Further tutorial text writing
This commit is contained in:
parent
7fe9cc8053
commit
3d8649ad0a
1 changed files with 7 additions and 5 deletions
|
|
@ -431,12 +431,11 @@ Perma-death means that once your character dies, it's gone and you have to make
|
||||||
|
|
||||||
Perma-death comes with some severe disadvantages however.
|
Perma-death comes with some severe disadvantages however.
|
||||||
|
|
||||||
- It's impopular. Many players will just not play a game where they risk losing their beloved character just like that.
|
|
||||||
- Many players say they like the _idea_ of permadeath except when it could happen to them.
|
- Many players say they like the _idea_ of permadeath except when it could happen to them.
|
||||||
- It can limit roleplaying freedom and make people refuse to take any risks.
|
- Some players refuse to take any risks if death is permanent.
|
||||||
- It may make players even more reluctant to play conflict-driving 'bad guys'.
|
- It may make players even more reluctant to play conflict-driving 'bad guys'.
|
||||||
- Game balance is much, much more important when results are "final". This escalates the severity of 'unfairness'
|
- Balancing PvP becomes very hard. Fairness and avoiding exploits becomes critical when the outcome
|
||||||
a hundred-fold. Things like bugs or exploits can also lead to much more server effects.
|
is permanent.
|
||||||
|
|
||||||
For these reasons, it's very common to do hybrid systems. Some tried variations:
|
For these reasons, it's very common to do hybrid systems. Some tried variations:
|
||||||
|
|
||||||
|
|
@ -450,7 +449,10 @@ For these reasons, it's very common to do hybrid systems. Some tried variations:
|
||||||
|
|
||||||
**EvAdventure Answer**
|
**EvAdventure Answer**
|
||||||
|
|
||||||
In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/6 chance of immediate death (otherwise you lose points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly randomized).
|
In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/8 chance of immediate death (otherwise you lose
|
||||||
|
points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when
|
||||||
|
you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly
|
||||||
|
randomized).
|
||||||
|
|
||||||
## Conclusions
|
## Conclusions
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue