Fix merge conflicts

This commit is contained in:
Griatch 2022-07-24 09:31:39 +02:00
commit 33d247cff0
16 changed files with 194 additions and 116 deletions

View file

@ -189,7 +189,7 @@ class EventCharacter(DefaultCharacter):
"""Return the CallbackHandler."""
return CallbackHandler(self)
def announce_move_from(self, destination, msg=None, mapping=None):
def announce_move_from(self, destination, msg=None, move_type="move", mapping=None, **kwargs):
"""
Called if the move is to be announced. This is
called while we are still standing in the old
@ -234,9 +234,9 @@ class EventCharacter(DefaultCharacter):
if not string:
return
super().announce_move_from(destination, msg=string, mapping=mapping)
super().announce_move_from(destination, msg=string, move_type=move_type, mapping=mapping, **kwargs)
def announce_move_to(self, source_location, msg=None, mapping=None):
def announce_move_to(self, source_location, msg=None, move_type="move", mapping=None, **kwargs):
"""
Called after the move if the move was not quiet. At this point
we are standing in the new location.
@ -292,9 +292,9 @@ class EventCharacter(DefaultCharacter):
if not string:
return
super().announce_move_to(source_location, msg=string, mapping=mapping)
super().announce_move_to(source_location, msg=string, move_type=move_type, mapping=mapping, **kwargs)
def at_pre_move(self, destination):
def at_pre_move(self, destination, move_type="move", **kwargs):
"""
Called just before starting to move this object to
destination.
@ -334,7 +334,7 @@ class EventCharacter(DefaultCharacter):
return True
def at_post_move(self, source_location):
def at_post_move(self, source_location, move_type="move", **kwargs):
"""
Called after move has completed, regardless of quiet mode or
not. Allows changes to the object due to the location it is
@ -644,7 +644,7 @@ class EventExit(DefaultExit):
"""Return the CallbackHandler."""
return CallbackHandler(self)
def at_traverse(self, traversing_object, target_location):
def at_traverse(self, traversing_object, target_location, **kwargs):
"""
This hook is responsible for handling the actual traversal,
normally by calling
@ -665,7 +665,7 @@ class EventExit(DefaultExit):
if not allow:
return
super().at_traverse(traversing_object, target_location)
super().at_traverse(traversing_object, target_location, **kwargs)
# After traversing
if is_character:
@ -732,7 +732,7 @@ class EventObject(DefaultObject):
"""Return the CallbackHandler."""
return CallbackHandler(self)
def at_get(self, getter):
def at_get(self, getter, **kwargs):
"""
Called by the default `get` command when this object has been
picked up.
@ -745,10 +745,10 @@ class EventObject(DefaultObject):
permissions for that.
"""
super().at_get(getter)
super().at_get(getter, **kwargs)
self.callbacks.call("get", getter, self)
def at_drop(self, dropper):
def at_drop(self, dropper, **kwargs):
"""
Called by the default `drop` command when this object has been
dropped.
@ -761,7 +761,7 @@ class EventObject(DefaultObject):
permissions from that.
"""
super().at_drop(dropper)
super().at_drop(dropper, **kwargs)
self.callbacks.call("drop", dropper, self)

View file

@ -236,7 +236,7 @@ class CmdGiveUp(CmdEvscapeRoom):
# manually call move hooks
self.room.msg_room(self.caller, f"|r{self.caller.key} gave up and was whisked away!|n")
self.room.at_object_leave(self.caller, self.caller.home)
self.caller.move_to(self.caller.home, quiet=True, move_hooks=False)
self.caller.move_to(self.caller.home, quiet=True, move_hooks=False, move_type="teleport")
# back to menu
run_evscaperoom_menu(self.caller)

View file

@ -185,7 +185,7 @@ class EvscapeRoom(EvscaperoomObject, DefaultRoom):
# Evennia hooks
def at_object_receive(self, moved_obj, source_location):
def at_object_receive(self, moved_obj, source_location, move_type="move", **kwargs):
"""
Called when an object arrives in the room. This can be used to
sum up the situation, set tags etc.
@ -195,7 +195,7 @@ class EvscapeRoom(EvscaperoomObject, DefaultRoom):
self.log(f"JOIN: {moved_obj} joined room")
self.state.character_enters(moved_obj)
def at_object_leave(self, moved_obj, target_location, **kwargs):
def at_object_leave(self, moved_obj, target_location, move_type="move", **kwargs):
"""
Called when an object leaves the room; if this is a Character we need
to clean them up and move them to the menu state.

View file

@ -611,7 +611,7 @@ class CmdDrop(MuxCommand):
if obj.db.worn:
obj.remove(caller, quiet=True)
obj.move_to(caller.location, quiet=True)
obj.move_to(caller.location, quiet=True, move_type="drop")
caller.msg("You drop %s." % (obj.name,))
caller.location.msg_contents("%s drops %s." % (caller.name, obj.name), exclude=caller)
# Call the object script's at_drop() method.
@ -664,10 +664,10 @@ class CmdGive(MuxCommand):
# Remove clothes if they're given.
if to_give.db.worn:
to_give.remove(caller)
to_give.move_to(caller.location, quiet=True)
to_give.move_to(caller.location, quiet=True, move_type="remove")
# give object
caller.msg("You give %s to %s." % (to_give.key, target.key))
to_give.move_to(target, quiet=True)
to_give.move_to(target, quiet=True, move_type="give")
target.msg("%s gives you %s." % (caller.key, to_give.key))
# Call the object script's at_give() method.
to_give.at_give(caller, target)

View file

@ -82,7 +82,7 @@ class SlowExit(DefaultExit):
def move_callback():
"This callback will be called by utils.delay after move_delay seconds."
source_location = traversing_object.location
if traversing_object.move_to(target_location):
if traversing_object.move_to(target_location, move_type="traverse"):
self.at_post_traverse(traversing_object, source_location)
else:
if self.db.err_traverse:

View file

@ -538,7 +538,7 @@ class WildernessRoom(DefaultRoom):
# This object wasn't in the wilderness yet. Let's add it.
itemcoords[moved_obj] = self.coordinates
def at_object_leave(self, moved_obj, target_location):
def at_object_leave(self, moved_obj, target_location, move_type="move", **kwargs):
"""
Called just before an object leaves from inside this object. This is a
default Evennia hook.

View file

@ -202,7 +202,7 @@ _RE_RIGHT_BRACKETS = re.compile(r"\}+", _RE_FLAGS)
_RE_REF = re.compile(r"\{+\#([0-9]+[\^\~tv]{0,1})\}+")
# This regex is used to quickly reference one self in an emote.
_RE_SELF_REF = re.compile(r"/me|@", _RE_FLAGS)
_RE_SELF_REF = re.compile(r"(/me|@)(?=\W+)", _RE_FLAGS)
# regex for non-alphanumberic end of a string
_RE_CHAREND = re.compile(r"\W+$", _RE_FLAGS)
@ -213,6 +213,7 @@ _RE_REF_LANG = re.compile(r"\{+\##([0-9]+)\}+")
# this regex returns in groups (langname, say), where langname can be empty.
_RE_LANGUAGE = re.compile(r"(?:\((\w+)\))*(\".+?\")")
# the emote parser works in two steps:
# 1) convert the incoming emote into an intermediary
# form with all object references mapped to ids.
@ -235,6 +236,26 @@ class RecogError(Exception):
class LanguageError(Exception):
pass
def _get_case_ref(string):
"""
Helper function which parses capitalization and
returns the appropriate case-ref character for emotes.
"""
# default to retaining the original case
case = "~"
# internal flags for the case used for the original /query
# - t for titled input (like /Name)
# - ^ for all upercase input (like /NAME)
# - v for lower-case input (like /name)
# - ~ for mixed case input (like /nAmE)
if string.istitle():
case = "t"
elif string.isupper():
case = "^"
elif string.islower():
case = "v"
return case
# emoting mechanisms
def parse_language(speaker, emote):
@ -339,7 +360,7 @@ def parse_sdescs_and_recogs(sender, candidates, string, search_mode=False, case_
"""
# build a list of candidates with all possible referrable names
# include 'me' keyword for self-ref
candidate_map = [(sender, "me")]
candidate_map = []
for obj in candidates:
# check if sender has any recogs for obj and add
if hasattr(sender, "recog"):
@ -365,6 +386,15 @@ def parse_sdescs_and_recogs(sender, candidates, string, search_mode=False, case_
errors = []
obj = None
nmatches = 0
# first, find and replace any self-refs
for self_match in list(_RE_SELF_REF.finditer(string)):
matched = self_match.group()
case = _get_case_ref(matched.lstrip(_PREFIX)) if case_sensitive else ""
key = f"#{sender.id}{case}"
# replaced with ref
string = _RE_SELF_REF.sub(f"{{{key}}}", string, count=1)
mapping[key] = sender
for marker_match in reversed(list(_RE_OBJ_REF_START.finditer(string))):
# we scan backwards so we can replace in-situ without messing
# up later occurrences. Given a marker match, query from
@ -375,7 +405,7 @@ def parse_sdescs_and_recogs(sender, candidates, string, search_mode=False, case_
match_index = marker_match.start()
# split the emote string at the reference marker, to process everything after it
head = string[:match_index]
tail = string[match_index + 1 :]
tail = string[match_index + 1:]
if search_mode:
# match the candidates against the whole search string after the marker
@ -421,7 +451,7 @@ def parse_sdescs_and_recogs(sender, candidates, string, search_mode=False, case_
# save search string
matched_text = "".join(tail[1:iend])
# recombine remainder of emote back into a string
tail = "".join(tail[iend + 1 :])
tail = "".join(tail[iend + 1:])
nmatches = len(bestmatches)
@ -456,24 +486,9 @@ def parse_sdescs_and_recogs(sender, candidates, string, search_mode=False, case_
errors.append(_EMOTE_NOMATCH_ERROR.format(ref=marker_match.group()))
elif nmatches == 1:
# a unique match - parse into intermediary representation
case = "~" # retain original case of sdesc
if case_sensitive:
# case sensitive mode
# internal flags for the case used for the original /query
# - t for titled input (like /Name)
# - ^ for all upercase input (like /NAME)
# - v for lower-case input (like /name)
# - ~ for mixed case input (like /nAmE)
matchtext = marker_match.group().lstrip(_PREFIX)
if matchtext.istitle():
case = "t"
elif matchtext.isupper():
case = "^"
elif matchtext.islower():
case = "v"
key = f"#{obj.id}{case}"
case = _get_case_ref(marker_match.group()) if case_sensitive else ""
# recombine emote with matched text replaced by ref
key = f"#{obj.id}{case}"
string = f"{head}{{{key}}}{tail}"
mapping[key] = obj
@ -513,7 +528,7 @@ def parse_sdescs_and_recogs(sender, candidates, string, search_mode=False, case_
return string, mapping
def send_emote(sender, receivers, emote, anonymous_add="first", **kwargs):
def send_emote(sender, receivers, emote, msg_type="pose", anonymous_add="first", **kwargs):
"""
Main access function for distribute an emote.
@ -523,6 +538,9 @@ def send_emote(sender, receivers, emote, anonymous_add="first", **kwargs):
will also form the basis for which sdescs are
'valid' to use in the emote.
emote (str): The raw emote string as input by emoter.
msg_type (str): The type of emote this is. "say" or "pose"
for example. This is arbitrary and used for generating
extra data for .msg(text) tuple.
anonymous_add (str or None, optional): If `sender` is not
self-referencing in the emote, this will auto-add
`sender`'s data to the emote. Possible values are
@ -599,7 +617,7 @@ def send_emote(sender, receivers, emote, anonymous_add="first", **kwargs):
)
# do the template replacement of the sdesc/recog {#num} markers
receiver.msg(sendemote.format(**receiver_sdesc_mapping), from_obj=sender, **kwargs)
receiver.msg(text=(sendemote.format(**receiver_sdesc_mapping), {"type": msg_type}), from_obj=sender, **kwargs)
# ------------------------------------------------------------
@ -910,7 +928,7 @@ class CmdSay(RPCommand): # replaces standard say
# calling the speech modifying hook
speech = caller.at_pre_say(self.args)
targets = self.caller.location.contents
send_emote(self.caller, targets, speech, anonymous_add=None)
send_emote(self.caller, targets, speech, msg_type="say", anonymous_add=None)
class CmdSdesc(RPCommand): # set/look at own sdesc
@ -1253,19 +1271,19 @@ class ContribRPObject(DefaultObject):
self.sdesc.add("Something")
def search(
self,
searchdata,
global_search=False,
use_nicks=True,
typeclass=None,
location=None,
attribute_name=None,
quiet=False,
exact=False,
candidates=None,
nofound_string=None,
multimatch_string=None,
use_dbref=None,
self,
searchdata,
global_search=False,
use_nicks=True,
typeclass=None,
location=None,
attribute_name=None,
quiet=False,
exact=False,
candidates=None,
nofound_string=None,
multimatch_string=None,
use_dbref=None,
):
"""
Returns an Object matching a search string/condition, taking
@ -1349,10 +1367,10 @@ class ContribRPObject(DefaultObject):
)
if global_search or (
is_string
and searchdata.startswith("#")
and len(searchdata) > 1
and searchdata[1:].isdigit()
is_string
and searchdata.startswith("#")
and len(searchdata) > 1
and searchdata[1:].isdigit()
):
# only allow exact matching if searching the entire database
# or unique #dbrefs

View file

@ -97,6 +97,7 @@ recog02 = "Mr Receiver2"
recog10 = "Mr Sender"
emote = 'With a flair, /me looks at /first and /colliding sdesc-guy. She says "This is a test."'
case_emote = "/Me looks at /first. Then, /me looks at /FIRST, /First and /Colliding twice."
poss_emote = "/Me frowns at /first for trying to steal /me's test."
class TestRPSystem(BaseEvenniaTest):
@ -140,18 +141,21 @@ class TestRPSystem(BaseEvenniaTest):
),
)
def parse_sdescs_and_recogs(self):
def test_parse_sdescs_and_recogs(self):
speaker = self.speaker
speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.receiver2.sdesc.add(sdesc2)
id0 = f"#{speaker.id}"
id1 = f"#{self.receiver1.id}"
id2 = f"#{self.receiver2.id}"
candidates = (self.receiver1, self.receiver2)
result = (
'With a flair, {#9} looks at {#10} and {#11}. She says "This is a test."',
'With a flair, {'+id0+'} looks at {'+id1+'} and {'+id2+'}. She says "This is a test."',
{
"#11": "Another nice colliding sdesc-guy for tests",
"#10": "The first receiver of emotes.",
"#9": "A nice sender of emotes",
id2: self.receiver2,
id1: self.receiver1,
id0: speaker,
},
)
self.assertEqual(
@ -164,6 +168,27 @@ class TestRPSystem(BaseEvenniaTest):
result,
)
def test_possessive_selfref(self):
speaker = self.speaker
speaker.sdesc.add(sdesc0)
self.receiver1.sdesc.add(sdesc1)
self.receiver2.sdesc.add(sdesc2)
id0 = f"#{speaker.id}"
id1 = f"#{self.receiver1.id}"
id2 = f"#{self.receiver2.id}"
candidates = (self.receiver1, self.receiver2)
result = (
"{"+id0+"} frowns at {"+id1+"} for trying to steal {"+id0+"}'s test.",
{
id1: self.receiver1,
id0: speaker,
},
)
self.assertEqual(
rpsystem.parse_sdescs_and_recogs(speaker, candidates, poss_emote, case_sensitive=False),
result,
)
def test_get_sdesc(self):
looker = self.speaker # Sender
target = self.receiver1 # Receiver1
@ -197,17 +222,17 @@ class TestRPSystem(BaseEvenniaTest):
receiver2.msg = lambda text, **kwargs: setattr(self, "out2", text)
rpsystem.send_emote(speaker, receivers, emote, case_sensitive=False)
self.assertEqual(
self.out0,
self.out0[0],
"With a flair, |mSender|n looks at |bThe first receiver of emotes.|n "
'and |bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n',
)
self.assertEqual(
self.out1,
self.out1[0],
"With a flair, |bA nice sender of emotes|n looks at |mReceiver1|n and "
'|bAnother nice colliding sdesc-guy for tests|n. She says |w"This is a test."|n',
)
self.assertEqual(
self.out2,
self.out2[0],
"With a flair, |bA nice sender of emotes|n looks at |bThe first "
'receiver of emotes.|n and |mReceiver2|n. She says |w"This is a test."|n',
)
@ -226,19 +251,19 @@ class TestRPSystem(BaseEvenniaTest):
receiver2.msg = lambda text, **kwargs: setattr(self, "out2", text)
rpsystem.send_emote(speaker, receivers, case_emote)
self.assertEqual(
self.out0,
self.out0[0],
"|mSender|n looks at |bthe first receiver of emotes.|n. Then, |mSender|n "
"looks at |bTHE FIRST RECEIVER OF EMOTES.|n, |bThe first receiver of emotes.|n "
"and |bAnother nice colliding sdesc-guy for tests|n twice.",
)
self.assertEqual(
self.out1,
self.out1[0],
"|bA nice sender of emotes|n looks at |mReceiver1|n. Then, "
"|ba nice sender of emotes|n looks at |mReceiver1|n, |mReceiver1|n "
"and |bAnother nice colliding sdesc-guy for tests|n twice.",
)
self.assertEqual(
self.out2,
self.out2[0],
"|bA nice sender of emotes|n looks at |bthe first receiver of emotes.|n. "
"Then, |ba nice sender of emotes|n looks at |bTHE FIRST RECEIVER OF EMOTES.|n, "
"|bThe first receiver of emotes.|n and |mReceiver2|n twice.",

View file

@ -225,7 +225,7 @@ class CmdTutorialGiveUp(default_cmds.MuxCommand):
)
return
self.caller.move_to(outro_room)
self.caller.move_to(outro_room, move_type="teleport")
class TutorialRoomCmdSet(CmdSet):
@ -259,7 +259,7 @@ class TutorialRoom(DefaultRoom):
)
self.cmdset.add_default(TutorialRoomCmdSet)
def at_object_receive(self, new_arrival, source_location):
def at_object_receive(self, new_arrival, source_location, move_type="move", **kwargs):
"""
When an object enter a tutorial room we tell other objects in
the room about it by trying to call a hook on them. The Mob object
@ -451,7 +451,7 @@ class IntroRoom(TutorialRoom):
"the account."
)
def at_object_receive(self, character, source_location):
def at_object_receive(self, character, source_location, move_type="move", **kwargs):
"""
Assign properties on characters
"""
@ -523,7 +523,7 @@ class CmdEast(Command):
# Move to the east room.
eexit = search_object(self.obj.db.east_exit)
if eexit:
caller.move_to(eexit[0])
caller.move_to(eexit[0], move_type="traverse")
else:
caller.msg("No east exit was found for this room. Contact an admin.")
return
@ -570,7 +570,7 @@ class CmdWest(Command):
# Move to the west room.
wexit = search_object(self.obj.db.west_exit)
if wexit:
caller.move_to(wexit[0])
caller.move_to(wexit[0], move_type="traverse")
else:
caller.msg("No west exit was found for this room. Contact an admin.")
return
@ -658,7 +658,7 @@ class CmdLookBridge(Command):
fall_exit = search_object(self.obj.db.fall_exit)
if fall_exit:
self.caller.msg("|r%s|n" % FALL_MESSAGE)
self.caller.move_to(fall_exit[0], quiet=True)
self.caller.move_to(fall_exit[0], quiet=True, move_type="fall")
# inform others on the bridge
self.obj.msg_contents(
"A plank gives way under %s's feet and "
@ -770,7 +770,7 @@ class BridgeRoom(WeatherRoom):
# send a message most of the time
self.msg_contents("|w%s|n" % random.choice(BRIDGE_WEATHER))
def at_object_receive(self, character, source_location):
def at_object_receive(self, character, source_location, move_type="move", **kwargs):
"""
This hook is called by the engine whenever the player is moved
into this room.
@ -796,7 +796,7 @@ class BridgeRoom(WeatherRoom):
character.db.tutorial_bridge_position = 0
character.execute_cmd("look")
def at_object_leave(self, character, target_location):
def at_object_leave(self, character, target_location, move_type="move", **kwargs):
"""
This is triggered when the player leaves the bridge room.
"""
@ -1038,7 +1038,7 @@ class DarkRoom(TutorialRoom):
# put players in darkness
char.msg("The room is completely dark.")
def at_object_receive(self, obj, source_location):
def at_object_receive(self, obj, source_location, move_type="move", **kwargs):
"""
Called when an object enters the room.
"""
@ -1048,7 +1048,7 @@ class DarkRoom(TutorialRoom):
# in case the new guy carries light with them
self.check_light_state()
def at_object_leave(self, obj, target_location):
def at_object_leave(self, obj, target_location, move_type="move", **kwargs):
"""
In case people leave with the light, we make sure to clear the
DarkCmdSet if necessary. This also works if they are
@ -1103,7 +1103,7 @@ class TeleportRoom(TutorialRoom):
self.db.failure_teleport_msg = "You fail!"
self.db.failure_teleport_to = "dark cell"
def at_object_receive(self, character, source_location):
def at_object_receive(self, character, source_location, move_type="move", **kwargs):
"""
This hook is called by the engine whenever the player is moved into
this room.
@ -1130,7 +1130,7 @@ class TeleportRoom(TutorialRoom):
else:
character.msg(self.db.failure_teleport_msg)
# teleport quietly to the new place
character.move_to(results[0], quiet=True, move_hooks=False)
character.move_to(results[0], quiet=True, move_hooks=False, move_type="teleport")
# we have to call this manually since we turn off move_hooks
# - this is necessary to make the target dark room aware of an
# already carried light.
@ -1167,7 +1167,7 @@ class OutroRoom(TutorialRoom):
"character."
)
def at_object_receive(self, character, source_location):
def at_object_receive(self, character, source_location, move_type="move", **kwargs):
"""
Do cleanup.
"""
@ -1183,6 +1183,6 @@ class OutroRoom(TutorialRoom):
obj.delete()
character.tags.clear(category="tutorial_world")
def at_object_leave(self, character, destination):
def at_object_leave(self, character, destination, move_type="move", **kwargs):
if character.account:
character.account.execute_cmd("unquell")

View file

@ -160,7 +160,7 @@ class TestTutorialWorldRooms(BaseEvenniaCommandTest):
def test_bridgeroom(self):
room = create_object(tutrooms.BridgeRoom, key="bridgeroom")
room.update_weather()
self.char1.move_to(room)
self.char1.move_to(room, move_type="teleport")
self.call(
tutrooms.CmdBridgeHelp(),
"",
@ -181,7 +181,7 @@ class TestTutorialWorldRooms(BaseEvenniaCommandTest):
def test_darkroom(self):
room = create_object(tutrooms.DarkRoom, key="darkroom")
self.char1.move_to(room)
self.char1.move_to(room, move_type="teleport")
self.call(tutrooms.CmdDarkHelp(), "", "Can't help you until")
def test_teleportroom(self):