Add defeat mode to tutorial combat
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2daadca999
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43e4917501
10 changed files with 419 additions and 131 deletions
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@ -43,9 +43,14 @@ class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest):
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)
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def setUp(self):
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super().setUp()
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self.location.allow_combat = True
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self.location.allow_death = True
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self.combatant = self.character
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self.target = create.create_object(
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EvAdventureMob, key="testmonster", location=self.location
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EvAdventureMob,
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key="testmonster",
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location=self.location,
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attributes=(("is_idle", True),),
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)
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# this already starts turn 1
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@ -56,10 +61,10 @@ class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest):
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self.target.delete()
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def test_remove_combatant(self):
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self.assertTrue(bool(self.combatant.db.turnbased_combathandler))
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self.assertTrue(bool(self.combatant.db.combathandler))
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self.combathandler.remove_combatant(self.combatant)
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self.assertFalse(self.combatant in self.combathandler.combatants)
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self.assertFalse(bool(self.combatant.db.turnbased_combathandler))
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self.assertFalse(bool(self.combatant.db.combathandler))
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def test_start_turn(self):
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self.combathandler._start_turn()
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@ -150,9 +155,13 @@ class EvAdventureTurnbasedCombatActionTest(EvAdventureMixin, BaseEvenniaTest):
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)
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def setUp(self):
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super().setUp()
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self.location.allow_combat = True
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self.location.allow_death = True
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self.combatant = self.character
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self.combatant2 = create.create_object(EvAdventureCharacter, key="testcharacter2")
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self.target = create.create_object(EvAdventureMob, key="testmonster")
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self.target = create.create_object(
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EvAdventureMob, key="testmonster", attributes=(("is_idle", True),)
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)
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self.target.hp = 4
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# this already starts turn 1
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@ -186,6 +195,7 @@ class EvAdventureTurnbasedCombatActionTest(EvAdventureMixin, BaseEvenniaTest):
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mock_randint.return_value = 11 # 11 + 1 str will hit beat armor 11
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self._run_action(combat_turnbased.CombatActionAttack, self.target)
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self.assertEqual(self.target.hp, -7)
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self.assertTrue(self.target not in self.combathandler.combatants)
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@patch("evennia.contrib.tutorials.evadventure.combat_turnbased.rules.randint")
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def test_stunt_fail(self, mock_randint):
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