Rename all instances of Player->Account.
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a14e11640b
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94 changed files with 1316 additions and 2327 deletions
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@ -341,7 +341,7 @@ class WildernessScript(DefaultScript):
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old_room.wilderness.at_after_object_leave(obj)
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else:
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for item in old_room.contents:
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if item.has_player:
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if item.has_account:
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# There is still a player in the old room.
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# Let's create a new room and not touch that old
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# room.
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@ -419,7 +419,7 @@ class WildernessScript(DefaultScript):
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return
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for item in room.contents:
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if item.has_player:
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if item.has_account:
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# There is still a character in that room. We can't get rid of
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# it just yet
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break
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@ -457,7 +457,7 @@ class WildernessScript(DefaultScript):
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class WildernessRoom(DefaultRoom):
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"""
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This is a single room inside the wilderness. This room provides a "view"
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into the wilderness map. When a player moves around, instead of going to
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into the wilderness map. When an account moves around, instead of going to
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another room as with traditional rooms, they stay in the same room but the
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room itself changes to display another area of the wilderness.
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"""
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@ -588,7 +588,7 @@ class WildernessRoom(DefaultRoom):
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Displays the name of the object in a viewer-aware manner.
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Args:
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looker (TypedObject): The object or player that is looking
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looker (TypedObject): The object or account that is looking
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at/getting inforamtion for this object.
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Returns:
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