Contrib: Added a new, alternative login system, using menus. Also edited the ways unlogged commands are started by the engine, by using a standardized system command name (it does not need to be "look" anymore).
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6 changed files with 81 additions and 15 deletions
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@ -50,11 +50,17 @@ COMMAND_PARSER = utils.mod_import(*settings.COMMAND_PARSER.rsplit('.', 1))
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# allow for custom behaviour when the command handler hits
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# special situations -- it then calls a normal Command
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# that you can customize!
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# Import these variables and use them rather than trying
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# to remember the actual string constants.
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CMD_NOINPUT = "__noinput_command"
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CMD_NOMATCH = "__nomatch_command"
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CMD_MULTIMATCH = "__multimatch_command"
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CMD_CHANNEL = "__send_to_channel"
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CMD_CHANNEL = "__send_to_channel_command"
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# this is the name of the command the engine calls when the player
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# connects. It is expected to show the login screen.
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CMD_LOGINSTART = "__unloggedin_look_command"
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class NoCmdSets(Exception):
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"No cmdsets found. Critical error."
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@ -13,6 +13,7 @@ from src.comms.models import Channel
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from src.utils import create, logger, utils, ansi
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from src.commands.default.muxcommand import MuxCommand
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from src.commands.cmdhandler import CMD_LOGINSTART
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CONNECTION_SCREEN_MODULE = settings.CONNECTION_SCREEN_MODULE
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@ -221,10 +222,12 @@ class CmdQuit(MuxCommand):
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class CmdUnconnectedLook(MuxCommand):
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"""
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This is an unconnected version of the look command for simplicity.
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All it does is re-show the connect screen.
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This is called by the server and kicks everything in gear.
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All it does is display the connect screen.
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"""
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key = "look"
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aliases = "l"
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key = CMD_LOGINSTART
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aliases = ["look", "l"]
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locks = "cmd:all()"
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def func(self):
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