More whitespace cleanup.

This commit is contained in:
Griatch 2012-03-30 23:57:04 +02:00
parent c0322c9eae
commit 45c5be8468
43 changed files with 1116 additions and 1131 deletions

View file

@ -2,8 +2,8 @@
This module implements the telnet protocol.
This depends on a generic session module that implements
the actual login procedure of the game, tracks
sessions etc.
the actual login procedure of the game, tracks
sessions etc.
"""
@ -11,44 +11,44 @@ from twisted.conch.telnet import Telnet, StatefulTelnetProtocol, IAC, LINEMODE,
from src.server.session import Session
from src.server import ttype, mssp
from src.server.mccp import Mccp, mccp_compress, MCCP
from src.utils import utils, ansi
from src.utils import utils, ansi
class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
"""
Each player connecting over telnet (ie using most traditional mud
clients) gets a telnet protocol instance assigned to them. All
communication between game and player goes through here.
"""
"""
def connectionMade(self):
"""
This is called when the connection is first
established.
"""
This is called when the connection is first
established.
"""
# initialize the session
client_address = self.transport.client
client_address = self.transport.client
self.init_session("telnet", client_address, self.factory.sessionhandler)
# negotiate mccp (data compression)
self.mccp = Mccp(self)
self.mccp = Mccp(self)
# negotiate ttype (client info)
self.ttype = ttype.Ttype(self)
# negotiate mssp (crawler communication)
self.mssp = mssp.Mssp(self)
# add this new connection to sessionhandler so
# the Server becomes aware of it.
self.sessionhandler.connect(self)
def enableRemote(self, option):
# add this new connection to sessionhandler so
# the Server becomes aware of it.
self.sessionhandler.connect(self)
def enableRemote(self, option):
"""
This sets up the options we allow for this protocol.
"""
return (option == LINEMODE or
option == ttype.TTYPE or
option == MCCP or
option == MCCP or
option == mssp.MSSP)
def enableLocal(self, option):
@ -60,18 +60,18 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
def disableLocal(self, option):
if option == MCCP:
self.mccp.no_mccp(option)
return True
return True
else:
return super(TelnetProtocol, self).disableLocal(option)
def connectionLost(self, reason):
"""
This is executed when the connection is lost for
This is executed when the connection is lost for
whatever reason. It can also be called directly, from
the disconnect method
"""
self.sessionhandler.disconnect(self)
"""
self.sessionhandler.disconnect(self)
self.transport.loseConnection()
def dataReceived(self, data):
@ -83,7 +83,7 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
# print "dataRcv:", data,
# try:
# for b in data:
# print ord(b),
# print ord(b),
# print ""
# except Exception, e:
# print str(e) + ":", str(data)
@ -91,19 +91,19 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
if data and data[0] == IAC:
try:
super(TelnetProtocol, self).dataReceived(data)
return
return
except Exception:
pass
StatefulTelnetProtocol.dataReceived(self, data)
def _write(self, data):
"hook overloading the one used in plain telnet"
#print "_write (%s): %s" % (self.state, " ".join(str(ord(c)) for c in data))
#print "_write (%s): %s" % (self.state, " ".join(str(ord(c)) for c in data))
data = data.replace('\n', '\r\n')
super(TelnetProtocol, self)._write(mccp_compress(self, data))
def sendLine(self, line):
"hook overloading the one used by linereceiver"
"hook overloading the one used by linereceiver"
#print "sendLine (%s):\n%s" % (self.state, line)
#escape IAC in line mode, and correctly add \r\n
line += self.delimiter
@ -112,17 +112,17 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
def lineReceived(self, string):
"""
Telnet method called when data is coming in over the telnet
Telnet method called when data is coming in over the telnet
connection. We pass it on to the game engine directly.
"""
"""
self.sessionhandler.data_in(self, string)
# Session hooks
# Session hooks
def disconnect(self, reason=None):
"""
generic hook for the engine to call in order to
generic hook for the engine to call in order to
disconnect this protocol.
"""
if reason:
@ -131,25 +131,25 @@ class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
def data_out(self, string, data=None):
"""
generic hook method for engine to call in order to send data
through the telnet connection.
Data Evennia -> Player.
generic hook method for engine to call in order to send data
through the telnet connection.
Data Evennia -> Player.
data argument may contain a dict with output flags.
"""
try:
string = utils.to_str(string, encoding=self.encoding)
except Exception, e:
self.sendLine(str(e))
return
try:
string = utils.to_str(string, encoding=self.encoding)
except Exception, e:
self.sendLine(str(e))
return
ttype = self.protocol_flags.get('TTYPE', {})
nomarkup = not (ttype.get('256 COLORS') or ttype.get('ANSI') or not ttype.get("init_done"))
raw = False
if type(data) == dict:
if type(data) == dict:
# check if we want escape codes to go through unparsed.
raw = data.get("raw", False)
# check if we want to remove all markup (TTYPE override)
nomarkup = data.get("nomarkup", False)
if raw:
self.sendLine(string)
if raw:
self.sendLine(string)
else:
self.sendLine(ansi.parse_ansi(string, strip_ansi=nomarkup, xterm256=ttype.get('256 COLORS')))