Fixed bug in dark room. The mob currently has issues accepting exit locks
This commit is contained in:
parent
56104d9a1d
commit
4e11b2b5b5
3 changed files with 2 additions and 6 deletions
|
|
@ -540,6 +540,7 @@ def has_player(accessing_obj, accessed_obj, *args, **kwargs):
|
|||
This is a useful lock for traverse-locking Exits to restrain NPC
|
||||
mobiles from moving outside their areas.
|
||||
"""
|
||||
print "lock:", accessing_obj, accessed_obj, accessing_obj.has_player
|
||||
return hasattr(accessing_obj, "has_player") and accessing_obj.has_player
|
||||
|
||||
def serversetting(accessing_obj, accessed_obj, *args, **kwargs):
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue