More fixes and cleanup in wake of ic/ooc changes.
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86f76d0d08
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3e8b43d222
9 changed files with 66 additions and 40 deletions
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@ -685,6 +685,15 @@ class CmdIC(MuxCommand):
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if caller.swap_character(new_character):
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new_character.msg("\n{gYou become {c%s{n.\n" % new_character.name)
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caller.db.last_puppet = old_char
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if not new_character.location:
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# this might be due to being hidden away at logout; check
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loc = new_character.db.prelogout_location
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if not loc: # still no location; use home
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loc = new_character.home
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new_character.location = loc
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if new_character.location:
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new_character.location.msg_contents("%s has entered the game." % new_character.key, exclude=[new_character])
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new_character.location.at_object_receive(new_character, new_character.location)
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new_character.execute_cmd("look")
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else:
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caller.msg("{rYou cannot become {C%s{n." % new_character.name)
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@ -720,11 +729,15 @@ class CmdOOC(MuxCommand):
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return
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caller.db.last_puppet = caller.character
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# save location as if we were disconnecting from the game entirely.
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if caller.character.location:
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caller.character.location.msg_contents("%s has left the game." % caller.character.key, exclude=[caller.character])
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caller.character.db.prelogout_location = caller.character.location
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caller.character.location = None
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# disconnect
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caller.character.player = None
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caller.character = None
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caller.msg("\n{GYou go OOC.{n\n")
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caller.execute_cmd("look")
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