Changed lockhandler.add/replace to use LockExceptions instead of log_obj, which should also work more flexibly for handling lock errors for players. Resolves #410.

This commit is contained in:
Griatch 2014-04-21 00:24:33 +02:00
parent 9784a2a5c0
commit 3848a789a7
3 changed files with 16 additions and 22 deletions

View file

@ -12,7 +12,7 @@ class TestLockHandler(unittest.TestCase):
def test_add(self):
# lock_handler = LockHandler(obj)
# self.assertEqual(expected, lock_handler.add(lockstring, log_obj))
# self.assertEqual(expected, lock_handler.add(lockstring))
assert True # TODO: implement your test here
def test_cache_lock_bypass(self):
@ -47,7 +47,7 @@ class TestLockHandler(unittest.TestCase):
def test_replace(self):
# lock_handler = LockHandler(obj)
# self.assertEqual(expected, lock_handler.replace(lockstring, log_obj))
# self.assertEqual(expected, lock_handler.replace(lockstring))
assert True # TODO: implement your test here
def test_reset(self):