More fixes to xyzmaps. Add goto
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6 changed files with 144 additions and 38 deletions
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@ -326,8 +326,9 @@ class MapNode:
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maplinks = {}
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for direction, link in self.first_links.items():
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key, *aliases = (
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make_iter(link.spawn_aliases)
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link.spawn_aliases.get(direction, ('unknown',))
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if link.spawn_aliases
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else self.direction_spawn_defaults.get(direction, ('unknown',))
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)
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@ -368,7 +369,7 @@ class MapNode:
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if err:
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raise RuntimeError(err)
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linkobjs[key.lower()] = exi
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self.log(f" spawning/updating exit xyz={xyz}, direction={direction}")
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self.log(f" spawning/updating exit xyz={xyz}, direction={key}")
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# apply prototypes to catch any changes
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for key, linkobj in linkobjs.items():
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@ -1175,7 +1176,7 @@ class DownMapLink(UpMapLink):
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# all movement over this link is 'down', regardless of where on the xygrid we move.
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direction_aliases = {'n': symbol, 'ne': symbol, 'e': symbol, 'se': symbol,
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's': symbol, 'sw': symbol, 'w': symbol, 'nw': symbol}
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spawn_aliases = {direction: ("down", "do") for direction in direction_aliases}
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spawn_aliases = {direction: ("down", "d") for direction in direction_aliases}
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prototype = "xyz_exit"
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