Editing the ev.py API, removing db_* manager shortcuts in favour of a 'managers' container holding them all. It makes the API slightly less "flat", but makes for a cleaner interface.
This commit is contained in:
parent
c728524c72
commit
551a91caef
3 changed files with 532 additions and 496 deletions
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@ -31,7 +31,7 @@ the initial splash screen.
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import re
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import re
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import traceback
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import traceback
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from django.conf import settings
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from django.conf import settings
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from ev import db_players, db_serverconfigs, db_channels
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from ev import managers
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from ev import utils, logger, create_player
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from ev import utils, logger, create_player
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from ev import Command, CmdSet
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from ev import Command, CmdSet
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from ev import syscmdkeys
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from ev import syscmdkeys
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@ -75,7 +75,7 @@ class CmdUsernameSelect(Command):
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locks = "cmd:all()"
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locks = "cmd:all()"
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def func(self):
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def func(self):
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"Execute the command"
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"Execute the command"
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player = db_players.get_player_from_name(self.args)
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player = managers.players.get_player_from_name(self.args)
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if not player:
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if not player:
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self.caller.msg("{rThis account name couldn't be found. Did you create it? If you did, make sure you spelled it right (case doesn't matter).{n")
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self.caller.msg("{rThis account name couldn't be found. Did you create it? If you did, make sure you spelled it right (case doesn't matter).{n")
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self.menutree.goto("node1a")
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self.menutree.goto("node1a")
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@ -115,7 +115,7 @@ class CmdPasswordSelect(Command):
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return
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return
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# before going on, check eventual bans
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# before going on, check eventual bans
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bans = db_serverconfigs.conf("server_bans")
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bans = managers.serverconfigs.conf("server_bans")
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if bans and (any(tup[0]==player.name for tup in bans)
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if bans and (any(tup[0]==player.name for tup in bans)
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or
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or
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any(tup[2].match(player.sessions[0].address[0]) for tup in bans if tup[2])):
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any(tup[2].match(player.sessions[0].address[0]) for tup in bans if tup[2])):
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@ -160,7 +160,7 @@ class CmdUsernameCreate(Command):
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its and @/./+/-/_ only.{n") # this echoes the restrictions made by django's auth module.
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its and @/./+/-/_ only.{n") # this echoes the restrictions made by django's auth module.
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self.menutree.goto("node2a")
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self.menutree.goto("node2a")
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return
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return
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if db_players.get_player_from_name(playername):
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if managers.players.get_player_from_name(playername):
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self.caller.msg("\n\r {rAccount name %s already exists.{n" % playername)
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self.caller.msg("\n\r {rAccount name %s already exists.{n" % playername)
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self.menutree.goto("node2a")
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self.menutree.goto("node2a")
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return
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return
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@ -216,7 +216,7 @@ class CmdPasswordCreate(Command):
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# join the new player to the public channel
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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if pchanneldef:
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pchannel = db_channels.get_channel(pchanneldef[0])
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pchannel = managers.channels.get_channel(pchanneldef[0])
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if not pchannel.connect_to(new_player):
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if not pchannel.connect_to(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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logger.log_errmsg(string)
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152
ev.py
152
ev.py
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@ -2,9 +2,8 @@
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Central API for the Evennia MUD/MUX/MU* creation system.
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Central API for the Evennia MUD/MUX/MU* creation system.
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This basically a set of shortcuts to the main modules in src/. Import this
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This basically a set of shortcuts to the main modules in src/. Import this from your code or
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from your code or explore it interactively from ./manage.py shell (or a normal
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explore it interactively from a python shell.
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python shell if you set DJANGO_SETTINGS_MODULE manually).
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Notes:
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Notes:
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@ -20,21 +19,29 @@ Notes:
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But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will
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But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will
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not work since default_cmds is a property on the "ev" module, not a module of its own.
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not work since default_cmds is a property on the "ev" module, not a module of its own.
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2) db_* are shortcuts to initiated versions of Evennia's django database managers (e.g.
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db_objects is an alias for ObjectDB.objects). These allows for exploring the database in
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2) "managers" is a container object that contains shortcuts to initiated versions of Evennia's django
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various ways. Please note that the evennia-specific methods in the managers return
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database managers (e.g. managers.objects is an alias for ObjectDB.objects). These allow
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typeclasses (or lists of typeclasses), whereas the default django ones (filter etc)
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for exploring the database in various ways. To use in code, do 'from ev import managers', then
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access the managers on the managers object. Please note that the evennia-specific methods in
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managers return typeclasses (or lists of typeclasses), whereas the default django ones (filter etc)
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return database objects. You can convert between the two easily via dbobj.typeclass and
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return database objects. You can convert between the two easily via dbobj.typeclass and
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typeclass.dbobj, but it's worth to remember this difference.
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typeclass.dbobj, but it's worth to remember this difference.
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3) You -have- to use the create_* functions (shortcuts to src.utils.create) to create new
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3) "syscmdkeys" is a container object holding the names of system commands. Import with
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'from ev import syscmdkeys', then access the variables on the syscmdkeys object.
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4) You -have- to use the create_* functions (shortcuts to src.utils.create) to create new
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Typeclassed game entities (Objects, Scripts or Players). Just initializing e.g. the Player class will
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Typeclassed game entities (Objects, Scripts or Players). Just initializing e.g. the Player class will
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-not- set up Typeclasses correctly and will lead to errors. Other types of database objects
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-not- set up Typeclasses correctly and will lead to errors. Other types of database objects
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can be created normally, but there are conveniant create_* functions for those too, making
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can be created normally, but there are conveniant create_* functions for those too, making
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some more error checking.
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some more error checking.
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4) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
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5) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
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settings. Note that you cannot change settings from here in a meaningful way, you need to update
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settings. Note that you cannot change settings from here in a meaningful way, you need to update
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game/settings.py and restart the server.
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game/settings.py and restart the server.
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5) The API accesses all relevant and most-neeeded functions/classes from src/, but might not
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6) The API accesses all relevant and most-neeeded functions/classes from src/, but might not
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always include all helper-functions referenced from each such entity. To get to those, access
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always include all helper-functions referenced from each such entity. To get to those, access
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the modules in src/ directly. You can always do this anyway, if you do not want to go through
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the modules in src/ directly. You can always do this anyway, if you do not want to go through
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this API.
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this API.
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@ -43,8 +50,10 @@ Notes:
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import sys, os
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import sys, os
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######################################################################
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# Stop erroneous direct run (would give a traceback since django is
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# Stop erroneous direct run (would give a traceback since django is
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# not yet initialized)
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# not yet initialized)
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######################################################################
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if __name__ == "__main__":
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if __name__ == "__main__":
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info = __doc__ + \
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info = __doc__ + \
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@ -59,8 +68,10 @@ if __name__ == "__main__":
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print info
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print info
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sys.exit()
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sys.exit()
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######################################################################
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# make sure settings is available, also if starting this API stand-alone
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# make sure settings is available, also if starting this API stand-alone
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# make settings available, and also the full django settings
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# make settings available, and also the full django settings
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######################################################################
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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from django.core.management import setup_environ
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from django.core.management import setup_environ
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@ -69,7 +80,9 @@ setup_environ(settings)
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del setup_environ
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del setup_environ
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from django.conf import settings as settings_full
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from django.conf import settings as settings_full
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######################################################################
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# set Evennia version in __version__ property
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# set Evennia version in __version__ property
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######################################################################
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try:
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try:
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f = open(os.path.dirname(os.path.abspath(__file__)) + os.sep + "VERSION", 'r')
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f = open(os.path.dirname(os.path.abspath(__file__)) + os.sep + "VERSION", 'r')
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@ -80,29 +93,88 @@ except IOError:
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__version__ = "Evennia (unknown version)"
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__version__ = "Evennia (unknown version)"
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del sys, os
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del sys, os
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#
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######################################################################
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# Start Evennia API (easiest is to import this module interactively to explore it)
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# Start Evennia API (easiest is to import this module interactively to
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#
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# explore it)
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######################################################################
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README = __doc__
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README = __doc__
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# help entries
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# help entries
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from src.help.models import HelpEntry
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from src.help.models import HelpEntry
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db_helpentries = HelpEntry.objects
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# players
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# players
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from src.players.player import Player
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from src.players.player import Player
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from src.players.models import PlayerDB, PlayerAttribute, PlayerNick
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from src.players.models import PlayerDB, PlayerAttribute, PlayerNick
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db_players = PlayerDB.objects
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#db_playerattrs = PlayerAttribute.objects
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#db_playernicks = PlayerNick.objects
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del PlayerDB, PlayerAttribute, PlayerNick
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# commands
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# commands
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from src.commands.command import Command
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from src.commands.command import Command
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from src.commands.cmdset import CmdSet
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from src.commands.cmdset import CmdSet
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from src.commands import default as default_cmds
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from src.commands import default as default_cmds
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# locks
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from src.locks import lockfuncs
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# scripts
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from src.scripts.scripts import Script
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# comms
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from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
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# objects
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from src.objects.objects import Object, Character, Room, Exit
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# utils
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from src.utils.search import *
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from src.utils.create import *
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from src.utils import logger
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from src.utils import utils
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from src.utils import gametime
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from src.utils import ansi
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######################################################################
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# API containers
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######################################################################
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class DBmanagers(object):
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"""
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Links to instantiated database managers.
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helpentry - HelpEntry.objects
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players - PlayerDB.objects
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scripts - ScriptDB.objects
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msgs - Msg.objects
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channels - Channel.objects
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connections - PlayerChannelConnection.objects
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externalconnections - ExternalChannelConnection.objects
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objects - ObjectDB.objects
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Use by doing "from ev import managers",
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you can then access the desired manager
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on the imported managers object.
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"""
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from src.help.models import HelpEntry
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from src.players.models import PlayerDB
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from src.scripts.models import ScriptDB
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from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
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from src.objects.models import ObjectDB
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from src.server.models import ServerConfig
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helpentry = HelpEntry.objects
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players = PlayerDB.objects
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scripts = ScriptDB.objects
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msgs = Msg.objects
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channels = Channel.objects
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connections = PlayerChannelConnection.objects
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externalconnections = ExternalChannelConnection.objects
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objects = ObjectDB.objects
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serverconfigs = ServerConfig.objects
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del HelpEntry, PlayerDB, ScriptDB, Msg, Channel, PlayerChannelConnection,
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del ExternalChannelConnection, ObjectDB, ServerConfig
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managers = DBmanagers()
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del DBmanagers
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class SystemCmds(object):
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class SystemCmds(object):
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"""
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"""
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Creating commands with keys set to these constants will make
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Creating commands with keys set to these constants will make
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@ -118,6 +190,9 @@ class SystemCmds(object):
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first command when a player connects to
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first command when a player connects to
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the server.
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the server.
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To access in code, do 'from ev import syscmdkeys' then
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access the properties on the imported syscmdkeys object.
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"""
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"""
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from src.commands import cmdhandler
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from src.commands import cmdhandler
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CMD_NOINPUT = cmdhandler.CMD_NOINPUT
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CMD_NOINPUT = cmdhandler.CMD_NOINPUT
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@ -127,43 +202,4 @@ class SystemCmds(object):
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CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
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CMD_LOGINSTART = cmdhandler.CMD_LOGINSTART
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del cmdhandler
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del cmdhandler
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syscmdkeys = SystemCmds()
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syscmdkeys = SystemCmds()
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del SystemCmds
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# locks
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from src.locks import lockfuncs
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# scripts
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from src.scripts.scripts import Script
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from src.scripts.models import ScriptDB, ScriptAttribute
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db_scripts = ScriptDB.objects
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#db_scriptattrs = ScriptAttribute.objects
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del ScriptDB, ScriptAttribute
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# comms
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from src.comms.models import Msg, Channel, PlayerChannelConnection, ExternalChannelConnection
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db_msgs = Msg.objects
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db_channels = Channel.objects
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db_connections = PlayerChannelConnection.objects
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db_externalconnections = ExternalChannelConnection.objects
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# objects
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from src.objects.objects import Object, Character, Room, Exit
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from src.objects.models import ObjAttribute, Alias, ObjectNick, ObjectDB
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db_objects = ObjectDB.objects
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#db_aliases = Alias.objects
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#db_objnicks = ObjectNick.objects
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#db_objattrs = ObjAttribute.objects
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del ObjAttribute, Alias, ObjectNick, ObjectDB
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# server
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from src.server.models import ServerConfig
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db_serverconfigs = ServerConfig.objects
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del ServerConfig
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# utils
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from src.utils.search import *
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from src.utils.create import *
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from src.utils import logger
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from src.utils import utils
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from src.utils import gametime
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from src.utils import ansi
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