Add use_success_location_message so contents of room 'see' puzzle solver succeeding. Add parts are interchangeable warning confirmation when new puzzle-recipe matches existing one.

This commit is contained in:
Henddher Pedroza 2018-09-17 20:57:11 -05:00
parent ee0a22757f
commit 3c532f075f
2 changed files with 57 additions and 18 deletions

View file

@ -89,6 +89,7 @@ _PUZZLES_TAG_MEMBER = 'puzzle_member'
_PUZZLE_DEFAULT_FAIL_USE_MESSAGE = 'You try to utilize %s but nothing happens ... something amiss?' _PUZZLE_DEFAULT_FAIL_USE_MESSAGE = 'You try to utilize %s but nothing happens ... something amiss?'
_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE = 'You are a Genius!!!' _PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE = 'You are a Genius!!!'
_PUZZLE_DEFAULT_SUCCESS_USE_LOCATION_MESSAGE = "|c{caller}|n performs some kind of tribal dance and |y{result_names}|n seems to appear from thin air"
# ----------- UTILITY FUNCTIONS ------------ # ----------- UTILITY FUNCTIONS ------------
@ -114,13 +115,17 @@ def proto_def(obj, with_tags=True):
return protodef return protodef
# Colorize the default success message # Colorize the default success message
def _colorize_message(msg):
_i = 0 _i = 0
_colors = ['|r', '|g', '|y'] _colors = ['|r', '|g', '|y']
_msg = [] _msg = []
for l in _PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE: for l in msg:
_msg += _colors[_i] + l _msg += _colors[_i] + l
_i = (_i + 1) % len(_colors) _i = (_i + 1) % len(_colors)
_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE = ''.join(_msg) + '|n' msg = ''.join(_msg) + '|n'
return msg
_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE = _colorize_message(_PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE)
# ------------------------------------------ # ------------------------------------------
@ -149,6 +154,7 @@ class PuzzleRecipe(DefaultScript):
self.db.results = tuple(results) self.db.results = tuple(results)
self.tags.add(_PUZZLES_TAG_RECIPE, category=_PUZZLES_TAG_CATEGORY) self.tags.add(_PUZZLES_TAG_RECIPE, category=_PUZZLES_TAG_CATEGORY)
self.db.use_success_message = _PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE self.db.use_success_message = _PUZZLE_DEFAULT_SUCCESS_USE_MESSAGE
self.db.use_success_location_message = _PUZZLE_DEFAULT_SUCCESS_USE_LOCATION_MESSAGE
class CmdCreatePuzzleRecipe(MuxCommand): class CmdCreatePuzzleRecipe(MuxCommand):
@ -168,6 +174,9 @@ class CmdCreatePuzzleRecipe(MuxCommand):
locks = 'cmd:perm(puzzle) or perm(Builder)' locks = 'cmd:perm(puzzle) or perm(Builder)'
help_category = 'Puzzles' help_category = 'Puzzles'
confirm = True
default_confirm = 'no'
def func(self): def func(self):
caller = self.caller caller = self.caller
@ -182,9 +191,25 @@ class CmdCreatePuzzleRecipe(MuxCommand):
caller.msg('Invalid puzzle name %r.' % puzzle_name) caller.msg('Invalid puzzle name %r.' % puzzle_name)
return return
# TODO: if there is another puzzle with same name # if there is another puzzle with same name
# warn user that parts and results will be # warn user that parts and results will be
# interchangable # interchangable
_puzzles = search.search_script_attribute(
key='puzzle_name',
value=puzzle_name
)
_puzzles = list(filter(lambda p: isinstance(p, PuzzleRecipe), _puzzles))
if _puzzles:
confirm = 'There are %d puzzles with the same name.\n' % len(_puzzles) \
+ 'Its parts and results will be interchangeable.\n' \
+ 'Continue yes/[no]? '
answer = ''
while answer.strip().lower() not in ('y', 'yes', 'n', 'no'):
answer = yield(confirm)
answer = self.default_confirm if answer == '' else answer
if answer.strip().lower() in ('n', 'no'):
caller.msg('Cancelled: no puzzle created.')
return
def is_valid_obj_location(obj): def is_valid_obj_location(obj):
valid = True valid = True
@ -275,14 +300,16 @@ class CmdEditPuzzle(MuxCommand):
Usage: Usage:
@puzzleedit[/delete] <#dbref> @puzzleedit[/delete] <#dbref>
@puzzleedit <#dbref>/use_success_message = <Your custom message> @puzzleedit <#dbref>/use_success_message = <Your custom message>
@puzzleedit <#dbref>/use_success_location_message = <Your custom message from {caller} producing {result_names}>
Switches: Switches:
delete - deletes the recipe. Existing parts and results aren't modified delete - deletes the recipe. Existing parts and results aren't modified
use_success_location_message containing {result_names} and {caller} will automatically be replaced with correct values. Both are optional.
""" """
key = '@puzzleedit' key = '@puzzleedit'
# FIXME: permissions for scripts?
locks = 'cmd:perm(puzzleedit) or perm(Builder)' locks = 'cmd:perm(puzzleedit) or perm(Builder)'
help_category = 'Puzzles' help_category = 'Puzzles'
@ -333,6 +360,12 @@ class CmdEditPuzzle(MuxCommand):
"%s use_success_message = %s\n" % (puzzle_name_id, puzzle.db.use_success_message) "%s use_success_message = %s\n" % (puzzle_name_id, puzzle.db.use_success_message)
) )
return return
elif attr == 'use_success_location_message':
puzzle.db.use_success_location_message = self.rhs
caller.msg(
"%s use_success_location_message = %s\n" % (puzzle_name_id, puzzle.db.use_success_location_message)
)
return
class CmdArmPuzzle(MuxCommand): class CmdArmPuzzle(MuxCommand):
@ -341,7 +374,6 @@ class CmdArmPuzzle(MuxCommand):
""" """
key = '@armpuzzle' key = '@armpuzzle'
# FIXME: permissions for scripts?
locks = 'cmd:perm(armpuzzle) or perm(Builder)' locks = 'cmd:perm(armpuzzle) or perm(Builder)'
help_category = 'Puzzles' help_category = 'Puzzles'
@ -520,11 +552,10 @@ class CmdUsePuzzleParts(MuxCommand):
result_names = ', '.join(result_names) result_names = ', '.join(result_names)
caller.msg(puzzle.db.use_success_message) caller.msg(puzzle.db.use_success_message)
# TODO: allow custom message for location and channels
caller.location.msg_contents( caller.location.msg_contents(
"|c%s|n performs some kind of tribal dance" puzzle.db.use_success_location_message.format(
" and |y%s|n seems to appear from thin air" % ( caller=caller, result_names=result_names),
caller, result_names), exclude=(caller,) exclude=(caller,)
) )
@ -552,7 +583,8 @@ class CmdListPuzzleRecipes(MuxCommand):
msgf_item = "%2s|c%15s|n: |w%s|n" msgf_item = "%2s|c%15s|n: |w%s|n"
for recipe in recipes: for recipe in recipes:
text.append(msgf_recipe % (recipe.db.puzzle_name, recipe.name, recipe.dbref)) text.append(msgf_recipe % (recipe.db.puzzle_name, recipe.name, recipe.dbref))
text.append('Success message:\n' + recipe.db.use_success_message + '\n') text.append('Success Caller message:\n' + recipe.db.use_success_message + '\n')
text.append('Success Location message:\n' + recipe.db.use_success_location_message + '\n')
text.append('Parts') text.append('Parts')
for protopart in recipe.db.parts[:]: for protopart in recipe.db.parts[:]:
mark = '-' mark = '-'

View file

@ -1426,8 +1426,11 @@ class TestPuzzles(CommandTest):
'Your gears start turning and a bunch of ideas come to your mind ... ') 'Your gears start turning and a bunch of ideas come to your mind ... ')
self._check_room_contents({'stone': 2, 'flint': 2, 'fire': 2}, check_test_tags=True) self._check_room_contents({'stone': 2, 'flint': 2, 'fire': 2}, check_test_tags=True)
self.room1.msg_contents = Mock()
# solve all # solve all
self._use('1-stone, 1-flint', 'You are a Genius') self._use('1-stone, 1-flint', 'You are a Genius')
self.room1.msg_contents.assert_called_once_with('|cChar|n performs some kind of tribal dance and |yfire|n seems to appear from thin air', exclude=(self.char1,))
self._use('stone, flint', 'You are a Genius') self._use('stone, flint', 'You are a Genius')
self._check_room_contents({'stone': 0, 'flint': 0, 'fire': 4}, check_test_tags=True) self._check_room_contents({'stone': 0, 'flint': 0, 'fire': 4}, check_test_tags=True)
@ -1466,10 +1469,13 @@ class TestPuzzles(CommandTest):
puzzle = search.search_script(recipe_dbref)[0] puzzle = search.search_script(recipe_dbref)[0]
puzzle.locks.add('control:id(%s)' % self.char1.dbref[1:]) puzzle.locks.add('control:id(%s)' % self.char1.dbref[1:])
# edit use_success_message # edit use_success_message and use_success_location_message
_puzzleedit('', recipe_dbref, '/use_success_message = Yes!', 'makefire(%s) use_success_message = Yes!' % recipe_dbref) _puzzleedit('', recipe_dbref, '/use_success_message = Yes!', 'makefire(%s) use_success_message = Yes!' % recipe_dbref)
_puzzleedit('', recipe_dbref, '/use_success_location_message = {result_names} Yeah baby! {caller}', 'makefire(%s) use_success_location_message = {result_names} Yeah baby! {caller}' % recipe_dbref)
self._arm(recipe_dbref, 'makefire', ['stone', 'flint']) self._arm(recipe_dbref, 'makefire', ['stone', 'flint'])
self.room1.msg_contents = Mock()
self._use('stone, flint', 'Yes!') self._use('stone, flint', 'Yes!')
self.room1.msg_contents.assert_called_once_with('fire Yeah baby! Char', exclude=(self.char1,))
# delete # delete
_puzzleedit('/delete', recipe_dbref, '', 'makefire(%s) was deleted' % recipe_dbref) _puzzleedit('/delete', recipe_dbref, '', 'makefire(%s) was deleted' % recipe_dbref)
@ -1505,7 +1511,8 @@ class TestPuzzles(CommandTest):
[ [
r"^-+$", r"^-+$",
r"^Puzzle 'makefire'.*$", r"^Puzzle 'makefire'.*$",
r"^Success message:$", r"^Success Caller message:$",
r"^Success Location message:$",
r"^Parts$", r"^Parts$",
r"^.*key: stone$", r"^.*key: stone$",
r"^.*key: flint$", r"^.*key: flint$",