Added new templates to gamesrc/*/examples. The old base* modules still in place. Some cleanup of the API.

This commit is contained in:
Griatch 2012-03-25 16:35:22 +02:00
parent 3408f3ca3f
commit 4398d42360
12 changed files with 686 additions and 11 deletions

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"""
Template module for Rooms
Copy this module up one level and name it as you like, then
use it as a template to create your own Objects.
To make the default commands (such as @dig) default to creating rooms
of your new type, change settings.BASE_ROOM_TYPECLASS to point to
your new class, e.g.
settings.BASE_ROOM_TYPECLASS = "game.gamesrc.objects.myroom.MyRoom"
Note that objects already created in the database will not notice
this change, you have to convert them manually e.g. with the
@typeclass command.
"""
from ev import Room
class ExampleRoom(Room):
"""
Rooms are like any Object, except their location is None
(which is default). They also use basetype_setup() to
add locks so they cannot be puppeted or picked up.
(to change that, use at_object_creation instead)
See examples/object.py for a list of
properties and methods available on all Objects.
"""
pass