Re-add new, renamed account* files.
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102
evennia/game_template/typeclasses/accounts.py
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102
evennia/game_template/typeclasses/accounts.py
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"""
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Account
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The Account represents the game "account" and each login has only one
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Account object. An Account is what chats on default channels but has no
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other in-game-world existence. Rather the Account puppets Objects (such
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as Characters) in order to actually participate in the game world.
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Guest
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Guest accounts are simple low-level accounts that are created/deleted
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on the fly and allows users to test the game without the commitment
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of a full registration. Guest accounts are deactivated by default; to
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activate them, add the following line to your settings file:
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GUEST_ENABLED = True
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You will also need to modify the connection screen to reflect the
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possibility to connect with a guest account. The setting file accepts
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several more options for customizing the Guest account system.
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"""
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from evennia import DefaultAccount, DefaultGuest
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class Account(DefaultAccount):
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"""
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This class describes the actual OOC account (i.e. the user connecting
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to the MUD). It does NOT have visual appearance in the game world (that
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is handled by the character which is connected to this). Comm channels
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are attended/joined using this object.
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It can be useful e.g. for storing configuration options for your game, but
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should generally not hold any character-related info (that's best handled
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on the character level).
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Can be set using BASE_ACCOUNT_TYPECLASS.
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* available properties
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key (string) - name of account
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name (string)- wrapper for user.username
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aliases (list of strings) - aliases to the object. Will be saved to database as AliasDB entries but returned as strings.
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dbref (int, read-only) - unique #id-number. Also "id" can be used.
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date_created (string) - time stamp of object creation
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permissions (list of strings) - list of permission strings
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user (User, read-only) - django User authorization object
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obj (Object) - game object controlled by account. 'character' can also be used.
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sessions (list of Sessions) - sessions connected to this account
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is_superuser (bool, read-only) - if the connected user is a superuser
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* Handlers
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locks - lock-handler: use locks.add() to add new lock strings
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db - attribute-handler: store/retrieve database attributes on this self.db.myattr=val, val=self.db.myattr
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ndb - non-persistent attribute handler: same as db but does not create a database entry when storing data
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scripts - script-handler. Add new scripts to object with scripts.add()
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cmdset - cmdset-handler. Use cmdset.add() to add new cmdsets to object
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nicks - nick-handler. New nicks with nicks.add().
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* Helper methods
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msg(text=None, **kwargs)
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swap_character(new_character, delete_old_character=False)
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execute_cmd(raw_string, session=None)
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search(ostring, global_search=False, attribute_name=None, use_nicks=False, location=None, ignore_errors=False, account=False)
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is_typeclass(typeclass, exact=False)
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swap_typeclass(new_typeclass, clean_attributes=False, no_default=True)
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access(accessing_obj, access_type='read', default=False)
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check_permstring(permstring)
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* Hook methods (when re-implementation, remember methods need to have self as first arg)
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basetype_setup()
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at_account_creation()
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- note that the following hooks are also found on Objects and are
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usually handled on the character level:
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at_init()
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at_cmdset_get(**kwargs)
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at_first_login()
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at_post_login(session=None)
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at_disconnect()
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at_message_receive()
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at_message_send()
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at_server_reload()
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at_server_shutdown()
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"""
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pass
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class Guest(DefaultGuest):
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"""
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This class is used for guest logins. Unlike Accounts, Guests and their
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characters are deleted after disconnection.
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"""
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pass
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