Fixing a bug in @ic if trying to puppet while already puppeting. Added sessid keyword to at_post_login hook in order to correctly relay login text only to the correct session. Removed the src.utils.debug module as well as the CmdDebug command which has not been supported for a good while.
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10 changed files with 22 additions and 316 deletions
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@ -6,14 +6,14 @@ Building and world design commands
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from django.conf import settings
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from src.objects.models import ObjectDB, ObjAttribute
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from src.players.models import PlayerAttribute
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from src.utils import create, utils, debug
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from src.utils import create, utils
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from src.utils.ansi import raw
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from src.commands.default.muxcommand import MuxCommand
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from src.commands.cmdhandler import get_and_merge_cmdsets
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# limit symbol import for API
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__all__ = ("ObjManipCommand", "CmdSetObjAlias", "CmdCopy",
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"CmdCpAttr", "CmdMvAttr", "CmdCreate", "CmdDebug",
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"CmdCpAttr", "CmdMvAttr", "CmdCreate",
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"CmdDesc", "CmdDestroy", "CmdDig", "CmdTunnel", "CmdLink",
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"CmdUnLink", "CmdSetHome", "CmdListCmdSets", "CmdName",
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"CmdOpen", "CmdSetAttribute", "CmdTypeclass", "CmdWipe",
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@ -426,49 +426,6 @@ class CmdCreate(ObjManipCommand):
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if string:
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caller.msg(string)
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class CmdDebug(MuxCommand):
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"""
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Debug game entities
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Usage:
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@debug[/switch] <path to code>
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Switches:
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obj - debug an object
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script - debug a script
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Examples:
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@debug/script game.gamesrc.scripts.myscript.MyScript
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@debug/script myscript.MyScript
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@debug/obj examples.red_button.RedButton
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This command helps when debugging the codes of objects and scripts.
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It creates the given object and runs tests on its hooks.
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"""
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key = "@debug"
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locks = "cmd:perm(debug) or perm(Builders)"
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help_category = "Building"
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def func(self):
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"Running the debug"
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if not self.args or not self.switches:
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self.caller.msg("Usage: @debug[/obj][/script] <path>")
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return
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path = self.args
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if 'obj' in self.switches or 'object' in self.switches:
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# create and debug the object
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self.caller.msg(debug.debug_object(path, self.caller))
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self.caller.msg(debug.debug_object_scripts(path, self.caller))
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elif 'script' in self.switches:
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self.caller.msg(debug.debug_syntax_script(path))
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class CmdDesc(MuxCommand):
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"""
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@desc - describe an object or room
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@ -58,7 +58,6 @@ class CharacterCmdSet(CmdSet):
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self.add(building.CmdTeleport())
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self.add(building.CmdSetObjAlias())
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self.add(building.CmdListCmdSets())
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self.add(building.CmdDebug())
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self.add(building.CmdWipe())
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self.add(building.CmdSetAttribute())
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self.add(building.CmdName())
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@ -237,7 +237,6 @@ class CmdIC(MuxPlayerCommand):
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self.msg("{rYou may not become %s.{n" % new_character.name)
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return
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if player.puppet_object(sessid, new_character):
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self.msg("\n{gYou become {c%s{n.\n" % new_character.name)
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player.db._last_puppet = new_character
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if not new_character.location:
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# this might be due to being hidden away at logout; check
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@ -245,10 +244,7 @@ class CmdIC(MuxPlayerCommand):
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if not loc: # still no location; use home
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loc = new_character.home
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new_character.location = loc
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if new_character.location:
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new_character.location.msg_contents("%s has entered the game." % new_character.key, exclude=[new_character])
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new_character.location.at_object_receive(new_character, new_character.location)
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new_character.execute_cmd("look")
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new_character.location.at_object_receive(new_character, new_character.location)
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else:
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self.msg("{rYou cannot become {C%s{n." % new_character.name)
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@ -96,7 +96,7 @@ class CmdUnconnectedConnect(MuxCommand):
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# player.at_init() # always called when object is loaded from disk
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# player.at_pre_login()
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# player.at_first_login() # only once
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# player.at_post_login()
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# player.at_post_login(sessid=sessid)
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session.sessionhandler.login(session, player)
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class CmdUnconnectedCreate(MuxCommand):
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