scope of your game for its first
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release.
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3. Do the [Tutorial for basic MUSH-like game](Howto/Starting/Part3/Tutorial-for-basic-MUSH-like-game.md) carefully from
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3. Do the [Tutorial for basic MUSH-like game](Howtos/Tutorial-for-basic-MUSH-like-game.md) carefully from
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beginning to end and try to understand what does what. Even if you are not interested in a MUSH for
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your own game, you will end up with a small (very small) game that you can build or learn from.
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