More whitespace cleanup.
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c0322c9eae
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43 changed files with 1116 additions and 1131 deletions
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@ -2,7 +2,7 @@
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At_initial_setup module template
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Copy this module up one level to /gamesrc/conf, name it what you like
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and then use it as a template to modify.
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and then use it as a template to modify.
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Then edit settings.AT_INITIAL_SETUP_HOOK_MODULE to point to your new
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module.
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@ -21,4 +21,4 @@ does what you expect it to.
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"""
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def at_initial_setup():
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pass
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pass
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@ -3,7 +3,7 @@
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At_server_startstop module template
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Copy this module one level up, to gamesrc/conf/, name it what you
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will and use it as a template for your modifications.
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will and use it as a template for your modifications.
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Then edit settings.AT_SERVER_STARTSTOP_MODULE to point to your new
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module.
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@ -15,10 +15,10 @@ already been executed. The main purpose of this is module is to have a
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safe place to initialize eventual custom modules that your game needs
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to start up or load.
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The module should define at least these global functions:
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The module should define at least these global functions:
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at_server_start()
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at_server_stop()
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at_server_start()
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at_server_stop()
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"""
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@ -1,8 +1,8 @@
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"""
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Connect screen module template
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Connect screen module template
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Copy this module one level up, to gamesrc/conf/, name it what
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you want and modify it to your liking.
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you want and modify it to your liking.
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Then you set settings.CONNECTION_SCREEN_MODULE to point to your
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new module.
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@ -10,7 +10,7 @@ new module.
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This module holds textual connection screen definitions. All global
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string variables (only) in this module are read by Evennia and
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assumed to define a Connection screen.
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assumed to define a Connection screen.
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The names of the string variables doesn't matter (except they
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shouldn't start with _), but each should hold a string defining a
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@ -25,13 +25,13 @@ new module.
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"""
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from src.utils import utils
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from src.utils import utils
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from src.commands.connection_screen import DEFAULT_SCREEN
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#
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# CUSTOM_SCREEN = \
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# """{b=============================================================={n
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# Welcome to {gEvennia{n, version %s!
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# Welcome to {gEvennia{n, version %s!
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#
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# If you have an existing account, connect to it by typing:
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# {wconnect <email> <password>{n
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@ -45,5 +45,5 @@ from src.commands.connection_screen import DEFAULT_SCREEN
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# MENU_SCREEN = \
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# """{b=============================================================={n
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# Welcome to {gEvennnia{n, version %s!
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# Welcome to {gEvennnia{n, version %s!
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# {b=============================================================={n""" % utils.get_evennia_version()
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@ -3,9 +3,9 @@
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Lockfuncs module template
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Copy this module one level up, to gamesrc/conf/, name it what
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you will and edit it to your liking.
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you will and edit it to your liking.
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Then add the new module's path to the end of the tuple
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Then add the new module's path to the end of the tuple
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defined in settings.LOCK_FUNC_MODULES.
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All functions defined globally in this module are assumed to be
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@ -18,15 +18,15 @@ arguments should be handled (excess ones calling magic (*args,
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**kwargs) to avoid errors). The lock function should handle all
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eventual tracebacks by logging the error and returning False.
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See many more examples of lock functions in src.locks.lockfuncs.
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See many more examples of lock functions in src.locks.lockfuncs.
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"""
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def myfalse(accessing_obj, accessed_obj, *args, **kwargs):
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"""
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called in lockstring with myfalse().
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called in lockstring with myfalse().
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A simple logger that always returns false. Prints to stdout
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for simplicity, should use utils.logger for real operation.
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"""
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print "%s tried to access %s. Access denied." % (accessing_obj, accessed_obj)
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return False
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return False
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@ -1,22 +1,22 @@
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"""
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MSSP module template
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MSSP module template
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Copy this module one level up, to gamesrc/conf/, name it
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what you want and edit it to your satisfaction.
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what you want and edit it to your satisfaction.
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Then change settings.MSSP_META_MODULE to point to your new module.
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MSSP (Mud Server Status Protocol) meta information
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MSSP (Mud Server Status Protocol) meta information
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MUD website listings (that you have registered with) can use this
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information to keep up-to-date with your game stats as you change
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them. Also number of currently active players and uptime will
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automatically be reported. You don't have to fill in everything
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(and most are not used by all crawlers); leave the default
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if so needed. You need to @reload the game before updated
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information is made available to crawlers (reloading does not
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affect uptime).
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if so needed. You need to @reload the game before updated
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information is made available to crawlers (reloading does not
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affect uptime).
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"""
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MSSPTable = {
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@ -29,16 +29,16 @@ MSSPTable = {
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"CRAWL DELAY": "-1", # limit how often crawler updates the listing. -1 for no limit
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"HOSTNAME": "", # current or new hostname
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"HOSTNAME": "", # current or new hostname
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"PORT": ["4000"], # most important port should be last in list
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"CODEBASE": "Evennia",
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"CONTACT": "", # email for contacting the mud
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"CREATED": "", # year MUD was created
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"ICON": "", # url to icon 32x32 or larger; <32kb.
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"ICON": "", # url to icon 32x32 or larger; <32kb.
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"IP": "", # current or new IP address
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"LANGUAGE": "", # name of language used, e.g. English
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"LOCATION": "", # full English name of server country
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"MINIMUM AGE": "0", # set to 0 if not applicable
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"MINIMUM AGE": "0", # set to 0 if not applicable
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"WEBSITE": "www.evennia.com",
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# Categorisation
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@ -50,14 +50,14 @@ MSSPTable = {
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# Roleplaying, Simulation, Social or Strategy
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"STATUS": "Open Beta", # Alpha, Closed Beta, Open Beta, Live
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"GAMESYSTEM": "Custom", # D&D, d20 System, World of Darkness, etc. Use Custom if homebrew
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"INTERMUD": "IMC2", # evennia supports IMC2.
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"SUBGENRE": "None", # LASG, Medieval Fantasy, World War II, Frankenstein,
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"INTERMUD": "IMC2", # evennia supports IMC2.
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"SUBGENRE": "None", # LASG, Medieval Fantasy, World War II, Frankenstein,
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# Cyberpunk, Dragonlance, etc. Or None if not available.
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# World
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"AREAS": "0",
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"HELPFILES": "0",
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"AREAS": "0",
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"HELPFILES": "0",
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"MOBILES": "0",
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"OBJECTS": "0",
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"ROOMS": "0", # use 0 if room-less
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@ -121,7 +121,7 @@ MSSPTable = {
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# Protocols (only change if you added/removed something manually)
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"ATCP": "0",
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"MSDP": "0",
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"MSDP": "0",
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"MCCP": "1",
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"SSL": "1",
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"UTF-8": "1",
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@ -3,14 +3,14 @@
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** OBS This module is not yet used by Evennia **
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Example module holding functions for out-of-band protocols to
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import and map to given commands from the client. This module
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is selected by settings.OOB_FUNC_MODULE.
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import and map to given commands from the client. This module
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is selected by settings.OOB_FUNC_MODULE.
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All functions defined global in this module will be available
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for the oob system to call. They will be called with a session/character
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as first argument (depending on if the session is logged in or not),
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as first argument (depending on if the session is logged in or not),
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following by any number of extra arguments. The return value will
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be packed and returned to the oob protocol and can be on any form.
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be packed and returned to the oob protocol and can be on any form.
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"""
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def testoob(character, *args, **kwargs):
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