Modified contrib/evlang to optionally make use of ProcPool multiprocessing.
This commit is contained in:
parent
ffcf4b3c2f
commit
5c6ee44039
3 changed files with 25 additions and 13 deletions
|
|
@ -4,7 +4,7 @@ Dice - rolls dice for roleplaying, in-game gambling or GM:ing
|
|||
Evennia contribution - Griatch 2012
|
||||
|
||||
|
||||
This module implements a full-fledge dice-roller and a 'dice' command to
|
||||
This module implements a full-fledged dice-roller and a 'dice' command to
|
||||
go with it. It uses standard RPG 'd'-syntax (e.g. 2d6 to roll two
|
||||
six-sided die) and also supports modifiers such as 3d6 + 5.
|
||||
|
||||
|
|
@ -21,7 +21,7 @@ Installation:
|
|||
To use in your code, just import the roll_dice function from this module.
|
||||
|
||||
To use the dice/roll command, just import this module in your custom
|
||||
cmdset module and add the following line to the end of OOCCmdSet's
|
||||
cmdset module and add the following line to the end of DefaultCmdSet's
|
||||
at_cmdset_creation():
|
||||
|
||||
self.add(dice.CmdDice())
|
||||
|
|
@ -93,7 +93,7 @@ RE_COND = re.compile(r"(<|>|<=|>=|!=|==)")
|
|||
|
||||
class CmdDice(default_cmds.MuxCommand):
|
||||
"""
|
||||
roll a dice
|
||||
roll dice
|
||||
|
||||
Usage:
|
||||
dice[/switch] <nr>d<sides> [modifier] [success condition]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue