Rename all instances of Player->Account.

This commit is contained in:
Griatch 2017-07-07 23:47:21 +02:00
parent a14e11640b
commit 5590ee2258
94 changed files with 1316 additions and 2327 deletions

View file

@ -16,22 +16,22 @@ COMMAND_DEFAULT_CLASS = class_from_module(settings.COMMAND_DEFAULT_CLASS)
PERMISSION_HIERARCHY = [p.lower() for p in settings.PERMISSION_HIERARCHY]
# limit members for API inclusion
__all__ = ("CmdBoot", "CmdBan", "CmdUnban", "CmdDelPlayer",
__all__ = ("CmdBoot", "CmdBan", "CmdUnban", "CmdDelAccount",
"CmdEmit", "CmdNewPassword", "CmdPerm", "CmdWall")
class CmdBoot(COMMAND_DEFAULT_CLASS):
"""
kick a player from the server.
kick an account from the server.
Usage
@boot[/switches] <player obj> [: reason]
@boot[/switches] <account obj> [: reason]
Switches:
quiet - Silently boot without informing player
quiet - Silently boot without informing account
sid - boot by session id instead of name or dbref
Boot a player object from the server. If a reason is
Boot an account object from the server. If a reason is
supplied it will be echoed to the user unless /quiet is set.
"""
@ -45,7 +45,7 @@ class CmdBoot(COMMAND_DEFAULT_CLASS):
args = self.args
if not args:
caller.msg("Usage: @boot[/switches] <player> [:reason]")
caller.msg("Usage: @boot[/switches] <account> [:reason]")
return
if ':' in args:
@ -64,10 +64,10 @@ class CmdBoot(COMMAND_DEFAULT_CLASS):
boot_list.append(sess)
break
else:
# Boot by player object
pobj = search.player_search(args)
# Boot by account object
pobj = search.account_search(args)
if not pobj:
caller.msg("Player %s was not found." % args)
caller.msg("Account %s was not found." % args)
return
pobj = pobj[0]
if not pobj.access(caller, 'boot'):
@ -75,12 +75,12 @@ class CmdBoot(COMMAND_DEFAULT_CLASS):
caller.msg(string)
return
# we have a bootable object with a connected user
matches = SESSIONS.sessions_from_player(pobj)
matches = SESSIONS.sessions_from_account(pobj)
for match in matches:
boot_list.append(match)
if not boot_list:
caller.msg("No matching sessions found. The Player does not seem to be online.")
caller.msg("No matching sessions found. The Account does not seem to be online.")
return
# Carry out the booting of the sessions in the boot list.
@ -93,7 +93,7 @@ class CmdBoot(COMMAND_DEFAULT_CLASS):
for session in boot_list:
session.msg(feedback)
session.player.disconnect_session_from_player(session)
session.account.disconnect_session_from_account(session)
# regex matching IP addresses with wildcards, eg. 233.122.4.*
@ -118,7 +118,7 @@ def list_bans(banlist):
class CmdBan(COMMAND_DEFAULT_CLASS):
"""
ban a player from the server
ban an account from the server
Usage:
@ban [<name or ip> [: reason]]
@ -128,8 +128,8 @@ class CmdBan(COMMAND_DEFAULT_CLASS):
This command bans a user from accessing the game. Supply an optional
reason to be able to later remember why the ban was put in place.
It is often preferable to ban a player from the server than to
delete a player with @delplayer. If banned by name, that player
It is often preferable to ban an account from the server than to
delete an account with @delaccount. If banned by name, that account
account can no longer be logged into.
IP (Internet Protocol) address banning allows blocking all access
@ -206,12 +206,12 @@ class CmdBan(COMMAND_DEFAULT_CLASS):
class CmdUnban(COMMAND_DEFAULT_CLASS):
"""
remove a ban from a player
remove a ban from an account
Usage:
@unban <banid>
This will clear a player name/ip ban previously set with the @ban
This will clear an account name/ip ban previously set with the @ban
command. Use this command without an argument to view a numbered
list of bans. Use the numbers in this list to select which one to
unban.
@ -249,23 +249,23 @@ class CmdUnban(COMMAND_DEFAULT_CLASS):
(num, " ".join([s for s in ban[:2]])))
class CmdDelPlayer(COMMAND_DEFAULT_CLASS):
class CmdDelAccount(COMMAND_DEFAULT_CLASS):
"""
delete a player from the server
delete an account from the server
Usage:
@delplayer[/switch] <name> [: reason]
@delaccount[/switch] <name> [: reason]
Switch:
delobj - also delete the player's currently
delobj - also delete the account's currently
assigned in-game object.
Completely deletes a user from the server database,
making their nick and e-mail again available.
"""
key = "@delplayer"
locks = "cmd:perm(delplayer) or perm(Developer)"
key = "@delaccount"
locks = "cmd:perm(delaccount) or perm(Developer)"
help_category = "Admin"
def func(self):
@ -274,49 +274,49 @@ class CmdDelPlayer(COMMAND_DEFAULT_CLASS):
caller = self.caller
args = self.args
if hasattr(caller, 'player'):
caller = caller.player
if hasattr(caller, 'account'):
caller = caller.account
if not args:
self.msg("Usage: @delplayer <player/user name or #id> [: reason]")
self.msg("Usage: @delaccount <account/user name or #id> [: reason]")
return
reason = ""
if ':' in args:
args, reason = [arg.strip() for arg in args.split(':', 1)]
# We use player_search since we want to be sure to find also players
# We use account_search since we want to be sure to find also accounts
# that lack characters.
players = search.player_search(args)
accounts = search.account_search(args)
if not players:
self.msg('Could not find a player by that name.')
if not accounts:
self.msg('Could not find an account by that name.')
return
if len(players) > 1:
if len(accounts) > 1:
string = "There were multiple matches:\n"
string += "\n".join(" %s %s" % (player.id, player.key) for player in players)
string += "\n".join(" %s %s" % (account.id, account.key) for account in accounts)
self.msg(string)
return
# one single match
player = players.pop()
account = accounts.pop()
if not player.access(caller, 'delete'):
string = "You don't have the permissions to delete that player."
if not account.access(caller, 'delete'):
string = "You don't have the permissions to delete that account."
self.msg(string)
return
uname = player.username
# boot the player then delete
self.msg("Informing and disconnecting player ...")
uname = account.username
# boot the account then delete
self.msg("Informing and disconnecting account ...")
string = "\nYour account '%s' is being *permanently* deleted.\n" % uname
if reason:
string += " Reason given:\n '%s'" % reason
player.msg(string)
player.delete()
self.msg("Player %s was successfully deleted." % uname)
account.msg(string)
account.delete()
self.msg("Account %s was successfully deleted." % uname)
class CmdEmit(COMMAND_DEFAULT_CLASS):
@ -330,14 +330,14 @@ class CmdEmit(COMMAND_DEFAULT_CLASS):
Switches:
room : limit emits to rooms only (default)
players : limit emits to players only
accounts : limit emits to accounts only
contents : send to the contents of matched objects too
Emits a message to the selected objects or to
your immediate surroundings. If the object is a room,
send to its contents. @remit and @pemit are just
limited forms of @emit, for sending to rooms and
to players respectively.
to accounts respectively.
"""
key = "@emit"
aliases = ["@pemit", "@remit"]
@ -359,7 +359,7 @@ class CmdEmit(COMMAND_DEFAULT_CLASS):
return
rooms_only = 'rooms' in self.switches
players_only = 'players' in self.switches
accounts_only = 'accounts' in self.switches
send_to_contents = 'contents' in self.switches
# we check which command was used to force the switches
@ -367,7 +367,7 @@ class CmdEmit(COMMAND_DEFAULT_CLASS):
rooms_only = True
send_to_contents = True
elif self.cmdstring == '@pemit':
players_only = True
accounts_only = True
if not self.rhs:
message = self.args
@ -384,8 +384,8 @@ class CmdEmit(COMMAND_DEFAULT_CLASS):
if rooms_only and obj.location is not None:
caller.msg("%s is not a room. Ignored." % objname)
continue
if players_only and not obj.has_player:
caller.msg("%s has no active player. Ignored." % objname)
if accounts_only and not obj.has_account:
caller.msg("%s has no active account. Ignored." % objname)
continue
if obj.access(caller, 'tell'):
obj.msg(message)
@ -400,12 +400,12 @@ class CmdEmit(COMMAND_DEFAULT_CLASS):
class CmdNewPassword(COMMAND_DEFAULT_CLASS):
"""
change the password of a player
change the password of an account
Usage:
@userpassword <user obj> = <new password>
Set a player's password.
Set an account's password.
"""
key = "@userpassword"
@ -421,32 +421,32 @@ class CmdNewPassword(COMMAND_DEFAULT_CLASS):
self.msg("Usage: @userpassword <user obj> = <new password>")
return
# the player search also matches 'me' etc.
player = caller.search_player(self.lhs)
if not player:
# the account search also matches 'me' etc.
account = caller.search_account(self.lhs)
if not account:
return
player.set_password(self.rhs)
player.save()
self.msg("%s - new password set to '%s'." % (player.name, self.rhs))
if player.character != caller:
player.msg("%s has changed your password to '%s'." % (caller.name,
account.set_password(self.rhs)
account.save()
self.msg("%s - new password set to '%s'." % (account.name, self.rhs))
if account.character != caller:
account.msg("%s has changed your password to '%s'." % (caller.name,
self.rhs))
class CmdPerm(COMMAND_DEFAULT_CLASS):
"""
set the permissions of a player/object
set the permissions of an account/object
Usage:
@perm[/switch] <object> [= <permission>[,<permission>,...]]
@perm[/switch] *<player> [= <permission>[,<permission>,...]]
@perm[/switch] *<account> [= <permission>[,<permission>,...]]
Switches:
del : delete the given permission from <object> or <player>.
player : set permission on a player (same as adding * to name)
del : delete the given permission from <object> or <account>.
account : set permission on an account (same as adding * to name)
This command sets/clears individual permission strings on an object
or player. If no permission is given, list all permissions on <object>.
or account. If no permission is given, list all permissions on <object>.
"""
key = "@perm"
aliases = "@setperm"
@ -465,11 +465,11 @@ class CmdPerm(COMMAND_DEFAULT_CLASS):
caller.msg(string)
return
playermode = 'player' in self.switches or lhs.startswith('*')
accountmode = 'account' in self.switches or lhs.startswith('*')
lhs = lhs.lstrip("*")
if playermode:
obj = caller.search_player(lhs)
if accountmode:
obj = caller.search_account(lhs)
else:
obj = caller.search(lhs, global_search=True)
if not obj:
@ -485,19 +485,19 @@ class CmdPerm(COMMAND_DEFAULT_CLASS):
string += "<None>"
else:
string += ", ".join(obj.permissions.all())
if (hasattr(obj, 'player') and
hasattr(obj.player, 'is_superuser') and
obj.player.is_superuser):
if (hasattr(obj, 'account') and
hasattr(obj.account, 'is_superuser') and
obj.account.is_superuser):
string += "\n(... but this object is currently controlled by a SUPERUSER! "
string += "All access checks are passed automatically.)"
caller.msg(string)
return
# we supplied an argument on the form obj = perm
locktype = "edit" if playermode else "control"
locktype = "edit" if accountmode else "control"
if not obj.access(caller, locktype):
caller.msg("You are not allowed to edit this %s's permissions."
% ("player" if playermode else "object"))
% ("account" if accountmode else "object"))
return
caller_result = []
@ -528,7 +528,7 @@ class CmdPerm(COMMAND_DEFAULT_CLASS):
caller_result.append("\nPermission '%s' is already defined on %s." % (rhs, obj.name))
else:
obj.permissions.add(perm)
plystring = "the Player" if playermode else "the Object/Character"
plystring = "the Account" if accountmode else "the Object/Character"
caller_result.append("\nPermission '%s' given to %s (%s)." % (rhs, obj.name, plystring))
target_result.append("\n%s gives you (%s, %s) the permission '%s'."
% (caller.name, obj.name, plystring, rhs))
@ -544,7 +544,7 @@ class CmdWall(COMMAND_DEFAULT_CLASS):
Usage:
@wall <message>
Announces a message to all connected players.
Announces a message to all connected accounts.
"""
key = "@wall"
locks = "cmd:perm(wall) or perm(Admin)"
@ -556,5 +556,5 @@ class CmdWall(COMMAND_DEFAULT_CLASS):
self.caller.msg("Usage: @wall <message>")
return
message = "%s shouts \"%s\"" % (self.caller.name, self.args)
self.msg("Announcing to all connected players ...")
self.msg("Announcing to all connected accounts ...")
SESSIONS.announce_all(message)