Update the contrib README to include new cooldown contrib
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@ -24,6 +24,7 @@ things you want from here into your game folder and change them there.
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* Clothing (FlutterSprite 2017) - A layered clothing system with
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* Clothing (FlutterSprite 2017) - A layered clothing system with
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slots for different types of garments auto-showing in description.
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slots for different types of garments auto-showing in description.
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* Color-markups (Griatch, 2017) - Alternative in-game color markups.
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* Color-markups (Griatch, 2017) - Alternative in-game color markups.
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* Cooldowns (Owllex, 2021) - Command cooldowns per-object as a handler.
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* Custom gametime (Griatch, vlgeoff 2017) - Implements Evennia's
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* Custom gametime (Griatch, vlgeoff 2017) - Implements Evennia's
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gametime module but for custom game world-specific calendars.
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gametime module but for custom game world-specific calendars.
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* Dice (Griatch 2012) - A fully featured dice rolling system.
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* Dice (Griatch 2012) - A fully featured dice rolling system.
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@ -75,7 +76,7 @@ things you want from here into your game folder and change them there.
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objects and events using Python from in-game.
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objects and events using Python from in-game.
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* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
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* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
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as a start to build from. Has attack/disengage and turn timeouts,
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as a start to build from. Has attack/disengage and turn timeouts,
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and includes optional expansions for equipment and combat movement, magic
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and includes optional expansions for equipment and combat movement, magic
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and ranged combat.
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and ranged combat.
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* Tutorial examples (Griatch 2011, 2015) - A folder of basic
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* Tutorial examples (Griatch 2011, 2015) - A folder of basic
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example objects, commands and scripts.
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example objects, commands and scripts.
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