Multiple fixes to ev and utils:
Made utils.variable_from_module more generic (it can now load pretty much any form of module it's given and also supports searching and returning multiple variables). Removed the variable-load functionality from utils.load_module; this is now purely a loader - use variable_from_module instead. I found out that one couldn't import from src.commands.default due to the __init__ file being restrictive for the sake of the ev API. Removed that and instead imported the default commands into ev.py with the help of utils.variable_from_module instead. Some more fixes in ev followed on this.
This commit is contained in:
parent
3306e36d82
commit
4678234e9a
11 changed files with 211 additions and 188 deletions
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@ -47,7 +47,7 @@ __all__ = ("cmdhandler",)
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# This decides which command parser is to be used.
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# You have to restart the server for changes to take effect.
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_COMMAND_PARSER = utils.mod_import(*settings.COMMAND_PARSER.rsplit('.', 1))
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_COMMAND_PARSER = utils.variable_from_module(*settings.COMMAND_PARSER.rsplit('.', 1))
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# System command names - import these variables rather than trying to
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# remember the actual string constants. If not defined, Evennia
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@ -1,27 +1,4 @@
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"""
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Groups all default commands for access from the API.
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To use via ev API, import this module with
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from ev import default_cmds,
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you can then access the command classes as members of default_cmds.
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This package contains all default commands of Evennia, grouped after category.
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"""
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from src.commands.default.cmdset_default import DefaultCmdSet
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from src.commands.default.cmdset_ooc import OOCCmdSet
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from src.commands.default.cmdset_unloggedin import UnloggedinCmdSet
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from src.commands.default.muxcommand import MuxCommand
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from src.commands.default.admin import *
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from src.commands.default.batchprocess import *
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from src.commands.default.building import *
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from src.commands.default.comms import *
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from src.commands.default.general import *
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from src.commands.default.help import *
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from src.commands.default import syscommands
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from src.commands.default.system import *
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from src.commands.default.unloggedin import *
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del cmdset_default, cmdset_ooc, cmdset_unloggedin, muxcommand
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del admin, batchprocess, building, comms, general,
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del help, system, unloggedin
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@ -35,9 +35,6 @@ class DefaultCmdSet(CmdSet):
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self.add(help.CmdSetHelp())
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# System commands
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self.add(system.CmdReload())
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self.add(system.CmdReset())
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self.add(system.CmdShutdown())
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self.add(system.CmdPy())
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self.add(system.CmdScripts())
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self.add(system.CmdObjects())
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@ -51,9 +48,7 @@ class DefaultCmdSet(CmdSet):
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self.add(admin.CmdBoot())
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self.add(admin.CmdBan())
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self.add(admin.CmdUnban())
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self.add(admin.CmdDelPlayer())
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self.add(admin.CmdEmit())
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self.add(admin.CmdNewPassword())
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self.add(admin.CmdPerm())
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self.add(admin.CmdWall())
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@ -6,20 +6,20 @@ a Player object as caller rather than a Character.
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"""
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from src.commands.cmdset import CmdSet
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from src.commands.default import help, comms, general, admin
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from src.commands.default import help, comms, general, admin, system
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class OOCCmdSet(CmdSet):
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"""
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Implements the player command set.
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"""
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key = "DefaultOOC"
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priority = -5
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def at_cmdset_creation(self):
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"Populates the cmdset"
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# general commands
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# General commands
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self.add(general.CmdOOCLook())
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self.add(general.CmdIC())
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self.add(general.CmdOOC())
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@ -27,11 +27,15 @@ class OOCCmdSet(CmdSet):
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self.add(general.CmdQuit())
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self.add(general.CmdPassword())
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# help command
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# Help command
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self.add(help.CmdHelp())
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# admin commands
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self.add(admin.CmdBoot())
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# system commands
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self.add(system.CmdReload())
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self.add(system.CmdReset())
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self.add(system.CmdShutdown())
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# Admin commands
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self.add(admin.CmdDelPlayer())
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self.add(admin.CmdNewPassword())
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@ -15,7 +15,7 @@ __all__ = ("CmdHome", "CmdLook", "CmdPassword", "CmdNick",
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"CmdSay", "CmdPose", "CmdEncoding", "CmdAccess",
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"CmdOOCLook", "CmdIC", "CmdOOC")
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AT_SEARCH_RESULT = utils.mod_import(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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AT_SEARCH_RESULT = utils.variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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BASE_PLAYER_TYPECLASS = settings.BASE_PLAYER_TYPECLASS
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class CmdHome(MuxCommand):
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@ -14,7 +14,7 @@ __all__ = ("ObjectManager",)
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# Try to use a custom way to parse id-tagged multimatches.
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_AT_MULTIMATCH_INPUT = utils.mod_import(*settings.SEARCH_AT_MULTIMATCH_INPUT.rsplit('.', 1))
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_AT_MULTIMATCH_INPUT = utils.variable_from_module(*settings.SEARCH_AT_MULTIMATCH_INPUT.rsplit('.', 1))
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class ObjectManager(TypedObjectManager):
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"""
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@ -28,12 +28,12 @@ from src.commands.cmdsethandler import CmdSetHandler
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from src.commands import cmdhandler
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from src.scripts.scripthandler import ScriptHandler
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from src.utils import logger
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from src.utils.utils import make_iter, to_unicode, mod_import
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from src.utils.utils import make_iter, to_unicode, variable_from_module
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#__all__ = ("ObjAttribute", "Alias", "ObjectNick", "ObjectDB")
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_AT_SEARCH_RESULT = mod_import(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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_AT_SEARCH_RESULT = variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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_GA = object.__getattribute__
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_SA = object.__setattr__
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@ -55,7 +55,7 @@ from src.commands import cmdhandler
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__all__ = ("PlayerAttribute", "PlayerNick", "PlayerDB")
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_AT_SEARCH_RESULT = utils.mod_import(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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_AT_SEARCH_RESULT = utils.variable_from_module(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
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#------------------------------------------------------------
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#
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@ -6,13 +6,13 @@ an Evennia game. It will launch any number of fake clients. These
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clients will log into the server and start doing random operations.
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Customizing and weighing these operations differently depends on
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which type of game is tested. The module contains a testing module
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for plain Evennia.
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for plain Evennia.
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Please note that you shouldn't run this on a production server!
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Launch the program without any arguments or options to see a
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full step-by-step setup help.
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Please note that you shouldn't run this on a production server!
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Launch the program without any arguments or options to see a
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full step-by-step setup help.
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Basically (for testing default Evennia):
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Basically (for testing default Evennia):
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- Use an empty/testing database.
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- set PERMISSION_PLAYER_DEFAULT = "Builders"
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@ -22,7 +22,7 @@ Basically (for testing default Evennia):
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If you want to customize the runner's client actions
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(because you changed the cmdset or needs to better
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match your use cases or add more actions), you can
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change which actions by adding a path to
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change which actions by adding a path to
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DUMMYRUNNER_ACTIONS_MODULE = <path.to.your.module>
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@ -31,13 +31,13 @@ for instructions on how to define this module.
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"""
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import os, sys, time, random
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import os, sys, time, random
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from optparse import OptionParser
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from twisted.conch import telnet
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from twisted.internet import reactor, protocol
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# from twisted.application import internet, service
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# from twisted.web import client
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from twisted.internet.task import LoopingCall
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from twisted.internet.task import LoopingCall
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# Tack on the root evennia directory to the python path and initialize django settings
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
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@ -49,7 +49,7 @@ from django.conf import settings
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from src.utils import utils
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HELPTEXT = """
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DO NOT RUN THIS ON A PRODUCTION SERVER! USE A CLEAN/TESTING DATABASE!
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DO NOT RUN THIS ON A PRODUCTION SERVER! USE A CLEAN/TESTING DATABASE!
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This stand-alone program launches dummy telnet clients against a
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running Evennia server. The idea is to mimic real players logging in
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@ -61,28 +61,28 @@ running clients will create new objects and rooms all over the place
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as part of their running, so using a clean/testing database is
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strongly recommended.
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Setup:
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Setup:
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1) setup a fresh/clean database (if using sqlite, just safe-copy
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away your real evennia.db3 file and create a new one with
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manage.py)
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2) in game/settings.py, add
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2) in game/settings.py, add
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PERMISSION_PLAYER_DEFAULT="Builders"
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3a) Start Evennia like normal.
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3a) Start Evennia like normal.
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3b) If you want profiling, start Evennia like this instead:
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python runner.py -S start
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python runner.py -S start
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this will start Evennia under cProfiler with output server.prof.
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4) run this dummy runner:
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4) run this dummy runner:
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python dummyclients.py <nr_of_clients> [timestep] [port]
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Default is to connect one client to port 4000, using a 5 second
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timestep. Increase the number of clients and shorten the
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timestep (minimum is 1s) to further stress the game.
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You can stop the dummy runner with Ctrl-C.
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5) Log on and determine if game remains responsive despite the
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@ -98,12 +98,12 @@ DEFAULT_NCLIENTS = 1
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# time between each 'tick', in seconds, if not set on command
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# line. All launched clients will be called upon to possibly do an
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# action with this frequency.
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DEFAULT_TIMESTEP = 5
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DEFAULT_TIMESTEP = 5
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# Port to use, if not specified on command line
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DEFAULT_PORT = settings.TELNET_PORTS[0]
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# chance of an action happening, per timestep. This helps to
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# spread out usage randomly, like it would be in reality.
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CHANCE_OF_ACTION = 0.1
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CHANCE_OF_ACTION = 0.1
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#------------------------------------------------------------
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#------------------------------------------------------------
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def idcounter():
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"generates subsequent id numbers"
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idcount = 0
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"generates subsequent id numbers"
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idcount = 0
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while True:
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idcount += 1
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idcount += 1
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yield idcount
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OID = idcounter()
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OID = idcounter()
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CID = idcounter()
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def makeiter(obj):
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def makeiter(obj):
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"makes everything iterable"
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if not hasattr(obj, '__iter__'):
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return [obj]
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return obj
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return obj
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#------------------------------------------------------------
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# Client classes
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#------------------------------------------------------------
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class DummyClient(telnet.StatefulTelnetProtocol):
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"""
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Handles connection to a running Evennia server,
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mimicking a real player by sending commands on
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a timer.
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Handles connection to a running Evennia server,
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mimicking a real player by sending commands on
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a timer.
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"""
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def connectionMade(self):
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def connectionMade(self):
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# public properties
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self.cid = CID.next()
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self.cid = CID.next()
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self.istep = 0
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self.exits = [] # exit names created
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self.exits = [] # exit names created
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self.objs = [] # obj names created
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self._actions = self.factory.actions
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#print " ** client %i connected." % self.cid
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reactor.addSystemEventTrigger('before', 'shutdown', self.logout)
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# start client tick
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d = LoopingCall(self.step)
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d.start(self.factory.timestep, now=True).addErrback(self.error)
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def dataReceived(self, data):
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"Echo incoming data to stdout"
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if self._echo_all:
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print data
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def connectionLost(self, reason):
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"loosing the connection"
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#print " ** client %i lost connection." % self.cid
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@ -175,25 +175,25 @@ class DummyClient(telnet.StatefulTelnetProtocol):
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def logout(self):
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"Causes the client to log out of the server. Triggered by ctrl-c signal."
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cmd, report = self._actions[1](self)
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print "client %i %s (%s actions)" % (self.cid, report, self.istep)
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print "client %i %s (%s actions)" % (self.cid, report, self.istep)
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self.sendLine(cmd)
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def step(self):
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"""
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Perform a step. This is called repeatedly by the runner
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and causes the client to issue commands to the server.
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This holds all "intelligence" of the dummy client.
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This holds all "intelligence" of the dummy client.
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"""
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if random.random() > CHANCE_OF_ACTION:
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return
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if self.istep == 0:
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if random.random() > CHANCE_OF_ACTION:
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return
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if self.istep == 0:
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cfunc = self._actions[0]
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else: # random selection using cumulative probabilities
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rand = random.random()
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cfunc = [func for cprob, func in self._actions[2] if cprob >= rand][0]
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# launch the action (don't hide tracebacks)
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cmd, report = cfunc(self)
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# handle the result
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# handle the result
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cmd = "\n".join(makeiter(cmd))
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if self.istep == 0 or self._echo_brief or self._echo_all:
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print "client %i %s" % (self.cid, report)
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@ -205,74 +205,74 @@ class DummyFactory(protocol.ClientFactory):
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def __init__(self, actions, timestep, verbose):
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"Setup the factory base (shared by all clients)"
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self.actions = actions
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self.actions = actions
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self.timestep = timestep
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self.verbose = verbose
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#------------------------------------------------------------
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# Access method:
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# Access method:
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# Starts clients and connects them to a running server.
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#------------------------------------------------------------
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def start_all_dummy_clients(actions, nclients=1, timestep=5, telnet_port=4000, verbose=0):
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# validating and preparing the action tuple
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# make sure the probabilities add up to 1
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pratio = 1.0 / sum(tup[0] for tup in actions[2:])
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flogin, flogout, probs, cfuncs = actions[0], actions[1], [tup[0] * pratio for tup in actions[2:]], [tup[1] for tup in actions[2:]]
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# create cumulative probabilies for the random actions
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# create cumulative probabilies for the random actions
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cprobs = [sum(v for i,v in enumerate(probs) if i<=k) for k in range(len(probs))]
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# rebuild a new, optimized action structure
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actions = (flogin, flogout, zip(cprobs, cfuncs))
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# setting up all clients (they are automatically started)
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factory = DummyFactory(actions, timestep, verbose)
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for i in range(nclients):
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reactor.connectTCP("localhost", telnet_port, factory)
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# start reactor
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# start reactor
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reactor.run()
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#------------------------------------------------------------
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# Command line interface
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# Command line interface
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#------------------------------------------------------------
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if __name__ == '__main__':
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# parsing command line with default vals
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parser = OptionParser(usage="%prog [options] <nclients> [timestep, [port]]",
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parser = OptionParser(usage="%prog [options] <nclients> [timestep, [port]]",
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description="This program requires some preparations to run properly. Start it without any arguments or options for full help.")
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parser.add_option('-v', '--verbose', action='store_const', const=1, dest='verbose',
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parser.add_option('-v', '--verbose', action='store_const', const=1, dest='verbose',
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default=0,help="echo brief description of what clients do every timestep.")
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parser.add_option('-V', '--very-verbose', action='store_const',const=2, dest='verbose',
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parser.add_option('-V', '--very-verbose', action='store_const',const=2, dest='verbose',
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default=0,help="echo all client returns to stdout (hint: use only with nclients=1!)")
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options, args = parser.parse_args()
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options, args = parser.parse_args()
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nargs = len(args)
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nclients = DEFAULT_NCLIENTS
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timestep = DEFAULT_TIMESTEP
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port = DEFAULT_PORT
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try:
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if not args : raise Exception
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if not args : raise Exception
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if nargs > 0: nclients = max(1, int(args[0]))
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if nargs > 1: timestep = max(1, int(args[1]))
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if nargs > 2: port = int(args[2])
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except Exception:
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print HELPTEXT
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sys.exit()
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sys.exit()
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# import the ACTION tuple from a given module
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try:
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try:
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action_modpath = settings.DUMMYRUNNER_ACTIONS_MODULE
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except AttributeError:
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# use default
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action_modpath = "src.utils.dummyrunner_actions"
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actions = utils.mod_import(action_modpath, "ACTIONS")
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actions = utils.variable_from_module(action_modpath, "ACTIONS")
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print "Connecting %i dummy client(s) to port %i using a %i second timestep ... " % (nclients, port, timestep)
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t0 = time.time()
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start_all_dummy_clients(actions, nclients, timestep, port,
|
||||
t0 = time.time()
|
||||
start_all_dummy_clients(actions, nclients, timestep, port,
|
||||
verbose=options.verbose)
|
||||
ttot = time.time() - t0
|
||||
print "... dummy client runner finished after %i seconds." % ttot
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ be of use when designing your own game.
|
|||
|
||||
"""
|
||||
from inspect import ismodule
|
||||
import os, sys, imp
|
||||
import os, sys, imp, types
|
||||
import textwrap
|
||||
import datetime
|
||||
import random
|
||||
|
|
@ -538,11 +538,19 @@ def has_parent(basepath, obj):
|
|||
# instance. Not sure if one should defend against this.
|
||||
return False
|
||||
|
||||
def mod_import(mod_path, propname=None):
|
||||
def mod_import(module):
|
||||
"""
|
||||
Takes filename of a module (a python path or a full pathname)
|
||||
and imports it. If property is given, return the named
|
||||
property from this module instead of the module itself.
|
||||
A generic Python module loader.
|
||||
|
||||
Args:
|
||||
module - this can be either a Python path (dot-notation like src.objects.models),
|
||||
an absolute path (e.g. /home/eve/evennia/src/objects.models.py)
|
||||
or an already import module object (e.g. models)
|
||||
Returns:
|
||||
an imported module. If the input argument was already a model, this is returned as-is,
|
||||
otherwise the path is parsed and imported.
|
||||
Error:
|
||||
returns None. The error is also logged.
|
||||
"""
|
||||
|
||||
def log_trace(errmsg=None):
|
||||
|
|
@ -567,74 +575,83 @@ def mod_import(mod_path, propname=None):
|
|||
for line in errmsg.splitlines():
|
||||
log.msg('[EE] %s' % line)
|
||||
|
||||
if not mod_path:
|
||||
if not module:
|
||||
return None
|
||||
# first try to import as a python path
|
||||
try:
|
||||
mod = __import__(mod_path, fromlist=["None"])
|
||||
except ImportError:
|
||||
|
||||
# try absolute path import instead
|
||||
|
||||
if not os.path.isabs(mod_path):
|
||||
mod_path = os.path.abspath(mod_path)
|
||||
path, filename = mod_path.rsplit(os.path.sep, 1)
|
||||
modname = filename.rstrip('.py')
|
||||
|
||||
if type(module) == types.ModuleType:
|
||||
# if this is already a module, we are done
|
||||
mod = module
|
||||
else:
|
||||
# first try to import as a python path
|
||||
try:
|
||||
result = imp.find_module(modname, [path])
|
||||
mod = __import__(module, fromlist=["None"])
|
||||
except ImportError:
|
||||
log_trace("Could not find module '%s' (%s.py) at path '%s'" % (modname, modname, path))
|
||||
return
|
||||
try:
|
||||
mod = imp.load_module(modname, *result)
|
||||
except ImportError:
|
||||
log_trace("Could not find or import module %s at path '%s'" % (modname, path))
|
||||
mod = None
|
||||
# we have to close the file handle manually
|
||||
result[0].close()
|
||||
|
||||
if mod and propname:
|
||||
# we have a module, extract the sought property from it.
|
||||
try:
|
||||
mod_prop = mod.__dict__[to_str(propname)]
|
||||
except KeyError:
|
||||
log_trace("Could not import property '%s' from module %s." % (propname, mod_path))
|
||||
return None
|
||||
return mod_prop
|
||||
# try absolute path import instead
|
||||
|
||||
if not os.path.isabs(module):
|
||||
module = os.path.abspath(module)
|
||||
path, filename = module.rsplit(os.path.sep, 1)
|
||||
modname = filename.rstrip('.py')
|
||||
|
||||
try:
|
||||
result = imp.find_module(modname, [path])
|
||||
except ImportError:
|
||||
log_trace("Could not find module '%s' (%s.py) at path '%s'" % (modname, modname, path))
|
||||
return
|
||||
try:
|
||||
mod = imp.load_module(modname, *result)
|
||||
except ImportError:
|
||||
log_trace("Could not find or import module %s at path '%s'" % (modname, path))
|
||||
mod = None
|
||||
# we have to close the file handle manually
|
||||
result[0].close()
|
||||
return mod
|
||||
|
||||
def variable_from_module(modpath, variable=None, default=None):
|
||||
def variable_from_module(module, variable=None, default=None):
|
||||
"""
|
||||
Retrieve a variable from a module. The variable must be defined
|
||||
globally in the module. If no variable is given, a random variable
|
||||
is returned from the module.
|
||||
Retrieve a variable or list of variables from a module. The variable(s) must be defined
|
||||
globally in the module. If no variable is given (or a list entry is None), a random variable
|
||||
is extracted from the module.
|
||||
|
||||
If module cannot be imported or given variable not found, default
|
||||
is returned.
|
||||
"""
|
||||
if not modpath:
|
||||
return default
|
||||
try:
|
||||
mod = __import__(modpath, fromlist=["None"])
|
||||
except ImportError:
|
||||
return default
|
||||
if variable:
|
||||
# try to pick a named variable
|
||||
return mod.__dict__.get(variable, default)
|
||||
else:
|
||||
# random selection
|
||||
mvars = [val for key, val in mod.__dict__.items() if not (key.startswith("_") or ismodule(val))]
|
||||
return mvars and random.choice(mvars)
|
||||
|
||||
def string_from_module(modpath, variable=None, default=None):
|
||||
Args:
|
||||
module (string or module)- python path, absolute path or a module
|
||||
variable (string or iterable) - single variable name or iterable of variable names to extract
|
||||
default (string) - default value to use if a variable fails to be extracted.
|
||||
Returns:
|
||||
a single value or a list of values depending on the type of 'variable' argument. Errors in lists
|
||||
are replaced by the 'default' argument."""
|
||||
|
||||
if not module:
|
||||
return default
|
||||
mod = mod_import(module)
|
||||
|
||||
result = []
|
||||
for var in make_iter(variable):
|
||||
if var:
|
||||
# try to pick a named variable
|
||||
result.append(mod.__dict__.get(var, default))
|
||||
else:
|
||||
# random selection
|
||||
mvars = [val for key, val in mod.__dict__.items() if not (key.startswith("_") or ismodule(val))]
|
||||
result.append((mvars and random.choice(mvars)) or default)
|
||||
if len(result) == 1:
|
||||
return result[0]
|
||||
return result
|
||||
|
||||
def string_from_module(module, variable=None, default=None):
|
||||
"""
|
||||
This is a wrapper for variable_from_module that requires return
|
||||
value to be a string to pass. It's primarily used by login screen.
|
||||
"""
|
||||
val = variable_from_module(modpath, variable=variable, default=default)
|
||||
val = variable_from_module(module, variable=variable, default=default)
|
||||
if isinstance(val, basestring):
|
||||
return val
|
||||
elif is_iter(val):
|
||||
return [(isinstance(v, basestring) and v or default) for v in val]
|
||||
return default
|
||||
|
||||
def init_new_player(player):
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue