Rename all instances of Player->Account.
This commit is contained in:
parent
a14e11640b
commit
5590ee2258
94 changed files with 1316 additions and 2327 deletions
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@ -19,7 +19,7 @@ Models covered:
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Help
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Message
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Channel
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Players
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Accounts
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"""
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from django.conf import settings
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from django.db import IntegrityError
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@ -35,8 +35,8 @@ _Script = None
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_ScriptDB = None
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_HelpEntry = None
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_Msg = None
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_Player = None
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_PlayerDB = None
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_Account = None
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_AccountDB = None
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_to_object = None
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_ChannelDB = None
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_channelhandler = None
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@ -44,7 +44,7 @@ _channelhandler = None
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# limit symbol import from API
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__all__ = ("create_object", "create_script", "create_help_entry",
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"create_message", "create_channel", "create_player")
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"create_message", "create_channel", "create_account")
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_GA = object.__getattribute__
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@ -129,7 +129,7 @@ object = create_object
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#
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# Script creation
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def create_script(typeclass=None, key=None, obj=None, player=None, locks=None,
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def create_script(typeclass=None, key=None, obj=None, account=None, locks=None,
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interval=None, start_delay=None, repeats=None,
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persistent=None, autostart=True, report_to=None, desc=None):
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"""
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@ -145,7 +145,7 @@ def create_script(typeclass=None, key=None, obj=None, player=None, locks=None,
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#dbref will be set.
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obj (Object): The entity on which this Script sits. If this
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is `None`, we are creating a "global" script.
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player (Player): The player on which this Script sits. It is
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account (Account): The account on which this Script sits. It is
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exclusiv to `obj`.
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locks (str): one or more lockstrings, separated by semicolons.
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interval (int): The triggering interval for this Script, in
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@ -180,7 +180,7 @@ def create_script(typeclass=None, key=None, obj=None, player=None, locks=None,
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# validate input
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kwarg = {}
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if key: kwarg["db_key"] = key
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if player: kwarg["db_player"] = dbid_to_obj(player, _ScriptDB)
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if account: kwarg["db_account"] = dbid_to_obj(account, _ScriptDB)
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if obj: kwarg["db_obj"] = dbid_to_obj(obj, _ScriptDB)
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if interval: kwarg["db_interval"] = interval
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if start_delay: kwarg["db_start_delay"] = start_delay
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@ -192,7 +192,7 @@ def create_script(typeclass=None, key=None, obj=None, player=None, locks=None,
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new_script = typeclass(**kwarg)
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# store the call signature for the signal
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new_script._createdict = dict(key=key, obj=obj, player=player, locks=locks, interval=interval,
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new_script._createdict = dict(key=key, obj=obj, account=account, locks=locks, interval=interval,
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start_delay=start_delay, repeats=repeats, persistent=persistent,
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autostart=autostart, report_to=report_to)
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# this will trigger the save signal which in turn calls the
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@ -263,15 +263,15 @@ def create_message(senderobj, message, channels=None, receivers=None, locks=None
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database-persistent communication between entites.
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Args:
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senderobj (Object or Player): The entity sending the Msg.
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senderobj (Object or Account): The entity sending the Msg.
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message (str): Text with the message. Eventual headers, titles
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etc should all be included in this text string. Formatting
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will be retained.
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channels (Channel, key or list): A channel or a list of channels to
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send to. The channels may be actual channel objects or their
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unique key strings.
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receivers (Object, Player, str or list): A Player/Object to send
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to, or a list of them. May be Player objects or playernames.
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receivers (Object, Account, str or list): An Account/Object to send
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to, or a list of them. May be Account objects or accountnames.
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locks (str): Lock definition string.
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header (str): Mime-type or other optional information for the message
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@ -310,7 +310,7 @@ def create_channel(key, aliases=None, desc=None,
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"""
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Create A communication Channel. A Channel serves as a central hub
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for distributing Msgs to groups of people without specifying the
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receivers explicitly. Instead players may 'connect' to the channel
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receivers explicitly. Instead accounts may 'connect' to the channel
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and follow the flow of messages. By default the channel allows
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access to all old messages, but this can be turned off with the
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keep_log switch.
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@ -352,28 +352,28 @@ channel = create_channel
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#
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# Player creation methods
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# Account creation methods
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#
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def create_player(key, email, password,
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def create_account(key, email, password,
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typeclass=None,
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is_superuser=False,
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locks=None, permissions=None,
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report_to=None):
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"""
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This creates a new player.
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This creates a new account.
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Args:
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key (str): The player's name. This should be unique.
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key (str): The account's name. This should be unique.
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email (str): Email on valid addr@addr.domain form. This is
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technically required but if set to `None`, an email of
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`dummy@example.com` will be used as a placeholder.
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password (str): Password in cleartext.
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Kwargs:
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is_superuser (bool): Wether or not this player is to be a superuser
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is_superuser (bool): Wether or not this account is to be a superuser
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locks (str): Lockstring.
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permission (list): List of permission strings.
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report_to (Object): An object with a msg() method to report
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@ -389,42 +389,42 @@ def create_player(key, email, password,
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operations and is thus not suitable for play-testing the game.
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"""
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global _PlayerDB
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if not _PlayerDB:
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from evennia.players.models import PlayerDB as _PlayerDB
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global _AccountDB
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if not _AccountDB:
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from evennia.accounts.models import AccountDB as _AccountDB
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typeclass = typeclass if typeclass else settings.BASE_PLAYER_TYPECLASS
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typeclass = typeclass if typeclass else settings.BASE_ACCOUNT_TYPECLASS
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if isinstance(typeclass, basestring):
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# a path is given. Load the actual typeclass.
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typeclass = class_from_module(typeclass, settings.TYPECLASS_PATHS)
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# setup input for the create command. We use PlayerDB as baseclass
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# setup input for the create command. We use AccountDB as baseclass
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# here to give us maximum freedom (the typeclasses will load
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# correctly when each object is recovered).
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if not email:
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email = "dummy@example.com"
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if _PlayerDB.objects.filter(username__iexact=key):
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raise ValueError("A Player with the name '%s' already exists." % key)
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if _AccountDB.objects.filter(username__iexact=key):
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raise ValueError("An Account with the name '%s' already exists." % key)
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# this handles a given dbref-relocate to a player.
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report_to = dbid_to_obj(report_to, _PlayerDB)
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# this handles a given dbref-relocate to an account.
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report_to = dbid_to_obj(report_to, _AccountDB)
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# create the correct player entity, using the setup from
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# create the correct account entity, using the setup from
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# base django auth.
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now = timezone.now()
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email = typeclass.objects.normalize_email(email)
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new_player = typeclass(username=key, email=email,
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new_account = typeclass(username=key, email=email,
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is_staff=is_superuser, is_superuser=is_superuser,
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last_login=now, date_joined=now)
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new_player.set_password(password)
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new_player._createdict = dict(locks=locks, permissions=permissions, report_to=report_to)
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new_account.set_password(password)
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new_account._createdict = dict(locks=locks, permissions=permissions, report_to=report_to)
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# saving will trigger the signal that calls the
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# at_first_save hook on the typeclass, where the _createdict
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# can be used.
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new_player.save()
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return new_player
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new_account.save()
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return new_account
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# alias
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player = create_player
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account = create_account
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@ -373,7 +373,7 @@ def unpack_dbobj(item):
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def pack_session(item):
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"""
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Handle the safe serializion of Sessions objects (these contain
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hidden references to database objects (players, puppets) so they
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hidden references to database objects (accounts, puppets) so they
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can't be safely serialized).
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Args:
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@ -242,13 +242,13 @@ class CmdEvMenuNode(Command):
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caller = self.caller
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# we store Session on the menu since this can be hard to
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# get in multisession environemtns if caller is a Player.
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# get in multisession environemtns if caller is an Account.
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menu = caller.ndb._menutree
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if not menu:
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if _restore(caller):
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return
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orig_caller = caller
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caller = caller.player if hasattr(caller, "player") else None
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caller = caller.account if hasattr(caller, "account") else None
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menu = caller.ndb._menutree if caller else None
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if not menu:
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if caller and _restore(caller):
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@ -261,7 +261,7 @@ class CmdEvMenuNode(Command):
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orig_caller.msg(err) # don't give the session as a kwarg here, direct to original
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raise EvMenuError(err)
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# we must do this after the caller with the menui has been correctly identified since it
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# can be either Player, Object or Session (in the latter case this info will be superfluous).
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# can be either Account, Object or Session (in the latter case this info will be superfluous).
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caller.ndb._menutree._session = self.session
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# we have a menu, use it.
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menu.parse_input(self.raw_string)
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@ -309,7 +309,7 @@ class EvMenu(object):
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Initialize the menu tree and start the caller onto the first node.
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Args:
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caller (Object, Player or Session): The user of the menu.
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caller (Object, Account or Session): The user of the menu.
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menudata (str, module or dict): The full or relative path to the module
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holding the menu tree data. All global functions in this module
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whose name doesn't start with '_ ' will be parsed as menu nodes.
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@ -361,7 +361,7 @@ class EvMenu(object):
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startnode_input (str, optional): Send an input text to `startnode` as if
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a user input text from a fictional previous node. When the server reloads,
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the latest visited node will be re-run using this kwarg.
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session (Session, optional): This is useful when calling EvMenu from a player
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session (Session, optional): This is useful when calling EvMenu from an account
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in multisession mode > 2. Note that this session only really relevant
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for the very first display of the first node - after that, EvMenu itself
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will keep the session updated from the command input. So a persistent
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@ -777,7 +777,7 @@ class EvMenu(object):
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Args:
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optionlist (list): List of (key, description) tuples for every
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option related to this node.
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caller (Object, Player or None, optional): The caller of the node.
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caller (Object, Account or None, optional): The caller of the node.
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Returns:
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options (str): The formatted option display.
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@ -841,7 +841,7 @@ class EvMenu(object):
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Args:
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nodetext (str): The node text as returned by `self.nodetext_formatter`.
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optionstext (str): The options display as returned by `self.options_formatter`.
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caller (Object, Player or None, optional): The caller of the node.
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caller (Object, Account or None, optional): The caller of the node.
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Returns:
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node (str): The formatted node to display.
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@ -874,9 +874,9 @@ class CmdGetInput(Command):
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caller = self.caller
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try:
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getinput = caller.ndb._getinput
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if not getinput and hasattr(caller, "player"):
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getinput = caller.player.ndb._getinput
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caller = caller.player
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if not getinput and hasattr(caller, "account"):
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getinput = caller.account.ndb._getinput
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caller = caller.account
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callback = getinput._callback
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caller.ndb._getinput._session = self.session
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@ -925,7 +925,7 @@ def get_input(caller, prompt, callback, session=None, *args, **kwargs):
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the caller.
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Args:
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caller (Player or Object): The entity being asked
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caller (Account or Object): The entity being asked
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the question. This should usually be an object
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controlled by a user.
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prompt (str): This text will be shown to the user,
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@ -940,7 +940,7 @@ def get_input(caller, prompt, callback, session=None, *args, **kwargs):
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accept input.
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session (Session, optional): This allows to specify the
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session to send the prompt to. It's usually only
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needed if `caller` is a Player in multisession modes
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needed if `caller` is an Account in multisession modes
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greater than 2. The session is then updated by the
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command and is available (for example in callbacks)
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through `caller.ndb.getinput._session`.
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@ -966,7 +966,7 @@ def get_input(caller, prompt, callback, session=None, *args, **kwargs):
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`caller.ndb._getinput` is stored; this will be removed
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when the prompt finishes.
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If you need the specific Session of the caller (which
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may not be easy to get if caller is a player in higher
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may not be easy to get if caller is an account in higher
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multisession modes), then it is available in the
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callback through `caller.ndb._getinput._session`.
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@ -62,8 +62,8 @@ class CmdMore(Command):
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Implement the command
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"""
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more = self.caller.ndb._more
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if not more and hasattr(self.caller, "player"):
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more = self.caller.player.ndb._more
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if not more and hasattr(self.caller, "account"):
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more = self.caller.account.ndb._more
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if not more:
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self.caller.msg("Error in loading the pager. Contact an admin.")
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return
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@ -94,8 +94,8 @@ class CmdMoreLook(Command):
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Implement the command
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"""
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more = self.caller.ndb._more
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if not more and hasattr(self.caller, "player"):
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more = self.caller.player.ndb._more
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if not more and hasattr(self.caller, "account"):
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more = self.caller.account.ndb._more
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if not more:
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self.caller.msg("Error in loading the pager. Contact an admin.")
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return
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@ -124,7 +124,7 @@ class EvMore(object):
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Initialization of the text handler.
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Args:
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caller (Object or Player): Entity reading the text.
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caller (Object or Account): Entity reading the text.
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text (str): The text to put under paging.
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always_page (bool, optional): If `False`, the
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pager will only kick in if `text` is too big
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@ -268,7 +268,7 @@ def msg(caller, text="", always_page=False, session=None, justify_kwargs=None, *
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More-supported version of msg, mimicking the normal msg method.
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Args:
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caller (Object or Player): Entity reading the text.
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caller (Object or Account): Entity reading the text.
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text (str): The text to put under paging.
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always_page (bool, optional): If `False`, the
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pager will only kick in if `text` is too big
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@ -16,11 +16,11 @@ the database model and call its 'objects' property.
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Also remember that all commands in this file return lists (also if
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there is only one match) unless noted otherwise.
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Example: To reach the search method 'get_object_with_player'
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Example: To reach the search method 'get_object_with_account'
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in evennia/objects/managers.py:
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> from evennia.objects.models import ObjectDB
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> match = Object.objects.get_object_with_player(...)
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> match = Object.objects.get_object_with_account(...)
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"""
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@ -30,15 +30,15 @@ Example: To reach the search method 'get_object_with_player'
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from django.contrib.contenttypes.models import ContentType
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# limit symbol import from API
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__all__ = ("search_object", "search_player", "search_script",
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__all__ = ("search_object", "search_account", "search_script",
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"search_message", "search_channel", "search_help_entry",
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"search_object_tag", "search_script_tag", "search_player_tag",
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"search_object_tag", "search_script_tag", "search_account_tag",
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"search_channel_tag")
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# import objects this way to avoid circular import problems
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ObjectDB = ContentType.objects.get(app_label="objects", model="objectdb").model_class()
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PlayerDB = ContentType.objects.get(app_label="players", model="playerdb").model_class()
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AccountDB = ContentType.objects.get(app_label="accounts", model="accountdb").model_class()
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ScriptDB = ContentType.objects.get(app_label="scripts", model="scriptdb").model_class()
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Msg = ContentType.objects.get(app_label="comms", model="msg").model_class()
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Channel = ContentType.objects.get(app_label="comms", model="channeldb").model_class()
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@ -99,20 +99,20 @@ object_search = search_object
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objects = search_objects
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#
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# Search for players
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# Search for accounts
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#
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# player_search(self, ostring)
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# account_search(self, ostring)
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# Searches for a particular player by name or
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# Searches for a particular account by name or
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# database id.
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#
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# ostring = a string or database id.
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#
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search_player = PlayerDB.objects.player_search
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search_players = search_player
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player_search = search_player
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players = search_players
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search_account = AccountDB.objects.account_search
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search_accounts = search_account
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account_search = search_account
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accounts = search_accounts
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#
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# Searching for scripts
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@ -140,8 +140,8 @@ scripts = search_scripts
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# Search the message database for particular messages. At least one
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# of the arguments must be given to do a search.
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#
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# sender - get messages sent by a particular player
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# receiver - get messages received by a certain player
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# sender - get messages sent by a particular account
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# receiver - get messages received by a certain account
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# channel - get messages sent to a particular channel
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# freetext - Search for a text string in a message.
|
||||
# NOTE: This can potentially be slow, so make sure to supply
|
||||
|
|
@ -190,7 +190,7 @@ help_entries = search_help
|
|||
# Locate Attributes
|
||||
|
||||
# search_object_attribute(key, category, value, strvalue) (also search_attribute works)
|
||||
# search_player_attribute(key, category, value, strvalue) (also search_attribute works)
|
||||
# search_account_attribute(key, category, value, strvalue) (also search_attribute works)
|
||||
# search_script_attribute(key, category, value, strvalue) (also search_attribute works)
|
||||
# search_channel_attribute(key, category, value, strvalue) (also search_attribute works)
|
||||
|
||||
|
|
@ -201,8 +201,8 @@ def search_object_attribute(key=None, category=None, value=None, strvalue=None):
|
|||
return ObjectDB.objects.get_by_attribute(key=key, category=category, value=value, strvalue=strvalue)
|
||||
|
||||
|
||||
def search_player_attribute(key=None, category=None, value=None, strvalue=None):
|
||||
return PlayerDB.objects.get_by_attribute(key=key, category=category, value=value, strvalue=strvalue)
|
||||
def search_account_attribute(key=None, category=None, value=None, strvalue=None):
|
||||
return AccountDB.objects.get_by_attribute(key=key, category=category, value=value, strvalue=strvalue)
|
||||
|
||||
|
||||
def search_script_attribute(key=None, category=None, value=None, strvalue=None):
|
||||
|
|
@ -218,7 +218,7 @@ search_attribute_object = ObjectDB.objects.get_attribute
|
|||
# Locate Tags
|
||||
|
||||
# search_object_tag(key=None, category=None) (also search_tag works)
|
||||
# search_player_tag(key=None, category=None)
|
||||
# search_account_tag(key=None, category=None)
|
||||
# search_script_tag(key=None, category=None)
|
||||
# search_channel_tag(key=None, category=None)
|
||||
|
||||
|
|
@ -246,9 +246,9 @@ def search_object_by_tag(key=None, category=None):
|
|||
search_tag = search_object_by_tag # this is the most common case
|
||||
|
||||
|
||||
def search_player_tag(key=None, category=None):
|
||||
def search_account_tag(key=None, category=None):
|
||||
"""
|
||||
Find player based on tag or category.
|
||||
Find account based on tag or category.
|
||||
|
||||
Args:
|
||||
key (str, optional): The tag key to search for.
|
||||
|
|
@ -257,12 +257,12 @@ def search_player_tag(key=None, category=None):
|
|||
tags will be searched.
|
||||
|
||||
Returns:
|
||||
matches (list): List of Players with tags matching
|
||||
matches (list): List of Accounts with tags matching
|
||||
the search criteria, or an empty list if no
|
||||
matches were found.
|
||||
|
||||
"""
|
||||
return PlayerDB.objects.get_by_tag(key=key, category=category)
|
||||
return AccountDB.objects.get_by_tag(key=key, category=category)
|
||||
|
||||
|
||||
def search_script_tag(key=None, category=None):
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ from django.conf import settings
|
|||
from django.test import TestCase
|
||||
from mock import Mock
|
||||
from evennia.objects.objects import DefaultObject, DefaultCharacter, DefaultRoom, DefaultExit
|
||||
from evennia.players.players import DefaultPlayer
|
||||
from evennia.accounts.accounts import DefaultAccount
|
||||
from evennia.scripts.scripts import DefaultScript
|
||||
from evennia.server.serversession import ServerSession
|
||||
from evennia.server.sessionhandler import SESSIONS
|
||||
|
|
@ -18,7 +18,7 @@ class EvenniaTest(TestCase):
|
|||
"""
|
||||
Base test for Evennia, sets up a basic environment.
|
||||
"""
|
||||
player_typeclass = DefaultPlayer
|
||||
account_typeclass = DefaultAccount
|
||||
object_typeclass = DefaultObject
|
||||
character_typeclass = DefaultCharacter
|
||||
exit_typeclass = DefaultExit
|
||||
|
|
@ -29,8 +29,8 @@ class EvenniaTest(TestCase):
|
|||
"""
|
||||
Sets up testing environment
|
||||
"""
|
||||
self.player = create.create_player("TestPlayer", email="test@test.com", password="testpassword", typeclass=self.player_typeclass)
|
||||
self.player2 = create.create_player("TestPlayer2", email="test@test.com", password="testpassword", typeclass=self.player_typeclass)
|
||||
self.account = create.create_account("TestAccount", email="test@test.com", password="testpassword", typeclass=self.account_typeclass)
|
||||
self.account2 = create.create_account("TestAccount2", email="test@test.com", password="testpassword", typeclass=self.account_typeclass)
|
||||
self.room1 = create.create_object(self.room_typeclass, key="Room", nohome=True)
|
||||
self.room1.db.desc = "room_desc"
|
||||
settings.DEFAULT_HOME = "#%i" % self.room1.id # we must have a default home
|
||||
|
|
@ -41,12 +41,12 @@ class EvenniaTest(TestCase):
|
|||
self.char1 = create.create_object(self.character_typeclass, key="Char", location=self.room1, home=self.room1)
|
||||
self.char1.permissions.add("Developer")
|
||||
self.char2 = create.create_object(self.character_typeclass, key="Char2", location=self.room1, home=self.room1)
|
||||
self.char1.player = self.player
|
||||
self.player.db._last_puppet = self.char1
|
||||
self.char2.player = self.player2
|
||||
self.player2.db._last_puppet = self.char2
|
||||
self.char1.account = self.account
|
||||
self.account.db._last_puppet = self.char1
|
||||
self.char2.account = self.account2
|
||||
self.account2.db._last_puppet = self.char2
|
||||
self.script = create.create_script(self.script_typeclass, key="Script")
|
||||
self.player.permissions.add("Developer")
|
||||
self.account.permissions.add("Developer")
|
||||
|
||||
# set up a fake session
|
||||
|
||||
|
|
@ -55,12 +55,12 @@ class EvenniaTest(TestCase):
|
|||
dummysession.sessid = 1
|
||||
SESSIONS.portal_connect(dummysession.get_sync_data()) # note that this creates a new Session!
|
||||
session = SESSIONS.session_from_sessid(1) # the real session
|
||||
SESSIONS.login(session, self.player, testmode=True)
|
||||
SESSIONS.login(session, self.account, testmode=True)
|
||||
self.session = session
|
||||
|
||||
def tearDown(self):
|
||||
flush_cache()
|
||||
del SESSIONS[self.session.sessid]
|
||||
self.player.delete()
|
||||
self.player2.delete()
|
||||
self.account.delete()
|
||||
self.account2.delete()
|
||||
super(EvenniaTest, self).tearDown()
|
||||
|
|
|
|||
|
|
@ -386,7 +386,7 @@ class TestEvForm(TestCase):
|
|||
u'| |\n'
|
||||
u'| Name: \x1b[0m\x1b[1m\x1b[32mTom\x1b[1m\x1b[32m \x1b'
|
||||
u'[1m\x1b[32mthe\x1b[1m\x1b[32m \x1b[0m \x1b[0m '
|
||||
u'Player: \x1b[0m\x1b[1m\x1b[33mGriatch '
|
||||
u'Account: \x1b[0m\x1b[1m\x1b[33mGriatch '
|
||||
u'\x1b[0m\x1b[0m\x1b[1m\x1b[32m\x1b[1m\x1b[32m\x1b[1m\x1b[32m\x1b[1m\x1b[32m\x1b[0m\x1b[0m '
|
||||
u'|\n'
|
||||
u'| \x1b[0m\x1b[1m\x1b[32mBouncer\x1b[0m \x1b[0m |\n'
|
||||
|
|
|
|||
|
|
@ -1384,12 +1384,12 @@ def class_from_module(path, defaultpaths=None):
|
|||
object_from_module = class_from_module
|
||||
|
||||
|
||||
def init_new_player(player):
|
||||
def init_new_account(account):
|
||||
"""
|
||||
Deprecated.
|
||||
"""
|
||||
from evennia.utils import logger
|
||||
logger.log_dep("evennia.utils.utils.init_new_player is DEPRECATED and should not be used.")
|
||||
logger.log_dep("evennia.utils.utils.init_new_account is DEPRECATED and should not be used.")
|
||||
|
||||
|
||||
def string_similarity(string1, string2):
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue