Rename all instances of Player->Account.

This commit is contained in:
Griatch 2017-07-07 23:47:21 +02:00
parent a14e11640b
commit 5590ee2258
94 changed files with 1316 additions and 2327 deletions

View file

@ -126,7 +126,7 @@ class CmdTutorialLook(default_cmds.CmdLook):
Usage:
look <obj>
look <room detail>
look *<player>
look *<account>
Observes your location, details at your location or objects
in your vicinity.
@ -182,7 +182,7 @@ class CmdTutorialLook(default_cmds.CmdLook):
return
if not hasattr(looking_at_obj, 'return_appearance'):
# this is likely due to us having a player instead
# this is likely due to us having an account instead
looking_at_obj = looking_at_obj.character
if not looking_at_obj.access(caller, "view"):
caller.msg("Could not find '%s'." % args)
@ -232,7 +232,7 @@ class TutorialRoom(DefaultRoom):
source_location (Object): the previous location of new_arrival.
"""
if new_arrival.has_player and not new_arrival.is_superuser:
if new_arrival.has_account and not new_arrival.is_superuser:
# this is a character
for obj in self.contents_get(exclude=new_arrival):
if hasattr(obj, "at_new_arrival"):
@ -362,7 +362,7 @@ class IntroRoom(TutorialRoom):
super(IntroRoom, self).at_object_creation()
self.db.tutorial_info = "The first room of the tutorial. " \
"This assigns the health Attribute to "\
"the player."
"the account."
def at_object_receive(self, character, source_location):
"""
@ -372,7 +372,7 @@ class IntroRoom(TutorialRoom):
# setup character for the tutorial
health = self.db.char_health or 20
if character.has_player:
if character.has_account:
character.db.health = health
character.db.health_max = health
@ -388,7 +388,7 @@ class IntroRoom(TutorialRoom):
# Defines a special west-eastward "bridge"-room, a large room that takes
# several steps to cross. It is complete with custom commands and a
# chance of falling off the bridge. This room has no regular exits,
# instead the exitings are handled by custom commands set on the player
# instead the exitings are handled by custom commands set on the account
# upon first entering the room.
#
# Since one can enter the bridge room from both ends, it is
@ -537,7 +537,7 @@ class CmdLookBridge(Command):
BRIDGE_POS_MESSAGES[bridge_position],
random.choice(BRIDGE_MOODS))
chars = [obj for obj in self.obj.contents_get(exclude=caller) if obj.has_player]
chars = [obj for obj in self.obj.contents_get(exclude=caller) if obj.has_account]
if chars:
# we create the You see: message manually here
message += "\n You see: %s" % ", ".join("|c%s|n" % char.key for char in chars)
@ -606,7 +606,7 @@ class BridgeRoom(WeatherRoom):
The bridge room implements an unsafe bridge. It also enters the player into
a state where they get new commands so as to try to cross the bridge.
We want this to result in the player getting a special set of
We want this to result in the account getting a special set of
commands related to crossing the bridge. The result is that it
will take several steps to cross it, despite it being represented
by only a single room.
@ -659,7 +659,7 @@ class BridgeRoom(WeatherRoom):
This hook is called by the engine whenever the player is moved
into this room.
"""
if character.has_player:
if character.has_account:
# we only run this if the entered object is indeed a player object.
# check so our east/west exits are correctly defined.
wexit = search_object(self.db.west_exit)
@ -682,7 +682,7 @@ class BridgeRoom(WeatherRoom):
"""
This is triggered when the player leaves the bridge room.
"""
if character.has_player:
if character.has_account:
# clean up the position attribute
del character.db.tutorial_bridge_position
@ -876,7 +876,7 @@ class DarkRoom(TutorialRoom):
self.locks.add("view:all()")
self.cmdset.remove(DarkCmdSet)
self.db.is_lit = True
for char in (obj for obj in self.contents if obj.has_player):
for char in (obj for obj in self.contents if obj.has_account):
# this won't do anything if it is already removed
char.msg("The room is lit up.")
else:
@ -884,7 +884,7 @@ class DarkRoom(TutorialRoom):
self.db.is_lit = False
self.locks.add("view:false()")
self.cmdset.add(DarkCmdSet, permanent=True)
for char in (obj for obj in self.contents if obj.has_player):
for char in (obj for obj in self.contents if obj.has_account):
if char.is_superuser:
char.msg("You are Superuser, so you are not affected by the dark state.")
else:
@ -895,7 +895,7 @@ class DarkRoom(TutorialRoom):
"""
Called when an object enters the room.
"""
if obj.has_player:
if obj.has_account:
# a puppeted object, that is, a Character
self._heal(obj)
# in case the new guy carries light with them
@ -960,7 +960,7 @@ class TeleportRoom(TutorialRoom):
This hook is called by the engine whenever the player is moved into
this room.
"""
if not character.has_player:
if not character.has_account:
# only act on player characters.
return
# determine if the puzzle is a success or not
@ -1020,7 +1020,7 @@ class OutroRoom(TutorialRoom):
"""
Do cleanup.
"""
if character.has_player:
if character.has_account:
del character.db.health_max
del character.db.health
del character.db.last_climbed