Fixed bug in dark room. The mob currently has issues accepting exit locks

This commit is contained in:
Griatch 2015-02-22 14:07:42 +01:00
parent 56104d9a1d
commit 4e11b2b5b5
3 changed files with 2 additions and 6 deletions

View file

@ -540,6 +540,7 @@ def has_player(accessing_obj, accessed_obj, *args, **kwargs):
This is a useful lock for traverse-locking Exits to restrain NPC
mobiles from moving outside their areas.
"""
print "lock:", accessing_obj, accessed_obj, accessing_obj.has_player
return hasattr(accessing_obj, "has_player") and accessing_obj.has_player
def serversetting(accessing_obj, accessed_obj, *args, **kwargs):