Rename all instances of Player->Account.

This commit is contained in:
Griatch 2017-07-07 23:47:21 +02:00
parent a14e11640b
commit 5590ee2258
94 changed files with 1316 additions and 2327 deletions

View file

@ -582,7 +582,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
The CrumblingWall can be examined in various ways, but only if a
lit light source is in the room. The traversal itself is blocked
by a traverse: lock on the exit that only allows passage if a
certain attribute is set on the trying player.
certain attribute is set on the trying account.
Important attribute
destination - this property must be set to make this a valid exit
@ -701,7 +701,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
self.reset()
def at_failed_traverse(self, traverser):
"""This is called if the player fails to pass the Exit."""
"""This is called if the account fails to pass the Exit."""
traverser.msg("No matter how you try, you cannot force yourself through %s." % self.key)
def reset(self):
@ -868,7 +868,7 @@ class Weapon(TutorialObject):
When reset, the weapon is simply deleted, unless it has a place
to return to.
"""
if self.location.has_player and self.home == self.location:
if self.location.has_account and self.home == self.location:
self.location.msg_contents("%s suddenly and magically fades into nothingness, as if it was never there ..."
% self.key)
self.delete()
@ -1032,7 +1032,7 @@ class WeaponRack(TutorialObject):
Attributes to set on this object:
available_weapons: list of prototype-keys from
WEAPON_PROTOTYPES, the weapons available in this rack.
no_more_weapons_msg - error message to return to players
no_more_weapons_msg - error message to return to accounts
who already got one weapon from the rack and tries to
grab another one.