Rename all instances of Player->Account.
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94 changed files with 1316 additions and 2327 deletions
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@ -5,7 +5,7 @@ The serversession is the Server-side in-memory representation of a
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user connecting to the game. Evennia manages one Session per
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connection to the game. So a user logged into the game with multiple
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clients (if Evennia is configured to allow that) will have multiple
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sessions tied to one Player object. All communication between Evennia
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sessions tied to one Account object. All communication between Evennia
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and the real-world user goes through the Session(s) associated with that user.
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It should be noted that modifying the Session object is not usually
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@ -28,8 +28,8 @@ class ServerSession(BaseServerSession):
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This class represents a player's session and is a template for
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individual protocols to communicate with Evennia.
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Each player gets one or more sessions assigned to them whenever they connect
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to the game server. All communication between game and player goes
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Each account gets one or more sessions assigned to them whenever they connect
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to the game server. All communication between game and account goes
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through their session(s).
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"""
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pass
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