Added IN_GAME_ERRORS setting for convenient debugging during development (False by default)
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3 changed files with 106 additions and 39 deletions
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@ -23,6 +23,9 @@ import sys
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# This is the name of your game. Make it catchy!
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SERVERNAME = "Evennia"
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# Lockdown mode will cut off the game from any external connections
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# and only allow connections from localhost. Requires a cold reboot.
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LOCKDOWN_MODE = False
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# Activate telnet service
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TELNET_ENABLED = True
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# A list of ports the Evennia telnet server listens on Can be one or many.
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@ -204,6 +207,11 @@ MAX_CONNECTION_RATE = 2
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MAX_COMMAND_RATE = 80
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# The warning to echo back to users if they send commands too fast
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COMMAND_RATE_WARNING ="You entered commands too fast. Wait a moment and try again."
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# If this is true, errors and tracebacks from the engine will be
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# echoed as text in-game as well as to the log. This can speed up
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# debugging. Showing full tracebacks to regular users could be a
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# security problem - this should *not* be active in a production game!
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IN_GAME_ERRORS = False
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######################################################################
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# Evennia Database config
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