Tested all multisession modes against unittests. Seems to work.

This commit is contained in:
Griatch 2014-08-04 17:09:16 +02:00
parent 1ffbc4b9f3
commit 55cbe615e9
4 changed files with 25 additions and 22 deletions

View file

@ -248,21 +248,21 @@ class CmdIC(MuxPlayerCommand):
self.msg("That is not a valid character choice.")
return
# permission checks
if player.get_puppjet(sessid) == new_character:
if player.get_puppet(sessid) == new_character:
self.msg("{RYou already act as {c%s{n." % new_character.name)
return
if new_character.player:
# may not puppet an already puppeted character
if new_character.sessid.count() and new_character.player == player:
# as a safeguard we allow "taking over" chars from your own sessions.
if MULTISESSION_MODE == 3:
if MULTISESSION_MODE in (1, 3):
txt = "{c%s{n{G is now shared from another of your sessions.{n"
txt2 = "Sharing {c%s{n with another of your sessions."
else:
txt = "{c%s{n{R is now acted from another of your sessions.{n"
txt2 = "Taking over {c%s{n from another of your sessions."
player.unpuppet_object(new_character.sessid.get())
player.msg(txt % (new_character.name), sessid=new_character.sessid.get())
player.unpuppet_object(new_character.sessid)
self.msg(txt2 % new_character.name)
elif new_character.player != player and new_character.player.is_connected:
self.msg("{c%s{r is already acted by another player.{n" % new_character.name)