Made sure tickerhandler cleans itself of alrady-deleted objects. Some more bug fixes to reworked tutorialworld.
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6 changed files with 79 additions and 54 deletions
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@ -198,7 +198,7 @@ start
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tickerhandler to regularly 'tick and randomly display various
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weather-related messages.
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The room also has 'details' set on it (such as the old well), those
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The room also has 'details' set on it (such as the ruin in the distance), those
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are snippets of text stored on the room that the custom look command
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used for all tutorial rooms can display.
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#
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@ -620,8 +620,9 @@ hole
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#
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@detail hole;above =
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Whereas the lower edges of the hole seem jagged and natural you can
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faintly make out that it turns into a man-made circular shaft higher
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up. It looks like an old well.
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faintly make out it turning into a man-made circular shaft higher up.
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It looks like an old well. There must have been much more water
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here once.
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#
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@detail passages;dark =
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Those dark passages seem to criss-cross the cliff. No need to
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@ -1062,7 +1063,9 @@ stairs down
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the tomb of some sort of ancient heroine - it must be the goal you
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have been looking for!
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#
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@dig Tomb of woman on horse
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@tel tut#14
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#
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@dig/teleport Tomb of woman on horse
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: tutorial_world.rooms.TeleportRoom
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= Tomb with statue of riding woman;horse;riding;
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#
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@ -1099,7 +1102,9 @@ stairs down
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the tomb of some sort of ancient heroine - it must be the goal you
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have been looking for!
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#
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@dig Tomb of the crowned queen
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@tel tut#14
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#
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@dig/teleport Tomb of the crowned queen
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: tutorial_world.rooms.TeleportRoom
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= Tomb with statue of a crowned queen;crown;queen
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#
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@ -1136,7 +1141,9 @@ stairs down
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the tomb of some sort of ancient heroine - it must be the goal you
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have been looking for!
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#
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@dig Tomb of the shield
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@tel tut#14
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#
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@dig/teleport Tomb of the shield
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: tutorial_world.rooms.TeleportRoom
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= Tomb with shield of arms;shield
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#
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@ -1173,7 +1180,9 @@ stairs down
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the tomb of some sort of ancient heroine - it must be the goal you
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have been looking for!
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#
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@dig Tomb of the hero
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@tel tut#14
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#
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@dig/teleport Tomb of the hero
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: tutorial_world.rooms.TeleportRoom
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= Tomb depicting a heroine fighting a monster;knight;hero;monster;beast
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#
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@ -1217,10 +1226,11 @@ stairs down
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#
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# The ancient tomb
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#
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# This is the real tomb, the goal of the adventure.
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# This is the real tomb, the goal of the adventure. It is not
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# directly accessible from the Antechamber but you are
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# teleported here only if you solve the puzzle of the Obelisk.
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#
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#------------------------------------------------------------
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# Create the real tomb
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#
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@dig/teleport Ancient tomb;tut#16
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: tutorial_world.rooms.TutorialRoom
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