More whitespace cleanup.
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c0322c9eae
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45c5be8468
43 changed files with 1116 additions and 1131 deletions
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@ -1,6 +1,6 @@
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"""
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This module implements the main Evennia server process, the core of
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the game engine.
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the game engine.
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This module should be started with the 'twistd' executable since it
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sets up all the networking features. (this is done automatically
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@ -19,7 +19,7 @@ if os.name == 'nt':
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from twisted.application import internet, service
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from twisted.internet import protocol, reactor, defer
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from twisted.web import server, static
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import django
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import django
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from django.db import connection
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from django.conf import settings
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@ -38,20 +38,20 @@ if os.name == 'nt':
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# a file with a flag telling the server to restart after shutdown or not.
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SERVER_RESTART = os.path.join(settings.GAME_DIR, 'server.restart')
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# module containing hook methods
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# module containing hook methods
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SERVER_HOOK_MODULE = mod_import(settings.AT_SERVER_STARTSTOP_MODULE)
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# i18n
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from django.utils.translation import ugettext as _
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#------------------------------------------------------------
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# Evennia Server settings
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# Evennia Server settings
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#------------------------------------------------------------
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SERVERNAME = settings.SERVERNAME
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VERSION = get_evennia_version()
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AMP_ENABLED = True
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AMP_ENABLED = True
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AMP_HOST = settings.AMP_HOST
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AMP_PORT = settings.AMP_PORT
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@ -61,7 +61,7 @@ IRC_ENABLED = settings.IRC_ENABLED
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RSS_ENABLED = settings.RSS_ENABLED
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#------------------------------------------------------------
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# Evennia Main Server object
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# Evennia Main Server object
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#------------------------------------------------------------
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class Evennia(object):
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@ -69,15 +69,15 @@ class Evennia(object):
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The main Evennia server handler. This object sets up the database and
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tracks and interlinks all the twisted network services that make up
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evennia.
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"""
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"""
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def __init__(self, application):
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"""
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Setup the server.
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Setup the server.
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application - an instantiated Twisted application
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"""
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"""
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sys.path.append('.')
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# create a store of services
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@ -85,44 +85,44 @@ class Evennia(object):
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self.amp_protocol = None # set by amp factory
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self.sessions = SESSIONS
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self.sessions.server = self
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print '\n' + '-'*50
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# Database-specific startup optimizations.
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self.sqlite3_prep()
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# Run the initial setup if needed
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# Run the initial setup if needed
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self.run_initial_setup()
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self.start_time = time.time()
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# initialize channelhandler
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channelhandler.CHANNELHANDLER.update()
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# Make info output to the terminal.
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# Make info output to the terminal.
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self.terminal_output()
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print '-'*50
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print '-'*50
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# set a callback if the server is killed abruptly,
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# set a callback if the server is killed abruptly,
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# by Ctrl-C, reboot etc.
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reactor.addSystemEventTrigger('before', 'shutdown', self.shutdown, _abrupt=True)
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self.game_running = True
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self.run_init_hooks()
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# Server startup methods
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def sqlite3_prep(self):
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"""
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Optimize some SQLite stuff at startup since we
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can't save it to the database.
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"""
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"""
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if ((".".join(str(i) for i in django.VERSION) < "1.2" and settings.DATABASE_ENGINE == "sqlite3")
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or (hasattr(settings, 'DATABASES')
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and settings.DATABASES.get("default", {}).get('ENGINE', None)
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== 'django.db.backends.sqlite3')):
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or (hasattr(settings, 'DATABASES')
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and settings.DATABASES.get("default", {}).get('ENGINE', None)
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== 'django.db.backends.sqlite3')):
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cursor = connection.cursor()
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cursor.execute("PRAGMA cache_size=10000")
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cursor.execute("PRAGMA synchronous=OFF")
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@ -147,7 +147,7 @@ class Evennia(object):
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# the last failed module. When all are finished, the step
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# is set to -1 to show it does not need to be run again.
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print _(' Resuming initial setup from step %(last)s.' % \
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{'last': last_initial_setup_step})
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{'last': last_initial_setup_step})
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initial_setup.handle_setup(int(last_initial_setup_step))
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print '-'*50
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@ -164,25 +164,25 @@ class Evennia(object):
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# call server hook.
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if SERVER_HOOK_MODULE:
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SERVER_HOOK_MODULE.at_server_start()
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SERVER_HOOK_MODULE.at_server_start()
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def terminal_output(self):
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"""
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Outputs server startup info to the terminal.
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"""
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print _(' %(servername)s Server (%(version)s) started.') % {'servername': SERVERNAME, 'version': VERSION}
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print _(' %(servername)s Server (%(version)s) started.') % {'servername': SERVERNAME, 'version': VERSION}
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print ' amp (Portal): %s' % AMP_PORT
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def set_restart_mode(self, mode=None):
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"""
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This manages the flag file that tells the runner if the server is
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reloading, resetting or shutting down. Valid modes are
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'reload', 'reset', 'shutdown' and None.
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reloading, resetting or shutting down. Valid modes are
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'reload', 'reset', 'shutdown' and None.
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If mode is None, no change will be done to the flag file.
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Either way, the active restart setting (Restart=True/False) is
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Either way, the active restart setting (Restart=True/False) is
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returned so the server knows which more it's in.
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"""
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"""
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if mode == None:
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if os.path.exists(SERVER_RESTART) and 'True' == open(SERVER_RESTART, 'r').read():
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mode = 'reload'
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@ -197,17 +197,17 @@ class Evennia(object):
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def shutdown(self, mode=None, _abrupt=False):
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"""
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Shuts down the server from inside it.
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Shuts down the server from inside it.
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mode - sets the server restart mode.
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mode - sets the server restart mode.
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'reload' - server restarts, no "persistent" scripts are stopped, at_reload hooks called.
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'reset' - server restarts, non-persistent scripts stopped, at_shutdown hooks called.
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'shutdown' - like reset, but server will not auto-restart.
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None - keep currently set flag from flag file.
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None - keep currently set flag from flag file.
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_abrupt - this is set if server is stopped by a kill command,
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in which case the reactor is dead anyway.
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in which case the reactor is dead anyway.
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"""
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mode = self.set_restart_mode(mode)
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mode = self.set_restart_mode(mode)
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# call shutdown hooks on all cached objects
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@ -217,7 +217,7 @@ class Evennia(object):
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if mode == 'reload':
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# call restart hooks
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[(o.typeclass, o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()]
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[(o.typeclass, o.at_server_reload()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass, p.at_server_reload()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass, s.pause(), s.at_server_reload()) for s in ScriptDB.get_all_cached_instances()]
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@ -226,23 +226,23 @@ class Evennia(object):
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else:
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if mode == 'reset':
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# don't call disconnect hooks on reset
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[(o.typeclass, o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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[(o.typeclass, o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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else: # shutdown
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[(o.typeclass, o.at_disconnect(), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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[(o.typeclass, o.at_disconnect(), o.at_server_shutdown()) for o in ObjectDB.get_all_cached_instances()]
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[(p.typeclass, p.at_server_shutdown()) for p in PlayerDB.get_all_cached_instances()]
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[(s.typeclass, s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()]
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[(s.typeclass, s.at_server_shutdown()) for s in ScriptDB.get_all_cached_instances()]
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ServerConfig.objects.conf("server_restart_mode", "reset")
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if not _abrupt:
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if SERVER_HOOK_MODULE:
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SERVER_HOOK_MODULE.at_server_stop()
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reactor.callLater(0, reactor.stop)
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if os.name == 'nt' and os.path.exists(SERVER_PIDFILE):
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# for Windows we need to remove pid files manually
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# for Windows we need to remove pid files manually
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os.remove(SERVER_PIDFILE)
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#------------------------------------------------------------
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#
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# Start the Evennia game server and add all active services
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@ -250,21 +250,21 @@ class Evennia(object):
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#------------------------------------------------------------
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# Tell the system the server is starting up; some things are not available yet
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ServerConfig.objects.conf("server_starting_mode", True)
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ServerConfig.objects.conf("server_starting_mode", True)
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# twistd requires us to define the variable 'application' so it knows
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# what to execute from.
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application = service.Application('Evennia')
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# The main evennia server program. This sets up the database
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# The main evennia server program. This sets up the database
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# and is where we store all the other services.
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EVENNIA = Evennia(application)
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# The AMP protocol handles the communication between
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# the portal and the mud server. Only reason to ever deactivate
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# it would be during testing and debugging.
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# it would be during testing and debugging.
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if AMP_ENABLED:
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if AMP_ENABLED:
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from src.server import amp
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# IRC channel connections
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from src.comms import irc
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from src.comms import irc
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irc.connect_all()
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if IMC2_ENABLED:
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@ -289,10 +289,10 @@ if IMC2_ENABLED:
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imc2.connect_all()
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if RSS_ENABLED:
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# RSS feed channel connections
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# RSS feed channel connections
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from src.comms import rss
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rss.connect_all()
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rss.connect_all()
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# clear server startup mode
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ServerConfig.objects.conf("server_starting_mode", delete=True)
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