Refactor 1.0 docs with new toctree structure and inheritance
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@ -14,7 +14,7 @@ equipment by people who are blind or have otherwise diminished eyesight.
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So a good rule of thumb is to use colour to enhance your game but don't *rely* on it to display
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critical information. If you are coding the game, you can add functionality to let users disable
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colours as they please, as described [here](../Howto/Manually-Configuring-Color.md).
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colours as they please, as described [here](../Howtos/Manually-Configuring-Color.md).
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To see which colours your client support, use the default `@color` command. This will list all
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available colours for ANSI and Xterm256 along with the codes you use for them. You can find a list
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@ -178,6 +178,6 @@ to activate some features manually.
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## More reading
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There is an [Understanding Color Tags](../Howto/Understanding-Color-Tags.md) tutorial which expands on the
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There is an [Understanding Color Tags](../Howtos/Understanding-Color-Tags.md) tutorial which expands on the
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use of ANSI color tags and the pitfalls of mixing ANSI and Xterms256 color tags in the same context.
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