Rename all instances of Player->Account.

This commit is contained in:
Griatch 2017-07-07 23:47:21 +02:00
parent a14e11640b
commit 5590ee2258
94 changed files with 1316 additions and 2327 deletions

View file

@ -5,7 +5,7 @@ The serversession is the Server-side in-memory representation of a
user connecting to the game. Evennia manages one Session per
connection to the game. So a user logged into the game with multiple
clients (if Evennia is configured to allow that) will have multiple
sessions tied to one Player object. All communication between Evennia
sessions tied to one Account object. All communication between Evennia
and the real-world user goes through the Session(s) associated with that user.
It should be noted that modifying the Session object is not usually
@ -28,8 +28,8 @@ class ServerSession(BaseServerSession):
This class represents a player's session and is a template for
individual protocols to communicate with Evennia.
Each player gets one or more sessions assigned to them whenever they connect
to the game server. All communication between game and player goes
Each account gets one or more sessions assigned to them whenever they connect
to the game server. All communication between game and account goes
through their session(s).
"""
pass