More graceful handling of session creation/destruction.
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2 changed files with 8 additions and 8 deletions
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@ -1,5 +1,6 @@
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import time
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import gameconf
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import functions_general
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"""
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Session manager, handles connected players.
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@ -12,7 +13,7 @@ def add_session(session):
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Adds a session to the session list.
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"""
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session_list.insert(0, session)
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print 'Sessions active:', len(get_session_list())
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functions_general.log_infomsg('Sessions active: %d' % (len(get_session_list(return_unlogged=True),)))
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def get_session_list(return_unlogged=False):
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"""
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@ -42,7 +43,7 @@ def check_all_sessions():
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if idle_timeout <= 0:
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return
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for sess in get_session_list():
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for sess in get_session_list(return_unlogged=True):
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if (time.time() - sess.cmd_last) > idle_timeout:
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sess.msg("Idle timeout exceeded, disconnecting.")
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sess.handle_close()
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@ -52,6 +53,7 @@ def remove_session(session):
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Removes a session from the session list.
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"""
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session_list.remove(session)
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print 'Sessions active:', len(get_session_list())
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def session_from_object(targobject):
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"""
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