Adjust some function names in the script parents to be at_ instead of a_. Also re-designed the scheduling system to be a lot more pythonic and easy to use. Utilizes classes to represent events. Much easier to plug in events from within the game directory now as well.
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8 changed files with 159 additions and 145 deletions
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@ -741,6 +741,10 @@ def cmd_destroy(command):
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source_object.emit_to("That object is already destroyed.")
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return
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# Run any scripted things that happen before destruction.
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target_obj.scriptlink.at_pre_destroy(pobject=source_object)
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# Notify destroyer and do the deed.
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source_object.emit_to("You destroy %s." % target_obj.get_name())
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target_obj.destroy()
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GLOBAL_CMD_TABLE.add_command("@destroy", cmd_destroy,
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