Change to use super() instead of the old py2 style everywhere
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55237f20a7
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5859de7054
33 changed files with 69 additions and 70 deletions
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@ -26,7 +26,7 @@ that will edit any default object, offering to change its key and description.
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key = "DefaultCharacter"
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def at_cmdset_creation(self):
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super(CharacterCmdSet, self).at_cmdset_creation()
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super().at_cmdset_creation()
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# ... add the line below
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self.add(GenericBuildingCmd())
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```
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@ -26,7 +26,7 @@ that will edit any default object offering to change its key and description.
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key = "DefaultCharacter"
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def at_cmdset_creation(self):
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super(CharacterCmdSet, self).at_cmdset_creation()
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super().at_cmdset_creation()
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# ... add the line below
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self.add(GenericBuildingCmd())
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```
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@ -338,7 +338,7 @@ class CmdNoInput(Command):
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def __init__(self, **kwargs):
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self.menu = kwargs.pop("building_menu", None)
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super(Command, self).__init__(**kwargs)
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super().__init__(**kwargs)
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def func(self):
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"""Display the menu or choice text."""
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@ -359,7 +359,7 @@ class CmdNoMatch(Command):
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def __init__(self, **kwargs):
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self.menu = kwargs.pop("building_menu", None)
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super(Command, self).__init__(**kwargs)
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super().__init__(**kwargs)
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def func(self):
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"""Call the proper menu or redirect to nomatch."""
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@ -14,7 +14,7 @@ class Submenu(BuildingMenu):
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class TestBuildingMenu(BaseEvenniaCommandTest):
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def setUp(self):
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super(TestBuildingMenu, self).setUp()
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super().setUp()
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self.menu = BuildingMenu(caller=self.char1, obj=self.room1, title="test")
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self.menu.add_choice("title", key="t", attr="key")
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@ -208,7 +208,7 @@ class CharacterCmdSet(default_cmds.CharacterCmdSet):
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"""
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Populates the cmdset
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"""
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super(CharacterCmdSet, self).at_cmdset_creation()
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super().at_cmdset_creation()
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self.add(CmdCallback())
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```
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@ -808,7 +808,7 @@ class PuzzleSystemCmdSet(CmdSet):
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"""
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def at_cmdset_creation(self):
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super(PuzzleSystemCmdSet, self).at_cmdset_creation()
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super().at_cmdset_creation()
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self.add(CmdCreatePuzzleRecipe())
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self.add(CmdEditPuzzle())
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@ -16,7 +16,7 @@ from . import puzzles
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class TestPuzzles(BaseEvenniaCommandTest):
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def setUp(self):
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super(TestPuzzles, self).setUp()
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super().setUp()
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self.steel = create_object(self.object_typeclass, key="steel", location=self.char1.location)
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self.flint = create_object(self.object_typeclass, key="flint", location=self.char1.location)
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self.fire = create_object(self.object_typeclass, key="fire", location=self.char1.location)
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@ -1046,7 +1046,7 @@ class CmdCombatHelp(CmdHelp):
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+ "|wUse:|n Use an item you're carrying."
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)
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else:
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super(CmdCombatHelp, self).func() # Call the default help command
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super().func() # Call the default help command
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class CmdUse(MuxCommand):
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@ -1080,7 +1080,7 @@ class CmdCombatHelp(CmdHelp):
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+ "|wDisengage:|n End your turn and attempt to end combat.|/"
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)
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else:
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super(CmdCombatHelp, self).func() # Call the default help command
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super().func() # Call the default help command
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class BattleCmdSet(default_cmds.CharacterCmdSet):
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@ -1409,7 +1409,7 @@ class CmdCombatHelp(CmdHelp):
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+ "|wDisengage:|n End your turn and attempt to end combat.|/"
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)
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else:
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super(CmdCombatHelp, self).func() # Call the default help command
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super().func() # Call the default help command
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class BattleCmdSet(default_cmds.CharacterCmdSet):
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@ -24,7 +24,7 @@ class TestTurnBattleBasicCmd(BaseEvenniaCommandTest):
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class TestTurnBattleEquipCmd(BaseEvenniaCommandTest):
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def setUp(self):
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super(TestTurnBattleEquipCmd, self).setUp()
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super().setUp()
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self.testweapon = create_object(tb_equip.TBEWeapon, key="test weapon")
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self.testarmor = create_object(tb_equip.TBEArmor, key="test armor")
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self.testweapon.move_to(self.char1)
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@ -63,7 +63,7 @@ class TestTurnBattleRangeCmd(BaseEvenniaCommandTest):
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class TestTurnBattleItemsCmd(BaseEvenniaCommandTest):
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def setUp(self):
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super(TestTurnBattleItemsCmd, self).setUp()
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super().setUp()
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self.testitem = create_object(key="test item")
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self.testitem.move_to(self.char1)
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@ -95,7 +95,7 @@ class TestTurnBattleMagicCmd(BaseEvenniaCommandTest):
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class TestTurnBattleBasicFunc(BaseEvenniaTest):
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def setUp(self):
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super(TestTurnBattleBasicFunc, self).setUp()
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super().setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
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self.attacker = create_object(
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tb_basic.TBBasicCharacter, key="Attacker", location=self.testroom
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@ -106,12 +106,12 @@ class TestTurnBattleBasicFunc(BaseEvenniaTest):
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self.joiner = create_object(tb_basic.TBBasicCharacter, key="Joiner", location=None)
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def tearDown(self):
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super(TestTurnBattleBasicFunc, self).tearDown()
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super().tearDown()
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self.turnhandler.stop()
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self.testroom.delete()
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self.attacker.delete()
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self.defender.delete()
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self.joiner.delete()
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self.testroom.delete()
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# Test combat functions
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def test_tbbasicfunc(self):
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@ -188,7 +188,7 @@ class TestTurnBattleBasicFunc(BaseEvenniaTest):
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class TestTurnBattleEquipFunc(BaseEvenniaTest):
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def setUp(self):
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super(TestTurnBattleEquipFunc, self).setUp()
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super().setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
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self.attacker = create_object(
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tb_equip.TBEquipCharacter, key="Attacker", location=self.testroom
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@ -199,12 +199,12 @@ class TestTurnBattleEquipFunc(BaseEvenniaTest):
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self.joiner = create_object(tb_equip.TBEquipCharacter, key="Joiner", location=None)
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def tearDown(self):
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super(TestTurnBattleEquipFunc, self).tearDown()
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super().tearDown()
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self.turnhandler.stop()
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self.testroom.delete()
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self.attacker.delete()
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self.defender.delete()
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self.joiner.delete()
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self.testroom.delete()
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# Test the combat functions in tb_equip too. They work mostly the same.
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def test_tbequipfunc(self):
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@ -280,7 +280,7 @@ class TestTurnBattleEquipFunc(BaseEvenniaTest):
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class TestTurnBattleRangeFunc(BaseEvenniaTest):
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def setUp(self):
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super(TestTurnBattleRangeFunc, self).setUp()
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super().setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
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self.attacker = create_object(
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tb_range.TBRangeCharacter, key="Attacker", location=self.testroom
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@ -291,12 +291,12 @@ class TestTurnBattleRangeFunc(BaseEvenniaTest):
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self.joiner = create_object(tb_range.TBRangeCharacter, key="Joiner", location=self.testroom)
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def tearDown(self):
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super(TestTurnBattleRangeFunc, self).tearDown()
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super().tearDown()
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self.turnhandler.stop()
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self.testroom.delete()
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self.attacker.delete()
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self.defender.delete()
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self.joiner.delete()
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self.testroom.delete()
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# Test combat functions in tb_range too.
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def test_tbrangefunc(self):
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@ -390,7 +390,7 @@ class TestTurnBattleRangeFunc(BaseEvenniaTest):
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class TestTurnBattleItemsFunc(BaseEvenniaTest):
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@patch("evennia.contrib.game_systems.turnbattle.tb_items.tickerhandler", new=MagicMock())
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def setUp(self):
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super(TestTurnBattleItemsFunc, self).setUp()
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super().setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
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self.attacker = create_object(
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tb_items.TBItemsCharacter, key="Attacker", location=self.testroom
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@ -405,13 +405,13 @@ class TestTurnBattleItemsFunc(BaseEvenniaTest):
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self.test_healpotion.db.item_uses = 3
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def tearDown(self):
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super(TestTurnBattleItemsFunc, self).tearDown()
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super().tearDown()
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self.turnhandler.stop()
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self.testroom.delete()
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self.attacker.delete()
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self.defender.delete()
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self.joiner.delete()
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self.user.delete()
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self.testroom.delete()
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# Test functions in tb_items.
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def test_tbitemsfunc(self):
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@ -513,7 +513,7 @@ class TestTurnBattleItemsFunc(BaseEvenniaTest):
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class TestTurnBattleMagicFunc(BaseEvenniaTest):
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def setUp(self):
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super(TestTurnBattleMagicFunc, self).setUp()
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super().setUp()
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self.testroom = create_object(DefaultRoom, key="Test Room")
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self.attacker = create_object(
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tb_magic.TBMagicCharacter, key="Attacker", location=self.testroom
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@ -524,12 +524,12 @@ class TestTurnBattleMagicFunc(BaseEvenniaTest):
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self.joiner = create_object(tb_magic.TBMagicCharacter, key="Joiner", location=self.testroom)
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def tearDown(self):
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super(TestTurnBattleMagicFunc, self).tearDown()
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super().tearDown()
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self.turnhandler.stop()
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self.testroom.delete()
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self.attacker.delete()
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self.defender.delete()
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self.joiner.delete()
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self.testroom.delete()
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# Test combat functions in tb_magic.
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def test_tbbasicfunc(self):
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@ -285,7 +285,7 @@ class ExtendedRoom(DefaultRoom):
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# ensures that our description is current based on time/season
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self.update_current_description()
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# run the normal return_appearance method, now that desc is updated.
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return super(ExtendedRoom, self).return_appearance(looker, **kwargs)
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return super().return_appearance(looker, **kwargs)
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def update_current_description(self):
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"""
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@ -12,11 +12,11 @@ class TestBodyFunctions(BaseEvenniaTest):
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script_typeclass = BodyFunctions
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def setUp(self):
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super(TestBodyFunctions, self).setUp()
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super().setUp()
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self.script.obj = self.char1
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def tearDown(self):
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super(TestBodyFunctions, self).tearDown()
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super().tearDown()
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# if we forget to stop the script, DirtyReactorAggregateError will be raised
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self.script.stop()
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@ -228,7 +228,7 @@ class AuditedServerSession(ServerSession):
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except Exception as e:
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logger.log_err(e)
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super(AuditedServerSession, self).data_out(**kwargs)
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super().data_out(**kwargs)
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def data_in(self, **kwargs):
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"""
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@ -246,4 +246,4 @@ class AuditedServerSession(ServerSession):
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except Exception as e:
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logger.log_err(e)
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super(AuditedServerSession, self).data_in(**kwargs)
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super().data_in(**kwargs)
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