Fixed errors in bridge room. Some issues with tickerhandler starting with an invalid interval.

This commit is contained in:
Griatch 2015-02-22 09:01:15 +01:00
parent 6f4cbbc1be
commit 5af3617d4e
7 changed files with 35 additions and 32 deletions

View file

@ -384,16 +384,16 @@ north
# Some details to look at
#
@detail shutters;storm =
The shutters are closed.
The shutters are closed.
#
@detail evennia =
You think you might have heard of this name before,
but at the moment you can recall where from.
@detail inn;sign =
You think you might have heard of this name before,
but at the moment you can recall where from.
#
@detail snake;letters =
The snake is cartoonish with big googly eyes. It looks somewhat
like one of those big snakes from the distant jungles - the kind
squeezes their victims.
@detail snake;letters;writing =
The snake is cartoonish with big googly eyes. It looks somewhat
like one of those big snakes from the distant jungles - the kind
squeezes their victims.
#------------------------------------------------------------
#
@ -421,6 +421,10 @@ north
(to get a weapon from the barrel, use {wget weapon{n)
#
@desc barrel =
This barrel has the air of leftovers - it contains an assorted
mess of random weaponry in various states and qualities.
#
@detail barkeep;man;landlord =
The landlord is a cheerful fellow, always ready to supply you with
more beer. He mentions doing some sort of arcane magic known as
@ -446,7 +450,7 @@ north
# defined in tutorial_world.objects.WEAPON_PROTOTYPES. We also set a
# message to use when trying to grab a second weapon.
#
@set barrel/available_weapons = ["knife", "rusty_dagger", "sword", "club", "ornate_longsword"]
@set barrel/available_weapons = ["knife", "dagger", "sword", "club"]
#
@set barrel/no_more_weapons_msg =
The barkeep shakes his head. He says: 'Sorry pal. We get a lot of needy