Obs:Migrate. Made Comm system more generic, including the ability to connect arbitrary protocols to channels. Re-worked the IRC connectivity system - you can now again communicate between IRC and in-game evennia channels.
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20 changed files with 960 additions and 258 deletions
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@ -16,10 +16,11 @@ be able to delete connections on the fly).
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from django.db import models
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from src.utils.idmapper.models import SharedMemoryModel
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from src.server.sessionhandler import SESSIONS
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#from src.server.sessionhandler import SESSIONS
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from src.comms import managers
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from src.locks.lockhandler import LockHandler
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from src.utils.utils import is_iter
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from src.utils import logger
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from src.utils.utils import is_iter, to_str
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from src.utils.utils import dbref as is_dbref
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@ -88,7 +89,9 @@ class Msg(SharedMemoryModel):
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# named same as the field, but withtout the db_* prefix.
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# There must always be one sender of the message.
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db_sender = models.ForeignKey("players.PlayerDB", related_name='sender_set')
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db_sender = models.ForeignKey("players.PlayerDB", related_name='sender_set', null=True)
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# in the case of external senders, no Player object might be available
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db_sender_external = models.CharField(max_length=255, null=True, blank=True)
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# The destination objects of this message. Stored as a
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# comma-separated string of object dbrefs. Can be defined along
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# with channels below.
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@ -149,6 +152,22 @@ class Msg(SharedMemoryModel):
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raise Exception("You cannot delete the sender of a message!")
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sender = property(sender_get, sender_set, sender_del)
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# sender_external property (wraps db_sender_external)
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#@property
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def sender_external_get(self):
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"Getter. Allows for value = self.sender_external"
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return self.db_sender_external
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#@sender_external.setter
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def sender_external_set(self, value):
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"Setter. Allows for self.sender_external = value"
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self.db_sender_external = value
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self.save()
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#@sender_external.deleter
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def sender_external_del(self):
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"Deleter. Allows for del self.sender_external"
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raise Exception("You cannot delete the sender_external of a message!")
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sender_external = property(sender_external_get, sender_external_set, sender_external_del)
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# receivers property
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#@property
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def receivers_get(self):
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@ -323,6 +342,29 @@ class Msg(SharedMemoryModel):
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return self.locks.check(accessing_obj, access_type=access_type, default=default)
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#------------------------------------------------------------
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#
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# TempMsg
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#
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#------------------------------------------------------------
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class TempMsg(object):
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"""
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This is a non-persistent object for sending
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temporary messages that will not be stored.
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It mimics the "real" Msg object, but don't require
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sender to be given.
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"""
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def __init__(self, sender=None, receivers=[], channels=[], message="", permissions=[]):
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self.sender = sender
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self.receivers = receivers
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self.message = message
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self.permissions = permissions
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self.hide_from_sender = False
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self.hide_from_sender = receivers = False
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self.hide_from_channels = False
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#------------------------------------------------------------
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#
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# Channel
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@ -482,7 +524,7 @@ class Channel(SharedMemoryModel):
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Checks so this player is actually listening
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to this channel.
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"""
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return ChannelConnection.objects.has_connection(player, self)
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return PlayerChannelConnection.objects.has_connection(player, self)
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def msg(self, msgobj, from_obj=None):
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"""
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@ -490,49 +532,64 @@ class Channel(SharedMemoryModel):
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no permission-checking is done here; it is assumed to have been
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done before calling this method.
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msgobj - a Msg instance. May be a message string.
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msgobj - a Msg instance or a message string. In the latter case a Msg will be created.
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from_obj - if msgobj is not an Msg-instance, this is used to create
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a message on the fly. The advantage of this is that such
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messages are logged.
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"""
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if not type(msgobj) == Msg:
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# the given msgobj is not an Msg instance. If it is a string and from_obj
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# was given, we create the message on the fly instead.
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if from_obj and isinstance(msgobj, basestring):
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msgobj = Msg(db_sender=from_obj, db_message=msgobj)
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a message on the fly. If from_obj is None, no Msg object will
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be created and the message will be sent without being logged.
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"""
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if isinstance(msgobj, basestring):
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# given msgobj is a string
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if from_obj:
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if isinstance(from_obj, basestring):
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msgobj = Msg(db_sender_external=from_obj, db_message=msgobj)
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else:
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msgobj = Msg(db_sender=from_obj, db_message=msgobj)
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# try to use
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msgobj.save()
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msgobj.channels = [self]
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msg = msgobj.message
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else:
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# this just sends a message, without any sender
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# (and without storing it in a persistent Msg object)
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msg = str(msgobj)
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msg = to_str(msgobj)
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else:
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msg = msgobj.message
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# get all players connected to this channel
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conns = Channel.objects.get_all_connections(self)
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# send message to all connected players
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for conn in conns:
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for session in \
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SESSIONS.sessions_from_player(conn.player):
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session.msg(msg)
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# get all players connected to this channel and send to them
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for conn in Channel.objects.get_all_connections(self):
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try:
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conn.player.msg(msg, from_obj)
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except AttributeError:
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try:
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conn.to_external(msg, from_obj)
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except Exception:
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logger.log_trace("Cannot send msg to connection '%s'" % conn)
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return True
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def tempmsg(self, message):
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"""
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A wrapper for sending non-persistent messages. Nothing
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will be stored in the database.
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message - a Msg object or a text string.
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"""
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if type(msgobj) == Msg:
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# extract only the string
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message = message.message
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return self.msg(message)
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def connect_to(self, player):
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"Connect the user to this channel"
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if not self.access(player, 'listen'):
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return False
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conn = ChannelConnection.objects.create_connection(player, self)
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conn = PlayerChannelConnection.objects.create_connection(player, self)
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if conn:
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return True
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return False
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def disconnect_from(self, player):
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"Disconnect user from this channel."
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ChannelConnection.objects.break_connection(player, self)
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PlayerChannelConnection.objects.break_connection(player, self)
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def delete(self):
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"Clean out all connections to this channel and delete it."
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@ -548,19 +605,20 @@ class Channel(SharedMemoryModel):
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"""
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return self.locks.check(accessing_obj, access_type=access_type, default=default)
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class ChannelConnection(SharedMemoryModel):
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class PlayerChannelConnection(SharedMemoryModel):
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"""
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This connects a user object to a particular comm channel.
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This connects a player object to a particular comm channel.
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The advantage of making it like this is that one can easily
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break the connection just by deleting this object.
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"""
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# Player connected to a channel
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db_player = models.ForeignKey("players.PlayerDB")
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# Channel the player is connected to
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db_channel = models.ForeignKey(Channel)
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# Database manager
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objects = managers.ChannelConnectionManager()
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objects = managers.PlayerChannelConnectionManager()
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# player property (wraps db_player)
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#@property
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@ -602,3 +660,140 @@ class ChannelConnection(SharedMemoryModel):
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verbose_name = "Channel<->Player link"
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verbose_name_plural = "Channel<->Player links"
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class ExternalChannelConnection(SharedMemoryModel):
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"""
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This defines an external protocol connecting to
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a channel, while storing some critical info about
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that connection.
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"""
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# evennia channel connecting to
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db_channel = models.ForeignKey(Channel)
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# external connection identifier
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db_external_key = models.CharField(max_length=128)
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# eval-code to use when the channel tries to send a message
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# to the external protocol.
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db_external_send_code = models.TextField(blank=True)
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# custom config for the connection
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db_external_config = models.TextField(blank=True)
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# activate the connection
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db_is_enabled = models.BooleanField(default=True)
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objects = managers.ExternalChannelConnectionManager()
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class Meta:
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verbose_name = "External Channel Connection"
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verbose_name_plural = "External Channel Connections"
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def __str__(self):
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return "%s <-> external %s" % (self.channel.key, self.db_external_key)
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# channel property (wraps db_channel)
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#@property
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def channel_get(self):
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"Getter. Allows for value = self.channel"
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return self.db_channel
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#@channel.setter
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def channel_set(self, value):
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"Setter. Allows for self.channel = value"
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self.db_channel = value
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self.save()
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#@channel.deleter
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def channel_del(self):
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"Deleter. Allows for del self.channel. Deletes connection."
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self.delete()
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channel = property(channel_get, channel_set, channel_del)
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# external_key property (wraps db_external_key)
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#@property
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def external_key_get(self):
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"Getter. Allows for value = self.external_key"
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return self.db_external_key
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#@external_key.setter
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def external_key_set(self, value):
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"Setter. Allows for self.external_key = value"
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self.db_external_key = value
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self.save()
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#@external_key.deleter
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def external_key_del(self):
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"Deleter. Allows for del self.external_key. Deletes connection."
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self.delete()
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external_key = property(external_key_get, external_key_set, external_key_del)
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# external_send_code property (wraps db_external_send_code)
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#@property
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def external_send_code_get(self):
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"Getter. Allows for value = self.external_send_code"
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return self.db_external_send_code
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#@external_send_code.setter
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def external_send_code_set(self, value):
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"Setter. Allows for self.external_send_code = value"
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self.db_external_send_code = value
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self.save()
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#@external_send_code.deleter
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def external_send_code_del(self):
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"Deleter. Allows for del self.external_send_code. Deletes connection."
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self.db_external_send_code = ""
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self.save()
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external_send_code = property(external_send_code_get, external_send_code_set, external_send_code_del)
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# external_config property (wraps db_external_config)
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#@property
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def external_config_get(self):
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"Getter. Allows for value = self.external_config"
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return self.db_external_config
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#@external_config.setter
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def external_config_set(self, value):
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"Setter. Allows for self.external_config = value"
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self.db_external_config = value
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self.save()
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#@external_config.deleter
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def external_config_del(self):
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"Deleter. Allows for del self.external_config. Deletes connection."
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self.db_external_config = ""
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self.save()
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external_config = property(external_config_get, external_config_set, external_config_del)
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# is_enabled property (wraps db_is_enabled)
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#@property
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def is_enabled_get(self):
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"Getter. Allows for value = self.is_enabled"
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return self.db_is_enabled
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#@is_enabled.setter
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def is_enabled_set(self, value):
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"Setter. Allows for self.is_enabled = value"
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self.db_is_enabled = value
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self.save()
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#@is_enabled.deleter
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def is_enabled_del(self):
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"Deleter. Allows for del self.is_enabled. Deletes connection."
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self.delete()
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is_enabled = property(is_enabled_get, is_enabled_set, is_enabled_del)
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#
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# methods
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#
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def to_channel(self, message, from_obj=None):
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"Send external -> channel"
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if not from_obj:
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from_obj = self.external_key
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self.channel.msg(message, from_obj=from_obj)
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def to_external(self, message, from_obj=None):
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"Send channel -> external"
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# make sure we are not echoing back our own message to ourselves
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# (this would result in a nasty infinite loop)
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if from_obj == self.external_key:
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return
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try:
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# we execute the code snippet that should make it possible for the
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# connection to contact the protocol correctly (as set by the protocol).
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# Note that the code block has access to the variables here, such
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# as message and from_obj.
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exec(to_str(self.external_send_code))
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except Exception:
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logger.log_trace("Channel %s could not send to External %s" % (self.channel, self.external_key))
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