Added a @reload command to reload most of the modules. This currently only seems to work for the stuff outside of the apps directory, and doesn't include the server, session_mgr, or events modules, as they have variables in them that we can't have reset. So basically, changes to the functions_ and commands_ modules can be applied with @reload, but little else. Hopefully this will improve with time. Also fixed a bug with @name'ing players but not updating their account's username to reflect it.

This commit is contained in:
Greg Taylor 2007-04-30 17:51:55 +00:00
parent 81b1797144
commit 4fd5a20e2c
6 changed files with 50 additions and 11 deletions

View file

@ -17,6 +17,13 @@ builder, staff or otherwise manipulative command that doesn't fall within
the scope of normal gameplay.
"""
def cmd_reload(cdat):
"""
Reloads all modules.
"""
session = cdat['session']
server = session.server.reload(session)
def cmd_destroy(cdat):
"""
Destroy an object.