Multiple fixes to ev and utils:
Made utils.variable_from_module more generic (it can now load pretty much any form of module it's given and also supports searching and returning multiple variables). Removed the variable-load functionality from utils.load_module; this is now purely a loader - use variable_from_module instead. I found out that one couldn't import from src.commands.default due to the __init__ file being restrictive for the sake of the ev API. Removed that and instead imported the default commands into ev.py with the help of utils.variable_from_module instead. Some more fixes in ev followed on this.
This commit is contained in:
parent
3306e36d82
commit
4678234e9a
11 changed files with 211 additions and 188 deletions
96
ev.py
96
ev.py
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@ -2,21 +2,18 @@
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Central API for the Evennia MUD/MUX/MU* creation system.
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Central API for the Evennia MUD/MUX/MU* creation system.
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This basically a set of shortcuts to the main modules in src/. Import this from your code or
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This is basically a set of shortcuts for accessing things in src/ with less boiler plate.
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explore it interactively from a python shell.
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Import this from your code or explore it interactively from a python shell.
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Notes:
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Notes:
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1) You should import things explicitly from the root of this module - you can not use
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1) You should import things explicitly from the root of this module - you can not use
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dot-notation to import deeper. Hence, to access a default command, you can do the
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dot-notation to import deeper. Hence, to access a default command, you can do
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following:
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import ev
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import ev
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ev.default_cmds.CmdLook
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ev.default_cmds.CmdLook
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or
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or
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from ev import default_cmds
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from ev import default_cmds
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default_cmds.CmdLook
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default_cmds.CmdLook
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But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will
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But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will
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not work since default_cmds is a property on the "ev" module, not a module of its own.
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not work since default_cmds is a property on the "ev" module, not a module of its own.
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@ -38,34 +35,48 @@ Notes:
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some more error checking.
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some more error checking.
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5) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
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5) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
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settings. Note that you cannot change settings from here in a meaningful way, you need to update
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settings. Note that this is for viewing only - you cannot *change* settings from here in a meaningful
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game/settings.py and restart the server.
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way but have to update game/settings.py and restart the server.
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6) The API accesses all relevant and most-neeeded functions/classes from src/, but might not
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6) The API accesses all relevant and most-neeeded functions/classes from src/ but might not
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always include all helper-functions referenced from each such entity. To get to those, access
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always include all helper-functions referenced from each such entity. To get to those, access
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the modules in src/ directly. You can always do this anyway, if you do not want to go through
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the modules in src/ directly. You can always do this anyway, if you do not want to go through
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this API.
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this API.
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"""
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"""
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import sys, os
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import sys, os
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######################################################################
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# set Evennia version in __version__ property
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######################################################################
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try:
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f = open(os.path.dirname(os.path.abspath(__file__)) + os.sep + "VERSION", 'r')
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__version__ = "Evennia %s-r%s" % (f.read().strip(), os.popen("hg id -i").read().strip())
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f.close()
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del f
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except IOError:
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__version__ = "Evennia (unknown version)"
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######################################################################
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######################################################################
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# Stop erroneous direct run (would give a traceback since django is
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# Stop erroneous direct run (would give a traceback since django is
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# not yet initialized)
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# not yet initialized)
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######################################################################
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######################################################################
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if __name__ == "__main__":
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if __name__ == "__main__":
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info = __doc__ + \
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print \
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"""
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"""
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| This module gives access to Evennia's programming API. It should
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Evennia MU* creation system (%s)
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| not be run on its own, but be imported and accessed as described
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| above.
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This module gives access to Evennia's API (Application Programming
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Interface). It should *not* be run on its own, but be imported and
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| To start the Evennia server, see game/manage.py and game/evennia.py.
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accessed from your code or explored interactively from a Python
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| More help can be found at http://www.evennia.com.
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shell.
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"""
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print info
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For help configuring and starting the Evennia server, see the
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INSTALL file. More help can be found at http://www.evennia.com.
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""" % __version__
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sys.exit()
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sys.exit()
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######################################################################
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######################################################################
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@ -79,18 +90,6 @@ from game import settings
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setup_environ(settings)
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setup_environ(settings)
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del setup_environ
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del setup_environ
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from django.conf import settings as settings_full
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from django.conf import settings as settings_full
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######################################################################
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# set Evennia version in __version__ property
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######################################################################
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try:
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f = open(os.path.dirname(os.path.abspath(__file__)) + os.sep + "VERSION", 'r')
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__version__ = "Evennia %s-r%s" % (f.read().strip(), os.popen("hg id -i").read().strip())
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f.close()
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del f
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except IOError:
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__version__ = "Evennia (unknown version)"
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del sys, os
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del sys, os
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######################################################################
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######################################################################
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@ -110,7 +109,7 @@ from src.players.models import PlayerDB, PlayerAttribute, PlayerNick
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# commands
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# commands
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from src.commands.command import Command
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from src.commands.command import Command
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from src.commands.cmdset import CmdSet
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from src.commands.cmdset import CmdSet
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from src.commands import default as default_cmds
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# (default_cmds is created below)
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# locks
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# locks
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from src.locks import lockfuncs
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from src.locks import lockfuncs
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@ -175,6 +174,37 @@ class DBmanagers(object):
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managers = DBmanagers()
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managers = DBmanagers()
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del DBmanagers
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del DBmanagers
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class DefaultCmds(object):
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"""
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This container holds direct shortcuts to all default commands in
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Evennia.
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"""
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from src.commands.default.cmdset_default import DefaultCmdSet
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from src.commands.default.cmdset_ooc import OOCCmdSet
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from src.commands.default.cmdset_unloggedin import UnloggedinCmdSet
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from src.commands.default.muxcommand import MuxCommand
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def __init__(self):
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"populate the object with commands"
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def add_cmds(module):
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"helper method for populating this object with cmds"
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cmdlist = utils.variable_from_module(module, module.__all__)
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self.__dict__.update(dict([(c.__name__, c) for c in cmdlist]))
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from src.commands.default import admin, batchprocess, building, comms, general, help, system, unloggedin
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add_cmds(building)
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add_cmds(batchprocess)
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add_cmds(building)
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add_cmds(comms)
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add_cmds(general)
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add_cmds(help)
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add_cmds(system)
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add_cmds(unloggedin)
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default_cmds = DefaultCmds()
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del DefaultCmds
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class SystemCmds(object):
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class SystemCmds(object):
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"""
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"""
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Creating commands with keys set to these constants will make
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Creating commands with keys set to these constants will make
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# This decides which command parser is to be used.
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# This decides which command parser is to be used.
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# You have to restart the server for changes to take effect.
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# You have to restart the server for changes to take effect.
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_COMMAND_PARSER = utils.mod_import(*settings.COMMAND_PARSER.rsplit('.', 1))
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_COMMAND_PARSER = utils.variable_from_module(*settings.COMMAND_PARSER.rsplit('.', 1))
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# System command names - import these variables rather than trying to
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# System command names - import these variables rather than trying to
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# remember the actual string constants. If not defined, Evennia
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# remember the actual string constants. If not defined, Evennia
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@ -1,27 +1,4 @@
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"""
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"""
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Groups all default commands for access from the API.
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This package contains all default commands of Evennia, grouped after category.
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To use via ev API, import this module with
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from ev import default_cmds,
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you can then access the command classes as members of default_cmds.
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"""
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"""
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from src.commands.default.cmdset_default import DefaultCmdSet
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from src.commands.default.cmdset_ooc import OOCCmdSet
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from src.commands.default.cmdset_unloggedin import UnloggedinCmdSet
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from src.commands.default.muxcommand import MuxCommand
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from src.commands.default.admin import *
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from src.commands.default.batchprocess import *
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from src.commands.default.building import *
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from src.commands.default.comms import *
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from src.commands.default.general import *
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from src.commands.default.help import *
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from src.commands.default import syscommands
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from src.commands.default.system import *
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from src.commands.default.unloggedin import *
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del cmdset_default, cmdset_ooc, cmdset_unloggedin, muxcommand
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del admin, batchprocess, building, comms, general,
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del help, system, unloggedin
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@ -35,9 +35,6 @@ class DefaultCmdSet(CmdSet):
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self.add(help.CmdSetHelp())
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self.add(help.CmdSetHelp())
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# System commands
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# System commands
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self.add(system.CmdReload())
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self.add(system.CmdReset())
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self.add(system.CmdShutdown())
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self.add(system.CmdPy())
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self.add(system.CmdPy())
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self.add(system.CmdScripts())
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self.add(system.CmdScripts())
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self.add(system.CmdObjects())
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self.add(system.CmdObjects())
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@ -51,9 +48,7 @@ class DefaultCmdSet(CmdSet):
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self.add(admin.CmdBoot())
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self.add(admin.CmdBoot())
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self.add(admin.CmdBan())
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self.add(admin.CmdBan())
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self.add(admin.CmdUnban())
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self.add(admin.CmdUnban())
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self.add(admin.CmdDelPlayer())
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self.add(admin.CmdEmit())
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self.add(admin.CmdEmit())
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self.add(admin.CmdNewPassword())
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self.add(admin.CmdPerm())
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self.add(admin.CmdPerm())
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self.add(admin.CmdWall())
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self.add(admin.CmdWall())
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@ -6,7 +6,7 @@ a Player object as caller rather than a Character.
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"""
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"""
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from src.commands.cmdset import CmdSet
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from src.commands.cmdset import CmdSet
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from src.commands.default import help, comms, general, admin
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from src.commands.default import help, comms, general, admin, system
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class OOCCmdSet(CmdSet):
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class OOCCmdSet(CmdSet):
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"""
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"""
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@ -19,7 +19,7 @@ class OOCCmdSet(CmdSet):
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def at_cmdset_creation(self):
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def at_cmdset_creation(self):
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"Populates the cmdset"
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"Populates the cmdset"
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# general commands
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# General commands
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self.add(general.CmdOOCLook())
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self.add(general.CmdOOCLook())
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self.add(general.CmdIC())
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self.add(general.CmdIC())
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self.add(general.CmdOOC())
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self.add(general.CmdOOC())
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@ -27,11 +27,15 @@ class OOCCmdSet(CmdSet):
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self.add(general.CmdQuit())
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self.add(general.CmdQuit())
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self.add(general.CmdPassword())
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self.add(general.CmdPassword())
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# help command
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# Help command
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self.add(help.CmdHelp())
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self.add(help.CmdHelp())
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# admin commands
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# system commands
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self.add(admin.CmdBoot())
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self.add(system.CmdReload())
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self.add(system.CmdReset())
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self.add(system.CmdShutdown())
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# Admin commands
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self.add(admin.CmdDelPlayer())
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self.add(admin.CmdDelPlayer())
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self.add(admin.CmdNewPassword())
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self.add(admin.CmdNewPassword())
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@ -15,7 +15,7 @@ __all__ = ("CmdHome", "CmdLook", "CmdPassword", "CmdNick",
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"CmdSay", "CmdPose", "CmdEncoding", "CmdAccess",
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"CmdSay", "CmdPose", "CmdEncoding", "CmdAccess",
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"CmdOOCLook", "CmdIC", "CmdOOC")
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"CmdOOCLook", "CmdIC", "CmdOOC")
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AT_SEARCH_RESULT = utils.mod_import(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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AT_SEARCH_RESULT = utils.variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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BASE_PLAYER_TYPECLASS = settings.BASE_PLAYER_TYPECLASS
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BASE_PLAYER_TYPECLASS = settings.BASE_PLAYER_TYPECLASS
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class CmdHome(MuxCommand):
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class CmdHome(MuxCommand):
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@ -14,7 +14,7 @@ __all__ = ("ObjectManager",)
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# Try to use a custom way to parse id-tagged multimatches.
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# Try to use a custom way to parse id-tagged multimatches.
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_AT_MULTIMATCH_INPUT = utils.mod_import(*settings.SEARCH_AT_MULTIMATCH_INPUT.rsplit('.', 1))
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_AT_MULTIMATCH_INPUT = utils.variable_from_module(*settings.SEARCH_AT_MULTIMATCH_INPUT.rsplit('.', 1))
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class ObjectManager(TypedObjectManager):
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class ObjectManager(TypedObjectManager):
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"""
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"""
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@ -28,12 +28,12 @@ from src.commands.cmdsethandler import CmdSetHandler
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from src.commands import cmdhandler
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from src.commands import cmdhandler
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from src.scripts.scripthandler import ScriptHandler
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from src.scripts.scripthandler import ScriptHandler
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from src.utils import logger
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from src.utils import logger
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from src.utils.utils import make_iter, to_unicode, mod_import
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from src.utils.utils import make_iter, to_unicode, variable_from_module
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#__all__ = ("ObjAttribute", "Alias", "ObjectNick", "ObjectDB")
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#__all__ = ("ObjAttribute", "Alias", "ObjectNick", "ObjectDB")
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_AT_SEARCH_RESULT = mod_import(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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_AT_SEARCH_RESULT = variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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_GA = object.__getattribute__
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_GA = object.__getattribute__
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_SA = object.__setattr__
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_SA = object.__setattr__
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@ -55,7 +55,7 @@ from src.commands import cmdhandler
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|
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__all__ = ("PlayerAttribute", "PlayerNick", "PlayerDB")
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__all__ = ("PlayerAttribute", "PlayerNick", "PlayerDB")
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_AT_SEARCH_RESULT = utils.mod_import(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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_AT_SEARCH_RESULT = utils.variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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#------------------------------------------------------------
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#------------------------------------------------------------
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#
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#
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|
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||||||
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@ -268,7 +268,7 @@ if __name__ == '__main__':
|
||||||
except AttributeError:
|
except AttributeError:
|
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# use default
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# use default
|
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action_modpath = "src.utils.dummyrunner_actions"
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action_modpath = "src.utils.dummyrunner_actions"
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actions = utils.mod_import(action_modpath, "ACTIONS")
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actions = utils.variable_from_module(action_modpath, "ACTIONS")
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|
|
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print "Connecting %i dummy client(s) to port %i using a %i second timestep ... " % (nclients, port, timestep)
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print "Connecting %i dummy client(s) to port %i using a %i second timestep ... " % (nclients, port, timestep)
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t0 = time.time()
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t0 = time.time()
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|
|
@ -7,7 +7,7 @@ be of use when designing your own game.
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|
|
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"""
|
"""
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from inspect import ismodule
|
from inspect import ismodule
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import os, sys, imp
|
import os, sys, imp, types
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import textwrap
|
import textwrap
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import datetime
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import datetime
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import random
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import random
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|
|
@ -538,11 +538,19 @@ def has_parent(basepath, obj):
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||||||
# instance. Not sure if one should defend against this.
|
# instance. Not sure if one should defend against this.
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def mod_import(mod_path, propname=None):
|
def mod_import(module):
|
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"""
|
"""
|
||||||
Takes filename of a module (a python path or a full pathname)
|
A generic Python module loader.
|
||||||
and imports it. If property is given, return the named
|
|
||||||
property from this module instead of the module itself.
|
Args:
|
||||||
|
module - this can be either a Python path (dot-notation like src.objects.models),
|
||||||
|
an absolute path (e.g. /home/eve/evennia/src/objects.models.py)
|
||||||
|
or an already import module object (e.g. models)
|
||||||
|
Returns:
|
||||||
|
an imported module. If the input argument was already a model, this is returned as-is,
|
||||||
|
otherwise the path is parsed and imported.
|
||||||
|
Error:
|
||||||
|
returns None. The error is also logged.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
def log_trace(errmsg=None):
|
def log_trace(errmsg=None):
|
||||||
|
|
@ -567,74 +575,83 @@ def mod_import(mod_path, propname=None):
|
||||||
for line in errmsg.splitlines():
|
for line in errmsg.splitlines():
|
||||||
log.msg('[EE] %s' % line)
|
log.msg('[EE] %s' % line)
|
||||||
|
|
||||||
if not mod_path:
|
if not module:
|
||||||
return None
|
return None
|
||||||
# first try to import as a python path
|
|
||||||
try:
|
|
||||||
mod = __import__(mod_path, fromlist=["None"])
|
|
||||||
except ImportError:
|
|
||||||
|
|
||||||
# try absolute path import instead
|
|
||||||
|
|
||||||
if not os.path.isabs(mod_path):
|
|
||||||
mod_path = os.path.abspath(mod_path)
|
|
||||||
path, filename = mod_path.rsplit(os.path.sep, 1)
|
|
||||||
modname = filename.rstrip('.py')
|
|
||||||
|
|
||||||
|
if type(module) == types.ModuleType:
|
||||||
|
# if this is already a module, we are done
|
||||||
|
mod = module
|
||||||
|
else:
|
||||||
|
# first try to import as a python path
|
||||||
try:
|
try:
|
||||||
result = imp.find_module(modname, [path])
|
mod = __import__(module, fromlist=["None"])
|
||||||
except ImportError:
|
except ImportError:
|
||||||
log_trace("Could not find module '%s' (%s.py) at path '%s'" % (modname, modname, path))
|
|
||||||
return
|
|
||||||
try:
|
|
||||||
mod = imp.load_module(modname, *result)
|
|
||||||
except ImportError:
|
|
||||||
log_trace("Could not find or import module %s at path '%s'" % (modname, path))
|
|
||||||
mod = None
|
|
||||||
# we have to close the file handle manually
|
|
||||||
result[0].close()
|
|
||||||
|
|
||||||
if mod and propname:
|
# try absolute path import instead
|
||||||
# we have a module, extract the sought property from it.
|
|
||||||
try:
|
if not os.path.isabs(module):
|
||||||
mod_prop = mod.__dict__[to_str(propname)]
|
module = os.path.abspath(module)
|
||||||
except KeyError:
|
path, filename = module.rsplit(os.path.sep, 1)
|
||||||
log_trace("Could not import property '%s' from module %s." % (propname, mod_path))
|
modname = filename.rstrip('.py')
|
||||||
return None
|
|
||||||
return mod_prop
|
try:
|
||||||
|
result = imp.find_module(modname, [path])
|
||||||
|
except ImportError:
|
||||||
|
log_trace("Could not find module '%s' (%s.py) at path '%s'" % (modname, modname, path))
|
||||||
|
return
|
||||||
|
try:
|
||||||
|
mod = imp.load_module(modname, *result)
|
||||||
|
except ImportError:
|
||||||
|
log_trace("Could not find or import module %s at path '%s'" % (modname, path))
|
||||||
|
mod = None
|
||||||
|
# we have to close the file handle manually
|
||||||
|
result[0].close()
|
||||||
return mod
|
return mod
|
||||||
|
|
||||||
def variable_from_module(modpath, variable=None, default=None):
|
def variable_from_module(module, variable=None, default=None):
|
||||||
"""
|
"""
|
||||||
Retrieve a variable from a module. The variable must be defined
|
Retrieve a variable or list of variables from a module. The variable(s) must be defined
|
||||||
globally in the module. If no variable is given, a random variable
|
globally in the module. If no variable is given (or a list entry is None), a random variable
|
||||||
is returned from the module.
|
is extracted from the module.
|
||||||
|
|
||||||
If module cannot be imported or given variable not found, default
|
If module cannot be imported or given variable not found, default
|
||||||
is returned.
|
is returned.
|
||||||
"""
|
|
||||||
if not modpath:
|
|
||||||
return default
|
|
||||||
try:
|
|
||||||
mod = __import__(modpath, fromlist=["None"])
|
|
||||||
except ImportError:
|
|
||||||
return default
|
|
||||||
if variable:
|
|
||||||
# try to pick a named variable
|
|
||||||
return mod.__dict__.get(variable, default)
|
|
||||||
else:
|
|
||||||
# random selection
|
|
||||||
mvars = [val for key, val in mod.__dict__.items() if not (key.startswith("_") or ismodule(val))]
|
|
||||||
return mvars and random.choice(mvars)
|
|
||||||
|
|
||||||
def string_from_module(modpath, variable=None, default=None):
|
Args:
|
||||||
|
module (string or module)- python path, absolute path or a module
|
||||||
|
variable (string or iterable) - single variable name or iterable of variable names to extract
|
||||||
|
default (string) - default value to use if a variable fails to be extracted.
|
||||||
|
Returns:
|
||||||
|
a single value or a list of values depending on the type of 'variable' argument. Errors in lists
|
||||||
|
are replaced by the 'default' argument."""
|
||||||
|
|
||||||
|
if not module:
|
||||||
|
return default
|
||||||
|
mod = mod_import(module)
|
||||||
|
|
||||||
|
result = []
|
||||||
|
for var in make_iter(variable):
|
||||||
|
if var:
|
||||||
|
# try to pick a named variable
|
||||||
|
result.append(mod.__dict__.get(var, default))
|
||||||
|
else:
|
||||||
|
# random selection
|
||||||
|
mvars = [val for key, val in mod.__dict__.items() if not (key.startswith("_") or ismodule(val))]
|
||||||
|
result.append((mvars and random.choice(mvars)) or default)
|
||||||
|
if len(result) == 1:
|
||||||
|
return result[0]
|
||||||
|
return result
|
||||||
|
|
||||||
|
def string_from_module(module, variable=None, default=None):
|
||||||
"""
|
"""
|
||||||
This is a wrapper for variable_from_module that requires return
|
This is a wrapper for variable_from_module that requires return
|
||||||
value to be a string to pass. It's primarily used by login screen.
|
value to be a string to pass. It's primarily used by login screen.
|
||||||
"""
|
"""
|
||||||
val = variable_from_module(modpath, variable=variable, default=default)
|
val = variable_from_module(module, variable=variable, default=default)
|
||||||
if isinstance(val, basestring):
|
if isinstance(val, basestring):
|
||||||
return val
|
return val
|
||||||
|
elif is_iter(val):
|
||||||
|
return [(isinstance(v, basestring) and v or default) for v in val]
|
||||||
return default
|
return default
|
||||||
|
|
||||||
def init_new_player(player):
|
def init_new_player(player):
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue