Rename all instances of Player->Account.

This commit is contained in:
Griatch 2017-07-07 23:47:21 +02:00
parent a14e11640b
commit 5590ee2258
94 changed files with 1316 additions and 2327 deletions

View file

@ -206,7 +206,7 @@ class Mob(tut_objects.TutorialObject):
"""
targets = [obj for obj in location.contents_get(exclude=self)
if obj.has_player and not obj.is_superuser]
if obj.has_account and not obj.is_superuser]
return targets[0] if targets else None
def set_alive(self, *args, **kwargs):
@ -290,9 +290,9 @@ class Mob(tut_objects.TutorialObject):
"""
Called repeatedly during patrolling mode. In this mode, the
mob scans its surroundings and randomly chooses a viable exit.
One should lock exits with the traverse:has_player() lock in
One should lock exits with the traverse:has_account() lock in
order to block the mob from moving outside its area while
allowing player-controlled characters to move normally.
allowing account-controlled characters to move normally.
"""
if random.random() < 0.01 and self.db.irregular_msgs:
self.location.msg_contents(random.choice(self.db.irregular_msgs))