Add PROTOTYPE_MODULES to settings_default, making use of world/prototypes.py already being defined.
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3 changed files with 12 additions and 7 deletions
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@ -38,8 +38,6 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
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#from random import randint
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#
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#NOBODY = {}
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#
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#GOBLIN = {
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# "key": "goblin grunt",
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# "health": lambda: randint(20,30),
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@ -60,11 +58,16 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
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# "attacks": ["short bow"]
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#}
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#
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#ARCHWIZARD = {
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# This is an example of a prototype without a prototype
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# (nor key) of its own, so it should normally only be
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# used as a mix-in, as in the example of the goblin
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# archwizard below.
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#ARCHWIZARD_MIXIN = {
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# "attacks": ["archwizard staff"],
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# "spells": ["greater fire ball", "greater lighting"]
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#}
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#
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#GOBLIN_ARCHWIZARD = {
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# "key": "goblin archwizard",
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# "prototype" : ("GOBLIN_WIZARD", "ARCHWIZARD")
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# "prototype" : ("GOBLIN_WIZARD", "ARCHWIZARD_MIXIN")
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#}
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