Add PROTOTYPE_MODULES to settings_default, making use of world/prototypes.py already being defined.

This commit is contained in:
Griatch 2016-09-13 18:03:50 +02:00
parent e6e61aa5e6
commit 5a5884f6da
3 changed files with 12 additions and 7 deletions

View file

@ -38,8 +38,6 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
#from random import randint
#
#NOBODY = {}
#
#GOBLIN = {
# "key": "goblin grunt",
# "health": lambda: randint(20,30),
@ -60,11 +58,16 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
# "attacks": ["short bow"]
#}
#
#ARCHWIZARD = {
# This is an example of a prototype without a prototype
# (nor key) of its own, so it should normally only be
# used as a mix-in, as in the example of the goblin
# archwizard below.
#ARCHWIZARD_MIXIN = {
# "attacks": ["archwizard staff"],
# "spells": ["greater fire ball", "greater lighting"]
#}
#
#GOBLIN_ARCHWIZARD = {
# "key": "goblin archwizard",
# "prototype" : ("GOBLIN_WIZARD", "ARCHWIZARD")
# "prototype" : ("GOBLIN_WIZARD", "ARCHWIZARD_MIXIN")
#}