From 32ad83d51c2875719578c5e36243ced3ad378e5f Mon Sep 17 00:00:00 2001 From: Vincent Le Goff Date: Thu, 10 Aug 2017 11:59:04 +0200 Subject: [PATCH] Fix documentation in the new option of the event handler --- evennia/contrib/ingame_python/scripts.py | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/evennia/contrib/ingame_python/scripts.py b/evennia/contrib/ingame_python/scripts.py index af74853ff..cf538a784 100644 --- a/evennia/contrib/ingame_python/scripts.py +++ b/evennia/contrib/ingame_python/scripts.py @@ -101,24 +101,28 @@ class EventHandler(DefaultScript): Return a dictionary of events on this object. Args: - obj (Object or typeclass): the connected object or typeclass. + obj (Object or typeclass): the connected object or a general typeclass. Returns: A dictionary of the object's events. - Note: + Notes: Events would define what the object can have as callbacks. Note, however, that chained callbacks will not appear in events and are handled separately. + You can also request the events of a typeclass, not a + connected object. This is useful to get the global list + of events for a typeclass that has no object yet. + """ events = {} all_events = self.ndb.events classes = Queue() - if isinstance(obj, ObjectDB): - classes.put(type(obj)) - else: + if isinstance(obj, type): classes.put(obj) + else: + classes.put(type(obj)) invalid = [] while not classes.empty():