Refactor 1.0 docs with new toctree structure and inheritance
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@ -3,8 +3,8 @@
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Contribution by owllex, 2021
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Cooldowns are used to model rate-limited actions, like how often a
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character can perform a given action; until a certain time has passed their
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command can not be used again. This contrib provides a simple cooldown
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character can perform a given action; until a certain time has passed their
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command can not be used again. This contrib provides a simple cooldown
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handler that can be attached to any typeclass. A cooldown is a lightweight persistent
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asynchronous timer that you can query to see if a certain time has yet passed.
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@ -38,7 +38,7 @@ def cooldowns(self):
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return CooldownHandler(self, db_attribute="cooldowns")
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```
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# Example
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## Example
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Assuming you've installed cooldowns on your Character typeclasses, you can use a
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cooldown to limit how often you can perform a command. The following code
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