Changed lockhandler.add/replace to use LockExceptions instead of log_obj, which should also work more flexibly for handling lock errors for players. Resolves #410.
This commit is contained in:
parent
9784a2a5c0
commit
3848a789a7
3 changed files with 16 additions and 22 deletions
|
|
@ -12,7 +12,7 @@ class TestLockHandler(unittest.TestCase):
|
|||
|
||||
def test_add(self):
|
||||
# lock_handler = LockHandler(obj)
|
||||
# self.assertEqual(expected, lock_handler.add(lockstring, log_obj))
|
||||
# self.assertEqual(expected, lock_handler.add(lockstring))
|
||||
assert True # TODO: implement your test here
|
||||
|
||||
def test_cache_lock_bypass(self):
|
||||
|
|
@ -47,7 +47,7 @@ class TestLockHandler(unittest.TestCase):
|
|||
|
||||
def test_replace(self):
|
||||
# lock_handler = LockHandler(obj)
|
||||
# self.assertEqual(expected, lock_handler.replace(lockstring, log_obj))
|
||||
# self.assertEqual(expected, lock_handler.replace(lockstring))
|
||||
assert True # TODO: implement your test here
|
||||
|
||||
def test_reset(self):
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue