Fix doc typos. Resolve #3241

This commit is contained in:
Griatch 2023-07-26 23:18:24 +02:00
parent 0acfbe82b4
commit 57bd4aa5e7

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@ -186,7 +186,7 @@ crazy big so the loop takes forever!
Now that we have the generic roller, we can start using it to do a more complex roll. Now that we have the generic roller, we can start using it to do a more complex roll.
``` ```python
# in mygame/evadventure/rules.py # in mygame/evadventure/rules.py
# ... # ...
@ -510,12 +510,12 @@ if you do, you die too.
death_table = ( death_table = (
("1-2", "dead"), ("1-2", "dead"),
("3": "strength", ("3", "strength"),
("4": "dexterity"), ("4", "dexterity"),
("5": "constitution"), ("5", "constitution"),
("6": "intelligence"), ("6", "intelligence"),
("7": "wisdom"), ("7", "wisdom"),
("8": "charisma"), ("8", "charisma"),
) )
@ -543,7 +543,7 @@ class EvAdventureRollEngine:
pass pass
else: else:
# refresh 1d4 health, but suffer 1d4 ability loss # refresh 1d4 health, but suffer 1d4 ability loss
self.heal(character, self.roll("1d4") self.heal(character, self.roll("1d4"))
setattr(character, ability_name, current_ability) setattr(character, ability_name, current_ability)
character.msg( character.msg(