Even more death and destruction. A lot more stuff moved to src/. A lot more bugs probably introduced.
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28 changed files with 45 additions and 38 deletions
130
src/commands/privileged.py
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130
src/commands/privileged.py
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from apps.objects.models import Object
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import defines_global
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import functions_general
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from src import ansi
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"""
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This file contains commands that require special permissions to use. These
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are generally @-prefixed commands, but there are exceptions.
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"""
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def cmd_reload(cdat):
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"""
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Reloads all modules.
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"""
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session = cdat['session']
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server = session.server.reload(session)
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def cmd_boot(cdat):
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"""
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Boot a player object from the server.
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"""
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session = cdat['session']
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pobject = session.get_pobject()
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args = cdat['uinput']['splitted'][1:]
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eq_args = ' '.join(args).split('=')
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searchstring = ''.join(eq_args[0])
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switches = cdat['uinput']['root_chunk'][1:]
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switch_quiet = False
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switch_port = False
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if not pobject.is_staff():
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session.msg("You do not have permission to do that.")
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return
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if "quiet" in switches:
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switch_quiet = True
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if "port" in switches:
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switch_port = True
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if len(args) == 0:
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session.msg("Who would you like to boot?")
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return
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else:
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boot_list = []
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if switch_port:
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sessions = session_mgr.get_session_list(True)
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for sess in sessions:
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if sess.getClientAddress()[1] == int(searchstring):
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boot_list.append(sess)
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# We're done here
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break
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else:
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# Grab the objects that match
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objs = Objects.object.global_object_name_search(searchstring)
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if len(objs) < 1:
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session.msg("Who would you like to boot?")
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return
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if not objs[0].is_player():
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session.msg("You can only boot players.")
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return
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if not pobject.controls_other(objs[0]):
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if objs[0].is_superuser():
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session.msg("You cannot boot a Wizard.")
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return
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else:
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session.msg("You do not have permission to boot that player.")
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return
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if objs[0].is_connected_plr():
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boot_list.append(session_mgr.session_from_object(objs[0]))
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for boot in boot_list:
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if not switch_quiet:
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boot.msg("You have been disconnected by %s." % (pobject.name))
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boot.disconnectClient()
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session_mgr.remove_session(boot)
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return
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def cmd_newpassword(cdat):
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"""
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Set a player's password.
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"""
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session = cdat['session']
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pobject = session.get_pobject()
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args = cdat['uinput']['splitted'][1:]
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eq_args = ' '.join(args).split('=')
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searchstring = ''.join(eq_args[0])
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newpass = ''.join(eq_args[1:])
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if len(args) == 0:
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session.msg("What player's password do you want to change")
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return
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if len(newpass) == 0:
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session.msg("You must supply a new password.")
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return
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target_obj = Objects.object.standard_plr_objsearch(session, searchstring)
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# Use standard_plr_objsearch to handle duplicate/nonexistant results.
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if not target_obj:
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return
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if not target_obj.is_player():
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session.msg("You can only change passwords on players.")
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elif not pobject.controls_other(target_obj):
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session.msg("You do not control %s." % (target_obj.get_name(),))
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else:
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uaccount = target_obj.get_user_account()
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if len(newpass) == 0:
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uaccount.set_password()
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else:
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uaccount.set_password(newpass)
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uaccount.save()
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session.msg("%s - PASSWORD set." % (target_obj.get_name(),))
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target_obj.emit_to("%s has changed your password." % (pobject.get_name(show_dbref=False),))
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def cmd_shutdown(cdat):
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"""
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Shut the server down gracefully.
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"""
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session = cdat['session']
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server = cdat['server']
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pobject = session.get_pobject()
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session.msg('Shutting down...')
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print 'Server shutdown by %s' % (pobject.get_name(show_dbref=False),)
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server.shutdown()
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