Some restructuring of settings_default, moving guests into a separate section.
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1 changed files with 18 additions and 12 deletions
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@ -287,8 +287,6 @@ CHANNEL_TYPECLASS_PATHS = ["game.gamesrc.conf", "contrib"]
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# Typeclass for player objects (linked to a character) (fallback)
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# Typeclass for player objects (linked to a character) (fallback)
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BASE_PLAYER_TYPECLASS = "src.players.player.Player"
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BASE_PLAYER_TYPECLASS = "src.players.player.Player"
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# Typeclass for guest player objects (linked to a character)
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BASE_GUEST_TYPECLASS = "src.players.player.Guest"
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# Typeclass and base for all objects (fallback)
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# Typeclass and base for all objects (fallback)
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BASE_OBJECT_TYPECLASS = "src.objects.objects.Object"
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BASE_OBJECT_TYPECLASS = "src.objects.objects.Object"
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# Typeclass for character objects linked to a player (fallback)
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# Typeclass for character objects linked to a player (fallback)
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@ -310,16 +308,6 @@ DEFAULT_HOME = "#2"
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# MULTISESSION_MODE = 0, 1 - used by default unloggedin create command
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# MULTISESSION_MODE = 0, 1 - used by default unloggedin create command
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# MULTISESSION_MODE = 2 - used by default character_create command
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# MULTISESSION_MODE = 2 - used by default character_create command
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START_LOCATION = "#2"
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START_LOCATION = "#2"
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# This enables guest logins.
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GUEST_ENABLED = True
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# The default home location used for guests.
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GUEST_HOME = "#2"
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# The start position used for guest characters.
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GUEST_START_LOCATION = "#2"
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# The naming convention for guest players/characters. The size of this list
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# also detemines how many guests may be on the game at once. The default is
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# a maximum of nine guests, named Guest1 through Guest9.
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GUEST_LIST = ["Guest" + str(s+1) for s in range(9)]
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# Lookups of Attributes, Tags, Nicks, Aliases can be aggressively
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# Lookups of Attributes, Tags, Nicks, Aliases can be aggressively
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# cached to avoid repeated database hits. This often gives noticeable
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# cached to avoid repeated database hits. This often gives noticeable
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# performance gains since they are called so often. Drawback is that
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# performance gains since they are called so often. Drawback is that
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@ -389,8 +377,26 @@ PERMISSION_HIERARCHY = ("Guests",
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"Immortals")
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"Immortals")
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# The default permission given to all new players
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# The default permission given to all new players
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PERMISSION_PLAYER_DEFAULT = "Players"
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PERMISSION_PLAYER_DEFAULT = "Players"
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######################################################################
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# Guest accounts
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######################################################################
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# This enables guest logins, by default via "connect guest"
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GUEST_ENABLED = True
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# Typeclass for guest player objects (linked to a character)
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BASE_GUEST_TYPECLASS = "src.players.player.Guest"
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# The permission given to guests
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# The permission given to guests
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PERMISSION_GUEST_DEFAULT = "Guests"
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PERMISSION_GUEST_DEFAULT = "Guests"
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# The default home location used for guests.
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GUEST_HOME = "#2"
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# The start position used for guest characters.
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GUEST_START_LOCATION = "#2"
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# The naming convention used for creating new guest
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# players/characters. The size of this list also detemines how many
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# guests may be on the game at once. The default is a maximum of nine
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# guests, named Guest1 through Guest9.
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GUEST_LIST = ["Guest" + str(s+1) for s in range(9)]
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######################################################################
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######################################################################
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# In-game Channels created from server start
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# In-game Channels created from server start
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