We now access the scriptlink by calling object.scriptlink instead of get_scriptlink. Shortens the typage a little and allows for some less complex fun possibilities down the road.

This commit is contained in:
Greg Taylor 2008-06-21 02:05:44 +00:00
parent e6e5a889f5
commit 51a911d048
4 changed files with 16 additions and 13 deletions

View file

@ -104,13 +104,15 @@ class Object(models.Model):
zone = models.ForeignKey('self', related_name="obj_zone", blank=True, null=True)
home = models.ForeignKey('self', related_name="obj_home", blank=True, null=True)
type = models.SmallIntegerField(choices=defines_global.OBJECT_TYPES)
# TODO: Move description to an attribute.s
# TODO: Move description to an attribute.
description = models.TextField(blank=True, null=True)
location = models.ForeignKey('self', related_name="obj_location", blank=True, null=True)
flags = models.TextField(blank=True, null=True)
nosave_flags = models.TextField(blank=True, null=True)
date_created = models.DateField(editable=False, auto_now_add=True)
scriptlink = None
# 'scriptlink' is a 'get' property for retrieving a reference to the correct
# script object. Defined down by get_scriptlink()
scriptlink_cached = None
objects = ObjectManager()
@ -644,18 +646,19 @@ class Object(models.Model):
"""
Returns an object's script parent.
"""
if not self.scriptlink:
if not self.scriptlink_cached:
if self.is_player():
script_to_load = 'player.basicplayer'
else:
script_to_load = 'basicobject'
self.scriptlink = scripthandler.scriptlink(self, self.get_attribute_value('__parent', script_to_load))
self.scriptlink_cached = scripthandler.scriptlink(self, self.get_attribute_value('__parent', script_to_load))
if self.scriptlink:
if self.scriptlink_cached:
# If the scriptlink variable can't be populated, this will fail
# silently and let the exception hit in the scripthandler.
return self.scriptlink
return self.scriptlink_cached
return None
scriptlink = property(fget=get_scriptlink)
def get_attribute_value(self, attrib, default=False):
"""

View file

@ -239,7 +239,7 @@ def handle(cdat):
cdat['uinput'] = parsed_input
# SCRIPT: See if the player can traverse the exit
if not targ_exit.get_scriptlink().default_lock({
if not targ_exit.scriptlink.default_lock({
"pobject": pobject
}):
session.msg("You can't traverse that exit.")

View file

@ -116,13 +116,13 @@ def cmd_look(cdat):
return
# SCRIPT: Get the item's appearance from the scriptlink.
session.msg(target_obj.get_scriptlink().return_appearance({
session.msg(target_obj.scriptlink.return_appearance({
"target_obj": target_obj,
"pobject": pobject
}))
# SCRIPT: Call the object's script's a_desc() method.
target_obj.get_scriptlink().a_desc({
target_obj.scriptlink.a_desc({
"target_obj": pobject
})
@ -161,7 +161,7 @@ def cmd_get(cdat):
pobject.get_location().emit_to_contents("%s picks up %s." % (pobject.get_name(), target_obj.get_name()), exclude=pobject)
# SCRIPT: Call the object's script's a_get() method.
target_obj.get_scriptlink().a_get({
target_obj.scriptlink.a_get({
"pobject": pobject
})
@ -192,7 +192,7 @@ def cmd_drop(cdat):
pobject.get_location().emit_to_contents("%s drops %s." % (pobject.get_name(), target_obj.get_name()), exclude=pobject)
# SCRIPT: Call the object's script's a_drop() method.
target_obj.get_scriptlink().a_drop({
target_obj.scriptlink.a_drop({
"pobject": pobject
})

View file

@ -142,8 +142,8 @@ class SessionProtocol(StatefulTelnetProtocol):
pobject = self.get_pobject()
session_mgr.disconnect_duplicate_session(self)
pobject.get_scriptlink().at_pre_login()
pobject.get_scriptlink().at_post_login()
pobject.scriptlink.at_pre_login()
pobject.scriptlink.at_post_login()
logger.log_infomsg("Login: %s" % (self,))