Updated reST documentation.
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@ -17,7 +17,7 @@ and running a text-based massively-multiplayer game
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your very own. You might just be starting to think about it, or you
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might have lugged around that *perfect* game in your mind for years ...
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you know *just* how good it would be, if you could only make it come to
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reality. We know how you feel. That is, after all why Evennia came to
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reality. We know how you feel. That is, after all, why Evennia came to
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be.
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Evennia is in principle a MUD-building system: a bare-bones Python
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@ -33,11 +33,11 @@ will in that case all be optional.
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What we *do* however, is to provide a solid foundation for all the
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boring database, networking, and behind-the-scenes administration stuff
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that all online games need whether they like it or not. Evennia is by
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default *fully persistent*, that means things you drop on the ground
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somewhere will still be there a dozen server reboots later. Through
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Django, we support a large variety of different database systems (the
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default of which is created for you automatically).
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that all online games need whether they like it or not. Evennia is
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*fully persistent*, that means things you drop on the ground somewhere
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will still be there a dozen server reboots later. Through Django we
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support a large variety of different database systems (a database is
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created for you automatically if you use the defaults).
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Using the full power of Python throughout the server offers some
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distinct advantages. All your coding, from object definitions and custom
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@ -104,11 +104,11 @@ manual <http://code.google.com/p/evennia/wiki/Index>`_ with lots of
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examples. But while Python is a relatively easy programming language, it
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still represents a learning curve if you are new to programming. You
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should probably sit down with a Python beginner's
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`tutorial <http://docs.python.org/tutorial/tutorial>`_ (there are plenty
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of them on the web if you look around) so you at least know know what
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you are seeing. To efficiently code your dream game in Evennia you don't
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need to be a Python guru, but you do need to be able to read example
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code containing at least these basic Python features:
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`tutorial <http://docs.python.org/tutorial/>`_ (there are plenty of them
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on the web if you look around) so you at least know what you are seeing.
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To efficiently code your dream game in Evennia you don't need to be a
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Python guru, but you do need to be able to read example code containing
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at least these basic Python features:
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- Importing python modules
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- Using variables, `conditional
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