Fixed a bunch of small issues. The RedButton example hasn't been working for a while, should be ok again now - also cleaned it up a bit.

This commit is contained in:
Griatch 2011-06-24 20:12:59 +00:00
parent 1d93d8295f
commit 334c0b1d08
10 changed files with 87 additions and 94 deletions

View file

@ -10,8 +10,6 @@ cmdset - this way you can often re-use the commands too.
import random
from src.commands.cmdset import CmdSet
from game.gamesrc.commands.basecommand import Command
from game.gamesrc.scripts.examples import red_button_scripts as scriptexamples
# Some simple commands for the red button
@ -70,24 +68,20 @@ class CmdPush(Command):
"""
if self.obj.db.lid_open:
# assign the blind state script to the caller.
# this will assign the restricted BlindCmdset to
# the caller at startup, and remove it again
# once the time has run out
self.caller.scripts.add(scriptexamples.BlindedState)
string = "You reach out to press the big red button ..."
string += "\n\nA BOOM! A bright light blinds you!"
string += "\nThe world goes dark ..."
self.caller.msg(string)
self.caller.location.msg_contents("%s presses the button. BOOM! %s is blinded by a flash!" %
(self.caller.name, self.caller.name), exclude=self.caller)
# the button's method will handle all setup of scripts etc.
self.obj.press_button(self.caller)
else:
string = "You cannot push the button - there is a glass lid covering it."
self.caller.msg(string)
class CmdSmashGlass(Command):
"""
smash glass
@ -142,22 +136,15 @@ class CmdOpenLid(Command):
if self.obj.db.lid_locked:
self.caller.msg("This lid seems locked in place for the moment.")
return
string += "\nA ticking sound is heard, like a winding mechanism. Seems "
string = "\nA ticking sound is heard, like a winding mechanism. Seems "
string += "the lid will soon close again."
self.db.lid_open = False
# add the relevant cmdsets to button
self.obj.cmdset.add(LidClosedCmdsSet)
# add the lid-close ticker script
self.obj.scripts.add(scriptexamples.LidCloseTimer)
# add more info to the button description
desc = self.obj.db.closed_desc
self.obj.db.temp_desc = desc
self.obj.db.desc = "%s\n%s" % (desc, "Its glass cover is open and the button exposed.")
self.caller.msg(string)
self.caller.location.msg_contents("%s opens the lid of the button." %
(self.caller.name), exclude=self.caller)
# add the relevant cmdsets to button
self.obj.cmdset.add(LidClosedCmdSet)
# call object method
self.obj.open_lid()
class CmdCloseLid(Command):
@ -176,12 +163,9 @@ class CmdCloseLid(Command):
def func(self):
"Close the lid"
if self.db.closed_desc:
self.obj.desc = self.db.closed_desc
self.obj.db.lid_open = False
self.obj.close_lid()
# this will clean out scripts dependent on lid being open.
self.obj.scripts.validate()
self.caller.msg("You close the button's lid. It clicks back into place.")
self.caller.location.msg_contents("%s closes the button's lid." %
(self.caller.name), exclude=self.caller)
@ -313,8 +297,8 @@ class BlindCmdSet(CmdSet):
def at_cmdset_creation(self):
"Setup the blind cmdset"
from game.gamesrc.commands.default.general import CmdSay
from game.gamesrc.commands.default.general import CmdPose
from src.commands.default.general import CmdSay
from src.commands.default.general import CmdPose
self.add(CmdSay())
self.add(CmdPose())
self.add(CmdBlindLook())

View file

@ -25,6 +25,12 @@ class RedButton(Object):
definition in game/gamesrc/events/example.py to blink at regular
intervals. It also uses a series of script and commands to handle
pushing the button and causing effects when doing so.
The following attributes can be set on the button:
desc_lid_open - description when lid is open
desc_lid_closed - description when lid is closed
desc_lamp_broken - description when lamp is broken
"""
def at_object_creation(self):
"""
@ -43,11 +49,9 @@ class RedButton(Object):
self.db.lamp_works = True
self.db.lid_locked = False
# set the default cmdset to the object. This will by default surivive
# a server reboot (otherwise we could have used permanent=False).
self.cmdset.add_default(cmdsetexamples.DefaultCmdSet)
self.cmdset.add_default(cmdsetexamples.DefaultCmdSet, permanent=True)
# since the other cmdsets relevant to the button are added 'on the fly',
# since the cmdsets relevant to the button are added 'on the fly',
# we need to setup custom scripts to do this for us (also, these scripts
# check so they are valid (i.e. the lid is actually still closed)).
# The AddClosedCmdSet script makes sure to add the Closed-cmdset.
@ -57,7 +61,7 @@ class RedButton(Object):
# state-changing methods
def open_lid(self, feedback=True):
def open_lid(self):
"""
Opens the glass lid and start the timer so it will soon close
again.
@ -65,18 +69,13 @@ class RedButton(Object):
if self.db.lid_open:
return
desc = "This is a large red button, inviting yet evil-looking. "
desc += "Its glass cover is open and the button exposed."
desc = self.db.desc_lid_open
if not desc:
desc = "This is a large red button, inviting yet evil-looking. "
desc += "Its glass cover is open and the button exposed."
self.db.desc = desc
self.db.lid_open = True
if feedback and self.location:
string = "The lid slides clear of the button with a click."
string += "\nA ticking sound is heard, suggesting the lid might have"
string += " some sort of timed locking mechanism."
self.location.msg_contents(string)
# with the lid open, we validate scripts; this will clean out
# scripts that depend on the lid to be closed.
self.scripts.validate()
@ -86,7 +85,7 @@ class RedButton(Object):
# (this one cleans itself after being called once)
self.scripts.add(scriptexamples.CloseLidEvent)
def close_lid(self, feedback=True):
def close_lid(self):
"""
Close the glass lid. This validates all scripts on the button,
which means that scripts only being valid when the lid is open
@ -95,16 +94,13 @@ class RedButton(Object):
if not self.db.lid_open:
return
desc = "This is a large red button, inviting yet evil-looking. "
desc += "Its glass cover is closed, protecting it."
desc = self.db.desc_lid_closed
if not desc:
desc = "This is a large red button, inviting yet evil-looking. "
desc += "Its glass cover is closed, protecting it."
self.db.desc = desc
self.db.lid_open = False
if feedback and self.location:
string = "With a click the lid slides back, securing the button once again."
self.location.msg_contents(string)
# clean out scripts depending on lid to be open
self.scripts.validate()
# add scripts related to the closed state
@ -116,11 +112,14 @@ class RedButton(Object):
"""
self.db.lamp_works = False
self.db.desc = "The big red button has stopped blinking for the time being."
desc = self.db.desc_lamp_broken
if not desc:
self.db.desc += "\nThe big red button has stopped blinking for the time being."
else:
self.db.desc = desc
if feedback and self.location:
string = "The lamp flickers, the button going dark."
self.location.msg_contents(string)
self.location.msg_contents("The lamp flickers, the button going dark.")
self.scripts.validate()
def press_button(self, pobject):

View file

@ -251,7 +251,7 @@ class DeactivateButtonEvent(Script):
(that just controls when at_repeat() is called)
"""
# closing the lid will also add the ClosedState script
self.obj.close_lid(feedback=False)
self.obj.close_lid()
# lock the lid so other players can't access it until the
# first one's effect has worn off.
self.obj.db.lid_locked = True