Fixed errors in bridge room. Some issues with tickerhandler starting with an invalid interval.
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7 changed files with 35 additions and 32 deletions
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@ -384,16 +384,16 @@ north
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# Some details to look at
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#
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@detail shutters;storm =
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The shutters are closed.
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The shutters are closed.
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#
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@detail evennia =
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You think you might have heard of this name before,
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but at the moment you can recall where from.
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@detail inn;sign =
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You think you might have heard of this name before,
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but at the moment you can recall where from.
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#
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@detail snake;letters =
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The snake is cartoonish with big googly eyes. It looks somewhat
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like one of those big snakes from the distant jungles - the kind
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squeezes their victims.
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@detail snake;letters;writing =
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The snake is cartoonish with big googly eyes. It looks somewhat
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like one of those big snakes from the distant jungles - the kind
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squeezes their victims.
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#------------------------------------------------------------
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#
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@ -421,6 +421,10 @@ north
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(to get a weapon from the barrel, use {wget weapon{n)
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#
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@desc barrel =
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This barrel has the air of leftovers - it contains an assorted
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mess of random weaponry in various states and qualities.
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#
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@detail barkeep;man;landlord =
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The landlord is a cheerful fellow, always ready to supply you with
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more beer. He mentions doing some sort of arcane magic known as
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@ -446,7 +450,7 @@ north
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# defined in tutorial_world.objects.WEAPON_PROTOTYPES. We also set a
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# message to use when trying to grab a second weapon.
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#
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@set barrel/available_weapons = ["knife", "rusty_dagger", "sword", "club", "ornate_longsword"]
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@set barrel/available_weapons = ["knife", "dagger", "sword", "club"]
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#
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@set barrel/no_more_weapons_msg =
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The barkeep shakes his head. He says: 'Sorry pal. We get a lot of needy
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